From 0a4eec448e6a9ab85f285d42b01f34eed83f52d6 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Fri, 7 Feb 2014 10:47:00 -0800 Subject: [PATCH] Removing findSpherePenetration() from AvatarData class --- libraries/avatars/src/AvatarData.h | 9 --------- 1 file changed, 9 deletions(-) diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index aa21b6d9c4..88c5a53c9a 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -129,15 +129,6 @@ public: virtual const glm::vec3& getVelocity() const { return vec3Zero; } - /// Checks for penetration between the described sphere and the avatar. - /// \param penetratorCenter the center of the penetration test sphere - /// \param penetratorRadius the radius of the penetration test sphere - /// \param penetration[out] the vector in which to store the penetration - /// \param skeletonSkipIndex if not -1, the index of a joint to skip (along with its descendents) in the skeleton model - /// \return whether or not the sphere penetrated - virtual bool findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, - glm::vec3& penetration, int skeletonSkipIndex = -1) const { return false; } - virtual bool findSphereCollisionWithHands(const glm::vec3& sphereCenter, float sphereRadius, CollisionInfo& collision) { return false; }