From 08f75917876e1e50f7a7c1a4c9f051a12355b117 Mon Sep 17 00:00:00 2001 From: AlessandroSigna Date: Wed, 16 Dec 2015 10:02:47 -0800 Subject: [PATCH] Fix misspelling --- interface/src/ui/overlays/Image3DOverlay.cpp | 16 ++++++++-------- interface/src/ui/overlays/Image3DOverlay.h | 2 +- .../render-utils/src/DeferredLightingEffect.cpp | 4 ++-- .../render-utils/src/DeferredLightingEffect.h | 2 +- 4 files changed, 12 insertions(+), 12 deletions(-) diff --git a/interface/src/ui/overlays/Image3DOverlay.cpp b/interface/src/ui/overlays/Image3DOverlay.cpp index 6e4c274943..7d105a6ccf 100644 --- a/interface/src/ui/overlays/Image3DOverlay.cpp +++ b/interface/src/ui/overlays/Image3DOverlay.cpp @@ -27,7 +27,7 @@ QString const Image3DOverlay::TYPE = "image3d"; Image3DOverlay::Image3DOverlay() { _isLoaded = false; - _emmisive = false; + _emissive = false; } Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) : @@ -35,7 +35,7 @@ Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) : _url(image3DOverlay->_url), _texture(image3DOverlay->_texture), _fromImage(image3DOverlay->_fromImage), - _emmisive(image3DOverlay->_emmisive) + _emissive(image3DOverlay->_emissive) { } @@ -96,7 +96,7 @@ void Image3DOverlay::render(RenderArgs* args) { batch->setModelTransform(transform); batch->setResourceTexture(0, _texture->getGPUTexture()); - DependencyManager::get()->bindSimpleProgram(*batch, true, false, _emmisive, true); + DependencyManager::get()->bindSimpleProgram(*batch, true, false, _emissive, true); DependencyManager::get()->renderQuad( *batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight, glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha) @@ -147,9 +147,9 @@ void Image3DOverlay::setProperties(const QScriptValue &properties) { } } - QScriptValue emmisiveValue = properties.property("emmisive"); - if (emmisiveValue.isValid()) { - _emmisive = emmisiveValue.toBool(); + QScriptValue emissiveValue = properties.property("emissive"); + if (emissiveValue.isValid()) { + _emissive = emissiveValue.toBool(); } } @@ -163,8 +163,8 @@ QScriptValue Image3DOverlay::getProperty(const QString& property) { if (property == "offsetPosition") { return vec3toScriptValue(_scriptEngine, getOffsetPosition()); } - if (property == "emmisive") { - return _emmisive; + if (property == "emissive") { + return _emissive; } return Billboard3DOverlay::getProperty(property); diff --git a/interface/src/ui/overlays/Image3DOverlay.h b/interface/src/ui/overlays/Image3DOverlay.h index 0e40c73619..f2cc3789ee 100644 --- a/interface/src/ui/overlays/Image3DOverlay.h +++ b/interface/src/ui/overlays/Image3DOverlay.h @@ -46,7 +46,7 @@ public: private: QString _url; NetworkTexturePointer _texture; - bool _emmisive; + bool _emissive; QRect _fromImage; // where from in the image to sample }; diff --git a/libraries/render-utils/src/DeferredLightingEffect.cpp b/libraries/render-utils/src/DeferredLightingEffect.cpp index 10b58b156b..dcadaa5177 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.cpp +++ b/libraries/render-utils/src/DeferredLightingEffect.cpp @@ -169,8 +169,8 @@ void DeferredLightingEffect::init(AbstractViewStateInterface* viewState) { gpu::PipelinePointer DeferredLightingEffect::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, - bool emmisive, bool depthBias) { - SimpleProgramKey config{textured, culled, emmisive, depthBias}; + bool emissive, bool depthBias) { + SimpleProgramKey config{textured, culled, emissive, depthBias}; gpu::PipelinePointer pipeline = getPipeline(config); batch.setPipeline(pipeline); diff --git a/libraries/render-utils/src/DeferredLightingEffect.h b/libraries/render-utils/src/DeferredLightingEffect.h index 9c4809a82e..eee5993c29 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.h +++ b/libraries/render-utils/src/DeferredLightingEffect.h @@ -38,7 +38,7 @@ public: /// Sets up the state necessary to render static untextured geometry with the simple program. gpu::PipelinePointer bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool culled = true, - bool emmisive = false, bool depthBias = false); + bool emissive = false, bool depthBias = false); void renderSolidSphereInstance(gpu::Batch& batch, const Transform& xfm, const glm::vec4& color); void renderSolidSphereInstance(gpu::Batch& batch, const Transform& xfm, const glm::vec3& color) {