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Fix misspelling
This commit is contained in:
parent
8e7a2ac536
commit
08f7591787
4 changed files with 12 additions and 12 deletions
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@ -27,7 +27,7 @@ QString const Image3DOverlay::TYPE = "image3d";
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Image3DOverlay::Image3DOverlay() {
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Image3DOverlay::Image3DOverlay() {
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_isLoaded = false;
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_isLoaded = false;
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_emmisive = false;
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_emissive = false;
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}
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}
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Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
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Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
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@ -35,7 +35,7 @@ Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
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_url(image3DOverlay->_url),
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_url(image3DOverlay->_url),
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_texture(image3DOverlay->_texture),
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_texture(image3DOverlay->_texture),
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_fromImage(image3DOverlay->_fromImage),
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_fromImage(image3DOverlay->_fromImage),
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_emmisive(image3DOverlay->_emmisive)
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_emissive(image3DOverlay->_emissive)
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{
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{
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}
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}
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@ -96,7 +96,7 @@ void Image3DOverlay::render(RenderArgs* args) {
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batch->setModelTransform(transform);
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batch->setModelTransform(transform);
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batch->setResourceTexture(0, _texture->getGPUTexture());
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batch->setResourceTexture(0, _texture->getGPUTexture());
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DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(*batch, true, false, _emmisive, true);
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DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(*batch, true, false, _emissive, true);
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DependencyManager::get<GeometryCache>()->renderQuad(
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DependencyManager::get<GeometryCache>()->renderQuad(
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*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
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*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
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glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
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glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha)
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@ -147,9 +147,9 @@ void Image3DOverlay::setProperties(const QScriptValue &properties) {
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}
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}
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}
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}
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QScriptValue emmisiveValue = properties.property("emmisive");
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QScriptValue emissiveValue = properties.property("emissive");
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if (emmisiveValue.isValid()) {
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if (emissiveValue.isValid()) {
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_emmisive = emmisiveValue.toBool();
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_emissive = emissiveValue.toBool();
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}
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}
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}
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}
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@ -163,8 +163,8 @@ QScriptValue Image3DOverlay::getProperty(const QString& property) {
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if (property == "offsetPosition") {
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if (property == "offsetPosition") {
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return vec3toScriptValue(_scriptEngine, getOffsetPosition());
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return vec3toScriptValue(_scriptEngine, getOffsetPosition());
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}
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}
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if (property == "emmisive") {
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if (property == "emissive") {
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return _emmisive;
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return _emissive;
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}
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}
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return Billboard3DOverlay::getProperty(property);
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return Billboard3DOverlay::getProperty(property);
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@ -46,7 +46,7 @@ public:
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private:
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private:
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QString _url;
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QString _url;
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NetworkTexturePointer _texture;
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NetworkTexturePointer _texture;
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bool _emmisive;
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bool _emissive;
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QRect _fromImage; // where from in the image to sample
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QRect _fromImage; // where from in the image to sample
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};
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};
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@ -169,8 +169,8 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) {
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gpu::PipelinePointer DeferredLightingEffect::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled,
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gpu::PipelinePointer DeferredLightingEffect::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled,
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bool emmisive, bool depthBias) {
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bool emissive, bool depthBias) {
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SimpleProgramKey config{textured, culled, emmisive, depthBias};
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SimpleProgramKey config{textured, culled, emissive, depthBias};
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gpu::PipelinePointer pipeline = getPipeline(config);
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gpu::PipelinePointer pipeline = getPipeline(config);
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batch.setPipeline(pipeline);
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batch.setPipeline(pipeline);
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@ -38,7 +38,7 @@ public:
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/// Sets up the state necessary to render static untextured geometry with the simple program.
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/// Sets up the state necessary to render static untextured geometry with the simple program.
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gpu::PipelinePointer bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool culled = true,
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gpu::PipelinePointer bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool culled = true,
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bool emmisive = false, bool depthBias = false);
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bool emissive = false, bool depthBias = false);
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void renderSolidSphereInstance(gpu::Batch& batch, const Transform& xfm, const glm::vec4& color);
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void renderSolidSphereInstance(gpu::Batch& batch, const Transform& xfm, const glm::vec4& color);
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void renderSolidSphereInstance(gpu::Batch& batch, const Transform& xfm, const glm::vec3& color) {
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void renderSolidSphereInstance(gpu::Batch& batch, const Transform& xfm, const glm::vec3& color) {
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