mirror of
https://github.com/overte-org/overte.git
synced 2025-07-30 00:30:22 +02:00
Prevent the Bubble icon from ever blinking as per 14026
This commit is contained in:
parent
feec52b4bb
commit
0870a083e3
1 changed files with 1 additions and 22 deletions
|
@ -18,8 +18,6 @@
|
||||||
var bubbleOverlayTimestamp;
|
var bubbleOverlayTimestamp;
|
||||||
// Used for rate limiting the bubble sound
|
// Used for rate limiting the bubble sound
|
||||||
var lastBubbleSoundTimestamp = 0;
|
var lastBubbleSoundTimestamp = 0;
|
||||||
// Used for flashing the HUD button upon activation
|
|
||||||
var bubbleButtonFlashState = false;
|
|
||||||
// Affects bubble height
|
// Affects bubble height
|
||||||
var BUBBLE_HEIGHT_SCALE = 0.15;
|
var BUBBLE_HEIGHT_SCALE = 0.15;
|
||||||
// The bubble model itself
|
// The bubble model itself
|
||||||
|
@ -36,18 +34,16 @@
|
||||||
var bubbleActivateSound = SoundCache.getSound(Script.resolvePath("assets/sounds/bubble.wav"));
|
var bubbleActivateSound = SoundCache.getSound(Script.resolvePath("assets/sounds/bubble.wav"));
|
||||||
// Is the update() function connected?
|
// Is the update() function connected?
|
||||||
var updateConnected = false;
|
var updateConnected = false;
|
||||||
var bubbleFlashTimer = false;
|
|
||||||
|
|
||||||
var BUBBLE_VISIBLE_DURATION_MS = 3000;
|
var BUBBLE_VISIBLE_DURATION_MS = 3000;
|
||||||
var BUBBLE_RAISE_ANIMATION_DURATION_MS = 750;
|
var BUBBLE_RAISE_ANIMATION_DURATION_MS = 750;
|
||||||
var BUBBLE_SOUND_RATE_LIMIT_MS = 15000;
|
var BUBBLE_SOUND_RATE_LIMIT_MS = 15000;
|
||||||
|
|
||||||
// Hides the bubble model overlay and resets the button flash state
|
// Hides the bubble model overlay
|
||||||
function hideOverlays() {
|
function hideOverlays() {
|
||||||
Overlays.editOverlay(bubbleOverlay, {
|
Overlays.editOverlay(bubbleOverlay, {
|
||||||
visible: false
|
visible: false
|
||||||
});
|
});
|
||||||
bubbleButtonFlashState = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Make the bubble overlay visible, set its position, and play the sound
|
// Make the bubble overlay visible, set its position, and play the sound
|
||||||
|
@ -89,8 +85,6 @@
|
||||||
bubbleOverlayTimestamp = nowTimestamp;
|
bubbleOverlayTimestamp = nowTimestamp;
|
||||||
Script.update.connect(update);
|
Script.update.connect(update);
|
||||||
updateConnected = true;
|
updateConnected = true;
|
||||||
writeButtonProperties(bubbleButtonFlashState);
|
|
||||||
bubbleButtonFlashState = !bubbleButtonFlashState;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Called from the C++ scripting interface to show the bubble overlay
|
// Called from the C++ scripting interface to show the bubble overlay
|
||||||
|
@ -110,7 +104,6 @@
|
||||||
var delay = (timestamp - bubbleOverlayTimestamp);
|
var delay = (timestamp - bubbleOverlayTimestamp);
|
||||||
var overlayAlpha = 1.0 - (delay / BUBBLE_VISIBLE_DURATION_MS);
|
var overlayAlpha = 1.0 - (delay / BUBBLE_VISIBLE_DURATION_MS);
|
||||||
if (overlayAlpha > 0) {
|
if (overlayAlpha > 0) {
|
||||||
|
|
||||||
if (delay < BUBBLE_RAISE_ANIMATION_DURATION_MS) {
|
if (delay < BUBBLE_RAISE_ANIMATION_DURATION_MS) {
|
||||||
Overlays.editOverlay(bubbleOverlay, {
|
Overlays.editOverlay(bubbleOverlay, {
|
||||||
dimensions: {
|
dimensions: {
|
||||||
|
@ -158,11 +151,6 @@
|
||||||
Script.update.disconnect(update);
|
Script.update.disconnect(update);
|
||||||
updateConnected = false;
|
updateConnected = false;
|
||||||
}
|
}
|
||||||
if (bubbleFlashTimer) {
|
|
||||||
Script.clearTimeout(bubbleFlashTimer);
|
|
||||||
bubbleFlashTimer = false;
|
|
||||||
}
|
|
||||||
writeButtonProperties(Users.getIgnoreRadiusEnabled());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -170,10 +158,6 @@
|
||||||
// NOTE: the c++ calls this with just the first param -- we added a second
|
// NOTE: the c++ calls this with just the first param -- we added a second
|
||||||
// just for not logging the initial state of the bubble when we startup.
|
// just for not logging the initial state of the bubble when we startup.
|
||||||
function onBubbleToggled(enabled, doNotLog) {
|
function onBubbleToggled(enabled, doNotLog) {
|
||||||
if (bubbleFlashTimer) {
|
|
||||||
Script.clearTimeout(bubbleFlashTimer);
|
|
||||||
bubbleFlashTimer = false;
|
|
||||||
}
|
|
||||||
writeButtonProperties(enabled);
|
writeButtonProperties(enabled);
|
||||||
if (doNotLog !== true) {
|
if (doNotLog !== true) {
|
||||||
UserActivityLogger.bubbleToggled(enabled);
|
UserActivityLogger.bubbleToggled(enabled);
|
||||||
|
@ -208,17 +192,12 @@
|
||||||
// Cleanup the tablet button and overlays when script is stopped
|
// Cleanup the tablet button and overlays when script is stopped
|
||||||
Script.scriptEnding.connect(function () {
|
Script.scriptEnding.connect(function () {
|
||||||
button.clicked.disconnect(Users.toggleIgnoreRadius);
|
button.clicked.disconnect(Users.toggleIgnoreRadius);
|
||||||
if (bubbleFlashTimer) {
|
|
||||||
Script.clearTimeout(bubbleFlashTimer);
|
|
||||||
bubbleFlashTimer = false;
|
|
||||||
}
|
|
||||||
if (tablet) {
|
if (tablet) {
|
||||||
tablet.removeButton(button);
|
tablet.removeButton(button);
|
||||||
}
|
}
|
||||||
Users.ignoreRadiusEnabledChanged.disconnect(onBubbleToggled);
|
Users.ignoreRadiusEnabledChanged.disconnect(onBubbleToggled);
|
||||||
Users.enteredIgnoreRadius.disconnect(enteredIgnoreRadius);
|
Users.enteredIgnoreRadius.disconnect(enteredIgnoreRadius);
|
||||||
Overlays.deleteOverlay(bubbleOverlay);
|
Overlays.deleteOverlay(bubbleOverlay);
|
||||||
bubbleButtonFlashState = false;
|
|
||||||
if (updateConnected === true) {
|
if (updateConnected === true) {
|
||||||
Script.update.disconnect(update);
|
Script.update.disconnect(update);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue