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Silly online git merge tool. You are silly. Errors fixed.
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@ -234,6 +234,18 @@ public:
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bool hasNewJointData() const { return _hasNewJointData; }
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float getBoundingRadius() const;
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void addToScene(AvatarSharedPointer self, const render::ScenePointer& scene);
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void ensureInScene(AvatarSharedPointer self, const render::ScenePointer& scene);
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bool isInScene() const { return render::Item::isValidID(_renderItemID); }
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bool isMoving() const { return _moving; }
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//void setMotionState(AvatarMotionState* motionState);
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void setPhysicsCallback(AvatarPhysicsCallback cb);
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void addPhysicsFlags(uint32_t flags);
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bool isInPhysicsSimulation() const { return _physicsCallback != nullptr; }
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public slots:
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// FIXME - these should be migrated to use Pose data instead
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