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Changed l to interp.
In my defense, if anyone ever looked at it and thought the 'l' was a '1', they should never be programming unless they used a special language where you could reassign numbers.
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1 changed files with 2 additions and 2 deletions
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@ -276,8 +276,8 @@ glm::quat MyAvatar::getOrientationOutbound() const {
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// Smooth the remote avatar movement.
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// Smooth the remote avatar movement.
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float t = _smoothOrientationTimer / _smoothOrientationTime;
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float t = _smoothOrientationTimer / _smoothOrientationTime;
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float l = easeInOutQuad(glm::clamp(t, 0.0f, 1.0f));
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float interp = easeInOutQuad(glm::clamp(t, 0.0f, 1.0f));
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return (slerp(_smoothOrientationInitial, _smoothOrientationTarget, l));
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return (slerp(_smoothOrientationInitial, _smoothOrientationTarget, interp));
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}
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}
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// virtual
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// virtual
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