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Removing findSpherePenetration() from AvatarData class
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@ -129,15 +129,6 @@ public:
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virtual const glm::vec3& getVelocity() const { return vec3Zero; }
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/// Checks for penetration between the described sphere and the avatar.
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/// \param penetratorCenter the center of the penetration test sphere
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/// \param penetratorRadius the radius of the penetration test sphere
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/// \param penetration[out] the vector in which to store the penetration
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/// \param skeletonSkipIndex if not -1, the index of a joint to skip (along with its descendents) in the skeleton model
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/// \return whether or not the sphere penetrated
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virtual bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
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glm::vec3& penetration, int skeletonSkipIndex = -1) const { return false; }
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virtual bool findSphereCollisionWithHands(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) {
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return false;
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}
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