Check that the velocity information is passed correctly and fixed clap.js

This commit is contained in:
samcake 2015-10-22 16:13:12 -07:00
parent 2db87e0d2d
commit 0ad4634eac

View file

@ -71,8 +71,12 @@ function maybePlaySound(deltaTime) {
var palm2Position = MyAvatar.getRightPalmPosition();
var distanceBetween = Vec3.length(Vec3.subtract(palm1Position, palm2Position));
var palm1Velocity = Controller.getSpatialControlVelocity(1);
var palm2Velocity = Controller.getSpatialControlVelocity(3);
var palmPose = Controller.getPoseValue(Controller.Standard.LeftHand);
var palm1Velocity = Controller.getPoseValue(Controller.Standard.LeftHand).velocity;
var palm2Velocity = Controller.getPoseValue(Controller.Standard.RightHand).velocity;
var closingVelocity = Vec3.length(Vec3.subtract(palm1Velocity, palm2Velocity));
const CLAP_SPEED = 0.7;