From 0ad4634eac482dc3e68d57a78513573de3c9164f Mon Sep 17 00:00:00 2001 From: samcake Date: Thu, 22 Oct 2015 16:13:12 -0700 Subject: [PATCH] Check that the velocity information is passed correctly and fixed clap.js --- examples/clap.js | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/examples/clap.js b/examples/clap.js index 4ec740e3f8..54ca937786 100644 --- a/examples/clap.js +++ b/examples/clap.js @@ -71,8 +71,12 @@ function maybePlaySound(deltaTime) { var palm2Position = MyAvatar.getRightPalmPosition(); var distanceBetween = Vec3.length(Vec3.subtract(palm1Position, palm2Position)); - var palm1Velocity = Controller.getSpatialControlVelocity(1); - var palm2Velocity = Controller.getSpatialControlVelocity(3); + var palmPose = Controller.getPoseValue(Controller.Standard.LeftHand); + + + + var palm1Velocity = Controller.getPoseValue(Controller.Standard.LeftHand).velocity; + var palm2Velocity = Controller.getPoseValue(Controller.Standard.RightHand).velocity; var closingVelocity = Vec3.length(Vec3.subtract(palm1Velocity, palm2Velocity)); const CLAP_SPEED = 0.7;