From 0870a083e33c0ca3568973eae86cc70eb7b727fb Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Tue, 10 Apr 2018 16:00:35 -0700 Subject: [PATCH] Prevent the Bubble icon from ever blinking as per 14026 --- scripts/system/bubble.js | 23 +---------------------- 1 file changed, 1 insertion(+), 22 deletions(-) diff --git a/scripts/system/bubble.js b/scripts/system/bubble.js index f1a403a49c..6ca624872e 100644 --- a/scripts/system/bubble.js +++ b/scripts/system/bubble.js @@ -18,8 +18,6 @@ var bubbleOverlayTimestamp; // Used for rate limiting the bubble sound var lastBubbleSoundTimestamp = 0; - // Used for flashing the HUD button upon activation - var bubbleButtonFlashState = false; // Affects bubble height var BUBBLE_HEIGHT_SCALE = 0.15; // The bubble model itself @@ -36,18 +34,16 @@ var bubbleActivateSound = SoundCache.getSound(Script.resolvePath("assets/sounds/bubble.wav")); // Is the update() function connected? var updateConnected = false; - var bubbleFlashTimer = false; var BUBBLE_VISIBLE_DURATION_MS = 3000; var BUBBLE_RAISE_ANIMATION_DURATION_MS = 750; var BUBBLE_SOUND_RATE_LIMIT_MS = 15000; - // Hides the bubble model overlay and resets the button flash state + // Hides the bubble model overlay function hideOverlays() { Overlays.editOverlay(bubbleOverlay, { visible: false }); - bubbleButtonFlashState = false; } // Make the bubble overlay visible, set its position, and play the sound @@ -89,8 +85,6 @@ bubbleOverlayTimestamp = nowTimestamp; Script.update.connect(update); updateConnected = true; - writeButtonProperties(bubbleButtonFlashState); - bubbleButtonFlashState = !bubbleButtonFlashState; } // Called from the C++ scripting interface to show the bubble overlay @@ -110,7 +104,6 @@ var delay = (timestamp - bubbleOverlayTimestamp); var overlayAlpha = 1.0 - (delay / BUBBLE_VISIBLE_DURATION_MS); if (overlayAlpha > 0) { - if (delay < BUBBLE_RAISE_ANIMATION_DURATION_MS) { Overlays.editOverlay(bubbleOverlay, { dimensions: { @@ -158,11 +151,6 @@ Script.update.disconnect(update); updateConnected = false; } - if (bubbleFlashTimer) { - Script.clearTimeout(bubbleFlashTimer); - bubbleFlashTimer = false; - } - writeButtonProperties(Users.getIgnoreRadiusEnabled()); } } @@ -170,10 +158,6 @@ // NOTE: the c++ calls this with just the first param -- we added a second // just for not logging the initial state of the bubble when we startup. function onBubbleToggled(enabled, doNotLog) { - if (bubbleFlashTimer) { - Script.clearTimeout(bubbleFlashTimer); - bubbleFlashTimer = false; - } writeButtonProperties(enabled); if (doNotLog !== true) { UserActivityLogger.bubbleToggled(enabled); @@ -208,17 +192,12 @@ // Cleanup the tablet button and overlays when script is stopped Script.scriptEnding.connect(function () { button.clicked.disconnect(Users.toggleIgnoreRadius); - if (bubbleFlashTimer) { - Script.clearTimeout(bubbleFlashTimer); - bubbleFlashTimer = false; - } if (tablet) { tablet.removeButton(button); } Users.ignoreRadiusEnabledChanged.disconnect(onBubbleToggled); Users.enteredIgnoreRadius.disconnect(enteredIgnoreRadius); Overlays.deleteOverlay(bubbleOverlay); - bubbleButtonFlashState = false; if (updateConnected === true) { Script.update.disconnect(update); }