mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
commit
07f734f4dd
10 changed files with 367 additions and 61 deletions
71
interface/resources/shaders/reproject.frag
Normal file
71
interface/resources/shaders/reproject.frag
Normal file
|
@ -0,0 +1,71 @@
|
|||
#version 450 core
|
||||
|
||||
uniform sampler2D sampler;
|
||||
layout (location = 0) uniform mat3 reprojection = mat3(1);
|
||||
layout (location = 4) uniform mat4 inverseProjections[2];
|
||||
layout (location = 12) uniform mat4 projections[2];
|
||||
|
||||
in vec2 vTexCoord;
|
||||
in vec3 vPosition;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
vec2 uv = vTexCoord;
|
||||
|
||||
mat4 eyeInverseProjection;
|
||||
mat4 eyeProjection;
|
||||
|
||||
float xoffset = 1.0;
|
||||
vec2 uvmin = vec2(0.0);
|
||||
vec2 uvmax = vec2(1.0);
|
||||
// determine the correct projection and inverse projection to use.
|
||||
if (vTexCoord.x < 0.5) {
|
||||
uvmax.x = 0.5;
|
||||
eyeInverseProjection = inverseProjections[0];
|
||||
eyeProjection = projections[0];
|
||||
} else {
|
||||
xoffset = -1.0;
|
||||
uvmin.x = 0.5;
|
||||
uvmax.x = 1.0;
|
||||
eyeInverseProjection = inverseProjections[1];
|
||||
eyeProjection = projections[1];
|
||||
}
|
||||
|
||||
// Account for stereo in calculating the per-eye NDC coordinates
|
||||
vec4 ndcSpace = vec4(vPosition, 1.0);
|
||||
ndcSpace.x *= 2.0;
|
||||
ndcSpace.x += xoffset;
|
||||
|
||||
// Convert from NDC to eyespace
|
||||
vec4 eyeSpace = eyeInverseProjection * ndcSpace;
|
||||
eyeSpace /= eyeSpace.w;
|
||||
|
||||
// Convert to a noramlized ray
|
||||
vec3 ray = eyeSpace.xyz;
|
||||
ray = normalize(ray);
|
||||
|
||||
// Adjust the ray by the rotation
|
||||
ray = reprojection * ray;
|
||||
|
||||
// Project back on to the texture plane
|
||||
ray /= ray.z;
|
||||
ray *= eyeSpace.z;
|
||||
|
||||
// Update the eyespace vector
|
||||
eyeSpace.xyz = ray;
|
||||
|
||||
// Reproject back into NDC
|
||||
ndcSpace = eyeProjection * eyeSpace;
|
||||
ndcSpace /= ndcSpace.w;
|
||||
ndcSpace.x -= xoffset;
|
||||
ndcSpace.x /= 2.0;
|
||||
|
||||
// Calculate the new UV coordinates
|
||||
uv = (ndcSpace.xy / 2.0) + 0.5;
|
||||
if (any(greaterThan(uv, uvmax)) || any(lessThan(uv, uvmin))) {
|
||||
FragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
} else {
|
||||
FragColor = texture(sampler, uv);
|
||||
}
|
||||
}
|
|
@ -386,6 +386,11 @@ bool OpenGLDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
|||
}
|
||||
|
||||
void OpenGLDisplayPlugin::submitSceneTexture(uint32_t frameIndex, const gpu::TexturePointer& sceneTexture) {
|
||||
if (_lockCurrentTexture) {
|
||||
_container->releaseSceneTexture(sceneTexture);
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
Lock lock(_mutex);
|
||||
_sceneTextureToFrameIndexMap[sceneTexture] = frameIndex;
|
||||
|
@ -424,9 +429,9 @@ void OpenGLDisplayPlugin::updateTextures() {
|
|||
|
||||
void OpenGLDisplayPlugin::updateFrameData() {
|
||||
Lock lock(_mutex);
|
||||
auto previousFrameIndex = _currentRenderFrameIndex;
|
||||
_currentRenderFrameIndex = _sceneTextureToFrameIndexMap[_currentSceneTexture];
|
||||
auto skippedCount = (_currentRenderFrameIndex - previousFrameIndex) - 1;
|
||||
auto previousFrameIndex = _currentPresentFrameIndex;
|
||||
_currentPresentFrameIndex = _sceneTextureToFrameIndexMap[_currentSceneTexture];
|
||||
auto skippedCount = (_currentPresentFrameIndex - previousFrameIndex) - 1;
|
||||
_droppedFrameRate.increment(skippedCount);
|
||||
}
|
||||
|
||||
|
@ -435,6 +440,7 @@ void OpenGLDisplayPlugin::compositeOverlay() {
|
|||
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
|
||||
useProgram(_program);
|
||||
// check the alpha
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha > 0.0f) {
|
||||
|
@ -461,6 +467,7 @@ void OpenGLDisplayPlugin::compositePointer() {
|
|||
using namespace oglplus;
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
|
||||
useProgram(_program);
|
||||
// check the alpha
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha > 0.0f) {
|
||||
|
@ -481,6 +488,13 @@ void OpenGLDisplayPlugin::compositePointer() {
|
|||
Uniform<float>(*_program, _alphaUniform).Set(1.0);
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::compositeScene() {
|
||||
using namespace oglplus;
|
||||
useProgram(_program);
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
|
||||
drawUnitQuad();
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::compositeLayers() {
|
||||
using namespace oglplus;
|
||||
auto targetRenderSize = getRecommendedRenderSize();
|
||||
|
@ -492,9 +506,7 @@ void OpenGLDisplayPlugin::compositeLayers() {
|
|||
Context::Viewport(targetRenderSize.x, targetRenderSize.y);
|
||||
Context::Clear().DepthBuffer();
|
||||
glBindTexture(GL_TEXTURE_2D, getSceneTextureId());
|
||||
_program->Bind();
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
|
||||
drawUnitQuad();
|
||||
compositeScene();
|
||||
auto overlayTextureId = getOverlayTextureId();
|
||||
if (overlayTextureId) {
|
||||
glEnable(GL_BLEND);
|
||||
|
@ -540,6 +552,7 @@ void OpenGLDisplayPlugin::present() {
|
|||
// Take the composite framebuffer and send it to the output device
|
||||
internalPresent();
|
||||
_presentRate.increment();
|
||||
_activeProgram.reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -556,7 +569,7 @@ float OpenGLDisplayPlugin::presentRate() const {
|
|||
}
|
||||
|
||||
void OpenGLDisplayPlugin::drawUnitQuad() {
|
||||
_program->Bind();
|
||||
useProgram(_program);
|
||||
_plane->Use();
|
||||
_plane->Draw();
|
||||
}
|
||||
|
@ -655,3 +668,10 @@ bool OpenGLDisplayPlugin::hasFocus() const {
|
|||
auto window = _container->getPrimaryWidget();
|
||||
return window ? window->hasFocus() : false;
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::useProgram(const ProgramPtr& program) {
|
||||
if (_activeProgram != program) {
|
||||
program->Bind();
|
||||
_activeProgram = program;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,6 +71,7 @@ protected:
|
|||
glm::uvec2 getSurfacePixels() const;
|
||||
|
||||
void compositeLayers();
|
||||
virtual void compositeScene();
|
||||
virtual void compositeOverlay();
|
||||
virtual void compositePointer();
|
||||
|
||||
|
@ -93,6 +94,7 @@ protected:
|
|||
|
||||
void withMainThreadContext(std::function<void()> f) const;
|
||||
|
||||
void useProgram(const ProgramPtr& program);
|
||||
void present();
|
||||
void updateTextures();
|
||||
void drawUnitQuad();
|
||||
|
@ -111,7 +113,7 @@ protected:
|
|||
RateCounter<> _newFrameRate;
|
||||
RateCounter<> _presentRate;
|
||||
QMap<gpu::TexturePointer, uint32_t> _sceneTextureToFrameIndexMap;
|
||||
uint32_t _currentRenderFrameIndex { 0 };
|
||||
uint32_t _currentPresentFrameIndex { 0 };
|
||||
|
||||
gpu::TexturePointer _currentSceneTexture;
|
||||
gpu::TexturePointer _currentOverlayTexture;
|
||||
|
@ -130,6 +132,10 @@ protected:
|
|||
|
||||
std::map<uint16_t, CursorData> _cursorsData;
|
||||
BasicFramebufferWrapperPtr _compositeFramebuffer;
|
||||
bool _lockCurrentTexture { false };
|
||||
|
||||
private:
|
||||
ProgramPtr _activeProgram;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -25,7 +25,9 @@
|
|||
#include "../CompositorHelper.h"
|
||||
|
||||
static const QString MONO_PREVIEW = "Mono Preview";
|
||||
static const QString REPROJECTION = "Allow Reprojection";
|
||||
static const QString FRAMERATE = DisplayPlugin::MENU_PATH() + ">Framerate";
|
||||
static const QString DEVELOPER_MENU_PATH = "Developer>" + DisplayPlugin::MENU_PATH();
|
||||
static const bool DEFAULT_MONO_VIEW = true;
|
||||
|
||||
glm::uvec2 HmdDisplayPlugin::getRecommendedUiSize() const {
|
||||
|
@ -41,39 +43,219 @@ bool HmdDisplayPlugin::internalActivate() {
|
|||
_container->setBoolSetting("monoPreview", _monoPreview);
|
||||
}, true, _monoPreview);
|
||||
_container->removeMenu(FRAMERATE);
|
||||
_container->addMenu(DEVELOPER_MENU_PATH);
|
||||
_container->addMenuItem(PluginType::DISPLAY_PLUGIN, DEVELOPER_MENU_PATH, REPROJECTION,
|
||||
[this](bool clicked) {
|
||||
_enableReprojection = clicked;
|
||||
_container->setBoolSetting("enableReprojection", _enableReprojection);
|
||||
}, true, _enableReprojection);
|
||||
|
||||
for_each_eye([&](Eye eye) {
|
||||
_eyeInverseProjections[eye] = glm::inverse(_eyeProjections[eye]);
|
||||
});
|
||||
|
||||
return Parent::internalActivate();
|
||||
}
|
||||
|
||||
|
||||
static const char * REPROJECTION_VS = R"VS(#version 450 core
|
||||
in vec3 Position;
|
||||
in vec2 TexCoord;
|
||||
|
||||
out vec3 vPosition;
|
||||
out vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(Position, 1);
|
||||
vTexCoord = TexCoord;
|
||||
vPosition = Position;
|
||||
}
|
||||
|
||||
)VS";
|
||||
|
||||
static const GLint REPROJECTION_MATRIX_LOCATION = 0;
|
||||
static const GLint INVERSE_PROJECTION_MATRIX_LOCATION = 4;
|
||||
static const GLint PROJECTION_MATRIX_LOCATION = 12;
|
||||
static const char * REPROJECTION_FS = R"FS(#version 450 core
|
||||
|
||||
uniform sampler2D sampler;
|
||||
layout (location = 0) uniform mat3 reprojection = mat3(1);
|
||||
layout (location = 4) uniform mat4 inverseProjections[2];
|
||||
layout (location = 12) uniform mat4 projections[2];
|
||||
|
||||
in vec2 vTexCoord;
|
||||
in vec3 vPosition;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
vec2 uv = vTexCoord;
|
||||
|
||||
mat4 eyeInverseProjection;
|
||||
mat4 eyeProjection;
|
||||
|
||||
float xoffset = 1.0;
|
||||
vec2 uvmin = vec2(0.0);
|
||||
vec2 uvmax = vec2(1.0);
|
||||
// determine the correct projection and inverse projection to use.
|
||||
if (vTexCoord.x < 0.5) {
|
||||
uvmax.x = 0.5;
|
||||
eyeInverseProjection = inverseProjections[0];
|
||||
eyeProjection = projections[0];
|
||||
} else {
|
||||
xoffset = -1.0;
|
||||
uvmin.x = 0.5;
|
||||
uvmax.x = 1.0;
|
||||
eyeInverseProjection = inverseProjections[1];
|
||||
eyeProjection = projections[1];
|
||||
}
|
||||
|
||||
// Account for stereo in calculating the per-eye NDC coordinates
|
||||
vec4 ndcSpace = vec4(vPosition, 1.0);
|
||||
ndcSpace.x *= 2.0;
|
||||
ndcSpace.x += xoffset;
|
||||
|
||||
// Convert from NDC to eyespace
|
||||
vec4 eyeSpace = eyeInverseProjection * ndcSpace;
|
||||
eyeSpace /= eyeSpace.w;
|
||||
|
||||
// Convert to a noramlized ray
|
||||
vec3 ray = eyeSpace.xyz;
|
||||
ray = normalize(ray);
|
||||
|
||||
// Adjust the ray by the rotation
|
||||
ray = reprojection * ray;
|
||||
|
||||
// Project back on to the texture plane
|
||||
ray *= eyeSpace.z / ray.z;
|
||||
|
||||
// Update the eyespace vector
|
||||
eyeSpace.xyz = ray;
|
||||
|
||||
// Reproject back into NDC
|
||||
ndcSpace = eyeProjection * eyeSpace;
|
||||
ndcSpace /= ndcSpace.w;
|
||||
ndcSpace.x -= xoffset;
|
||||
ndcSpace.x /= 2.0;
|
||||
|
||||
// Calculate the new UV coordinates
|
||||
uv = (ndcSpace.xy / 2.0) + 0.5;
|
||||
if (any(greaterThan(uv, uvmax)) || any(lessThan(uv, uvmin))) {
|
||||
FragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
} else {
|
||||
FragColor = texture(sampler, uv);
|
||||
}
|
||||
}
|
||||
)FS";
|
||||
|
||||
#ifdef DEBUG_REPROJECTION_SHADER
|
||||
#include <QtCore/QFile>
|
||||
#include <QtCore/QFileInfo>
|
||||
#include <QtCore/QDateTime>
|
||||
#include <PathUtils.h>
|
||||
|
||||
static const QString REPROJECTION_FS_FILE = "c:/Users/bdavis/Git/hifi/interface/resources/shaders/reproject.frag";
|
||||
|
||||
static ProgramPtr getReprojectionProgram() {
|
||||
static ProgramPtr _currentProgram;
|
||||
uint64_t now = usecTimestampNow();
|
||||
static uint64_t _lastFileCheck = now;
|
||||
|
||||
bool modified = false;
|
||||
if ((now - _lastFileCheck) > USECS_PER_MSEC * 100) {
|
||||
QFileInfo info(REPROJECTION_FS_FILE);
|
||||
QDateTime lastModified = info.lastModified();
|
||||
static QDateTime _lastModified = lastModified;
|
||||
qDebug() << lastModified.toTime_t();
|
||||
qDebug() << _lastModified.toTime_t();
|
||||
if (lastModified > _lastModified) {
|
||||
_lastModified = lastModified;
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_currentProgram || modified) {
|
||||
_currentProgram.reset();
|
||||
try {
|
||||
QFile shaderFile(REPROJECTION_FS_FILE);
|
||||
shaderFile.open(QIODevice::ReadOnly);
|
||||
QString fragment = shaderFile.readAll();
|
||||
compileProgram(_currentProgram, REPROJECTION_VS, fragment.toLocal8Bit().data());
|
||||
} catch (const std::runtime_error& error) {
|
||||
qDebug() << "Failed to build: " << error.what();
|
||||
}
|
||||
if (!_currentProgram) {
|
||||
_currentProgram = loadDefaultShader();
|
||||
}
|
||||
}
|
||||
return _currentProgram;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void HmdDisplayPlugin::customizeContext() {
|
||||
Parent::customizeContext();
|
||||
// Only enable mirroring if we know vsync is disabled
|
||||
enableVsync(false);
|
||||
_enablePreview = !isVsyncEnabled();
|
||||
_sphereSection = loadSphereSection(_program, CompositorHelper::VIRTUAL_UI_TARGET_FOV.y, CompositorHelper::VIRTUAL_UI_ASPECT_RATIO);
|
||||
compileProgram(_reprojectionProgram, REPROJECTION_VS, REPROJECTION_FS);
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::uncustomizeContext() {
|
||||
_sphereSection.reset();
|
||||
_compositeFramebuffer.reset();
|
||||
_reprojectionProgram.reset();
|
||||
Parent::uncustomizeContext();
|
||||
}
|
||||
|
||||
// By default assume we'll present with the same pose as the render
|
||||
void HmdDisplayPlugin::updatePresentPose() {
|
||||
_currentPresentFrameInfo.presentPose = _currentPresentFrameInfo.renderPose;
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::compositeScene() {
|
||||
updatePresentPose();
|
||||
|
||||
if (!_enableReprojection || glm::mat3() == _currentPresentFrameInfo.presentReprojection) {
|
||||
// No reprojection required
|
||||
Parent::compositeScene();
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_REPROJECTION_SHADER
|
||||
_reprojectionProgram = getReprojectionProgram();
|
||||
#endif
|
||||
useProgram(_reprojectionProgram);
|
||||
|
||||
using namespace oglplus;
|
||||
Texture::MinFilter(TextureTarget::_2D, TextureMinFilter::Linear);
|
||||
Texture::MagFilter(TextureTarget::_2D, TextureMagFilter::Linear);
|
||||
Uniform<glm::mat3>(*_reprojectionProgram, REPROJECTION_MATRIX_LOCATION).Set(_currentPresentFrameInfo.presentReprojection);
|
||||
//Uniform<glm::mat4>(*_reprojectionProgram, PROJECTION_MATRIX_LOCATION).Set(_eyeProjections);
|
||||
//Uniform<glm::mat4>(*_reprojectionProgram, INVERSE_PROJECTION_MATRIX_LOCATION).Set(_eyeInverseProjections);
|
||||
// FIXME what's the right oglplus mechanism to do this? It's not that ^^^ ... better yet, switch to a uniform buffer
|
||||
glUniformMatrix4fv(INVERSE_PROJECTION_MATRIX_LOCATION, 2, GL_FALSE, &(_eyeInverseProjections[0][0][0]));
|
||||
glUniformMatrix4fv(PROJECTION_MATRIX_LOCATION, 2, GL_FALSE, &(_eyeProjections[0][0][0]));
|
||||
_plane->UseInProgram(*_reprojectionProgram);
|
||||
_plane->Draw();
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::compositeOverlay() {
|
||||
using namespace oglplus;
|
||||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
|
||||
// check the alpha
|
||||
useProgram(_program);
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha > 0.0f) {
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
|
||||
|
||||
auto eyePoses = _currentPresentFrameInfo.eyePoses;
|
||||
_sphereSection->Use();
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto modelView = glm::inverse(eyePoses[eye]); // *glm::translate(mat4(), vec3(0, 0, -1));
|
||||
auto modelView = glm::inverse(_currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye));
|
||||
auto mvp = _eyeProjections[eye] * modelView;
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
|
||||
_sphereSection->Draw();
|
||||
|
@ -88,6 +270,7 @@ void HmdDisplayPlugin::compositePointer() {
|
|||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
|
||||
// check the alpha
|
||||
useProgram(_program);
|
||||
auto overlayAlpha = compositorHelper->getAlpha();
|
||||
if (overlayAlpha > 0.0f) {
|
||||
// set the alpha
|
||||
|
@ -96,10 +279,11 @@ void HmdDisplayPlugin::compositePointer() {
|
|||
// Mouse pointer
|
||||
_plane->Use();
|
||||
// Reconstruct the headpose from the eye poses
|
||||
auto headPosition = vec3(_currentPresentFrameInfo.headPose[3]);
|
||||
auto headPosition = vec3(_currentPresentFrameInfo.presentPose[3]);
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto reticleTransform = compositorHelper->getReticleTransform(_currentPresentFrameInfo.eyePoses[eye], headPosition);
|
||||
auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
|
||||
auto reticleTransform = compositorHelper->getReticleTransform(eyePose, headPosition);
|
||||
auto mvp = _eyeProjections[eye] * reticleTransform;
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
|
||||
_plane->Draw();
|
||||
|
@ -160,16 +344,13 @@ void HmdDisplayPlugin::internalPresent() {
|
|||
}
|
||||
|
||||
void HmdDisplayPlugin::setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm::mat4& pose) {
|
||||
Lock lock(_mutex);
|
||||
FrameInfo& frame = _frameInfos[frameIndex];
|
||||
frame.eyePoses[eye] = pose;
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::updateFrameData() {
|
||||
// Check if we have old frame data to discard
|
||||
{
|
||||
Lock lock(_mutex);
|
||||
auto itr = _frameInfos.find(_currentRenderFrameIndex);
|
||||
auto itr = _frameInfos.find(_currentPresentFrameIndex);
|
||||
if (itr != _frameInfos.end()) {
|
||||
_frameInfos.erase(itr);
|
||||
}
|
||||
|
@ -179,10 +360,10 @@ void HmdDisplayPlugin::updateFrameData() {
|
|||
|
||||
{
|
||||
Lock lock(_mutex);
|
||||
_currentPresentFrameInfo = _frameInfos[_currentRenderFrameIndex];
|
||||
_currentPresentFrameInfo = _frameInfos[_currentPresentFrameIndex];
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 HmdDisplayPlugin::getHeadPose() const {
|
||||
return _currentRenderFrameInfo.get().headPose;
|
||||
return _currentRenderFrameInfo.renderPose;
|
||||
}
|
||||
|
|
|
@ -28,22 +28,16 @@ public:
|
|||
|
||||
virtual glm::mat4 getHeadPose() const override;
|
||||
|
||||
using EyePoses = std::array<glm::mat4, 2>;
|
||||
|
||||
struct FrameInfo {
|
||||
EyePoses eyePoses;
|
||||
glm::mat4 headPose;
|
||||
double sensorSampleTime { 0 };
|
||||
double predictedDisplayTime { 0 };
|
||||
};
|
||||
|
||||
|
||||
protected:
|
||||
virtual void hmdPresent() = 0;
|
||||
virtual bool isHmdMounted() const = 0;
|
||||
virtual void postPreview() {};
|
||||
virtual void updatePresentPose();
|
||||
|
||||
bool internalActivate() override;
|
||||
void compositeScene() override;
|
||||
void compositeOverlay() override;
|
||||
void compositePointer() override;
|
||||
void internalPresent() override;
|
||||
|
@ -53,17 +47,31 @@ protected:
|
|||
|
||||
std::array<glm::mat4, 2> _eyeOffsets;
|
||||
std::array<glm::mat4, 2> _eyeProjections;
|
||||
std::array<glm::mat4, 2> _eyeInverseProjections;
|
||||
|
||||
glm::mat4 _cullingProjection;
|
||||
glm::uvec2 _renderTargetSize;
|
||||
float _ipd { 0.064f };
|
||||
|
||||
struct FrameInfo {
|
||||
glm::mat4 rawRenderPose;
|
||||
glm::mat4 renderPose;
|
||||
glm::mat4 rawPresentPose;
|
||||
glm::mat4 presentPose;
|
||||
double sensorSampleTime { 0 };
|
||||
double predictedDisplayTime { 0 };
|
||||
glm::mat3 presentReprojection;
|
||||
};
|
||||
|
||||
QMap<uint32_t, FrameInfo> _frameInfos;
|
||||
FrameInfo _currentPresentFrameInfo;
|
||||
ThreadSafeValueCache<FrameInfo> _currentRenderFrameInfo;
|
||||
FrameInfo _currentRenderFrameInfo;
|
||||
|
||||
private:
|
||||
bool _enablePreview { false };
|
||||
bool _monoPreview { true };
|
||||
bool _enableReprojection { true };
|
||||
ShapeWrapperPtr _sphereSection;
|
||||
ProgramPtr _reprojectionProgram;
|
||||
};
|
||||
|
||||
|
|
|
@ -16,15 +16,14 @@ void OculusBaseDisplayPlugin::resetSensors() {
|
|||
}
|
||||
|
||||
void OculusBaseDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
|
||||
FrameInfo frame;
|
||||
frame.sensorSampleTime = ovr_GetTimeInSeconds();;
|
||||
frame.predictedDisplayTime = ovr_GetPredictedDisplayTime(_session, frameIndex);
|
||||
auto trackingState = ovr_GetTrackingState(_session, frame.predictedDisplayTime, ovrTrue);
|
||||
frame.headPose = toGlm(trackingState.HeadPose.ThePose);
|
||||
|
||||
_currentRenderFrameInfo.set(frame);
|
||||
_currentRenderFrameInfo = FrameInfo();
|
||||
_currentRenderFrameInfo.sensorSampleTime = ovr_GetTimeInSeconds();;
|
||||
_currentRenderFrameInfo.predictedDisplayTime = ovr_GetPredictedDisplayTime(_session, frameIndex);
|
||||
auto trackingState = ovr_GetTrackingState(_session, _currentRenderFrameInfo.predictedDisplayTime, ovrTrue);
|
||||
_currentRenderFrameInfo.renderPose = toGlm(trackingState.HeadPose.ThePose);
|
||||
_currentRenderFrameInfo.presentPose = _currentRenderFrameInfo.renderPose;
|
||||
Lock lock(_mutex);
|
||||
_frameInfos[frameIndex] = frame;
|
||||
_frameInfos[frameIndex] = _currentRenderFrameInfo;
|
||||
}
|
||||
|
||||
bool OculusBaseDisplayPlugin::isSupported() const {
|
||||
|
|
|
@ -84,7 +84,7 @@ void blit(const SrcFbo& srcFbo, const DstFbo& dstFbo) {
|
|||
|
||||
void OculusDisplayPlugin::hmdPresent() {
|
||||
|
||||
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentRenderFrameIndex)
|
||||
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentPresentFrameIndex)
|
||||
|
||||
if (!_currentSceneTexture) {
|
||||
return;
|
||||
|
@ -94,10 +94,10 @@ void OculusDisplayPlugin::hmdPresent() {
|
|||
_sceneFbo->Commit();
|
||||
{
|
||||
_sceneLayer.SensorSampleTime = _currentPresentFrameInfo.sensorSampleTime;
|
||||
_sceneLayer.RenderPose[ovrEyeType::ovrEye_Left] = ovrPoseFromGlm(_currentPresentFrameInfo.headPose);
|
||||
_sceneLayer.RenderPose[ovrEyeType::ovrEye_Right] = ovrPoseFromGlm(_currentPresentFrameInfo.headPose);
|
||||
_sceneLayer.RenderPose[ovrEyeType::ovrEye_Left] = ovrPoseFromGlm(_currentPresentFrameInfo.renderPose);
|
||||
_sceneLayer.RenderPose[ovrEyeType::ovrEye_Right] = ovrPoseFromGlm(_currentPresentFrameInfo.renderPose);
|
||||
ovrLayerHeader* layers = &_sceneLayer.Header;
|
||||
ovrResult result = ovr_SubmitFrame(_session, _currentRenderFrameIndex, &_viewScaleDesc, &layers, 1);
|
||||
ovrResult result = ovr_SubmitFrame(_session, _currentPresentFrameIndex, &_viewScaleDesc, &layers, 1);
|
||||
if (!OVR_SUCCESS(result)) {
|
||||
logWarning("Failed to present");
|
||||
}
|
||||
|
|
|
@ -36,13 +36,12 @@ void OculusLegacyDisplayPlugin::resetSensors() {
|
|||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
|
||||
FrameInfo frame;
|
||||
frame.predictedDisplayTime = frame.sensorSampleTime = ovr_GetTimeInSeconds();
|
||||
_trackingState = ovrHmd_GetTrackingState(_hmd, frame.predictedDisplayTime);
|
||||
frame.headPose = toGlm(_trackingState.HeadPose.ThePose);
|
||||
_currentRenderFrameInfo.set(frame);
|
||||
_currentRenderFrameInfo = FrameInfo();
|
||||
_currentRenderFrameInfo.predictedDisplayTime = _currentRenderFrameInfo.sensorSampleTime = ovr_GetTimeInSeconds();
|
||||
_trackingState = ovrHmd_GetTrackingState(_hmd, _currentRenderFrameInfo.predictedDisplayTime);
|
||||
_currentRenderFrameInfo.renderPose = toGlm(_trackingState.HeadPose.ThePose);
|
||||
Lock lock(_mutex);
|
||||
_frameInfos[frameIndex] = frame;
|
||||
_frameInfos[frameIndex] = _currentRenderFrameInfo;
|
||||
}
|
||||
|
||||
bool OculusLegacyDisplayPlugin::isSupported() const {
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <memory>
|
||||
|
||||
#include <QtCore/QProcessEnvironment>
|
||||
#include <QMainWindow>
|
||||
#include <QLoggingCategory>
|
||||
#include <QGLWidget>
|
||||
|
@ -29,6 +30,10 @@ Q_DECLARE_LOGGING_CATEGORY(displayplugins)
|
|||
const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
|
||||
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
|
||||
|
||||
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENVR");
|
||||
static bool enableDebugOpenVR = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
|
||||
|
||||
|
||||
static vr::IVRCompositor* _compositor{ nullptr };
|
||||
vr::TrackedDevicePose_t _trackedDevicePose[vr::k_unMaxTrackedDeviceCount];
|
||||
mat4 _trackedDevicePoseMat4[vr::k_unMaxTrackedDeviceCount];
|
||||
|
@ -38,12 +43,10 @@ static mat4 _sensorResetMat;
|
|||
static std::array<vr::Hmd_Eye, 2> VR_EYES { { vr::Eye_Left, vr::Eye_Right } };
|
||||
|
||||
bool OpenVrDisplayPlugin::isSupported() const {
|
||||
return !isOculusPresent() && vr::VR_IsHmdPresent();
|
||||
return (enableDebugOpenVR || !isOculusPresent()) && vr::VR_IsHmdPresent();
|
||||
}
|
||||
|
||||
bool OpenVrDisplayPlugin::internalActivate() {
|
||||
Parent::internalActivate();
|
||||
|
||||
_container->setIsOptionChecked(StandingHMDSensorMode, true);
|
||||
|
||||
if (!_system) {
|
||||
|
@ -91,7 +94,7 @@ bool OpenVrDisplayPlugin::internalActivate() {
|
|||
qDebug() << "OpenVR: error could not get chaperone pointer";
|
||||
}
|
||||
|
||||
return true;
|
||||
return Parent::internalActivate();
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::internalDeactivate() {
|
||||
|
@ -112,6 +115,7 @@ void OpenVrDisplayPlugin::customizeContext() {
|
|||
GLenum err = glewInit();
|
||||
glGetError(); // clear the potential error from glewExperimental
|
||||
});
|
||||
|
||||
Parent::customizeContext();
|
||||
}
|
||||
|
||||
|
@ -121,41 +125,39 @@ void OpenVrDisplayPlugin::resetSensors() {
|
|||
_sensorResetMat = glm::inverse(cancelOutRollAndPitch(m));
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
|
||||
|
||||
void OpenVrDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
|
||||
double displayFrequency = _system->GetFloatTrackedDeviceProperty(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_DisplayFrequency_Float);
|
||||
double frameDuration = 1.f / displayFrequency;
|
||||
double vsyncToPhotons = _system->GetFloatTrackedDeviceProperty(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SecondsFromVsyncToPhotons_Float);
|
||||
|
||||
FrameInfo frame;
|
||||
_currentRenderFrameInfo = FrameInfo();
|
||||
#if THREADED_PRESENT
|
||||
// 3 frames of prediction + vsyncToPhotons = 44ms total
|
||||
const double NUM_PREDICTION_FRAMES = 3.0f;
|
||||
frame.predictedDisplayTime = NUM_PREDICTION_FRAMES * frameDuration + vsyncToPhotons;
|
||||
_currentRenderFrameInfo.predictedDisplayTime = NUM_PREDICTION_FRAMES * frameDuration + vsyncToPhotons;
|
||||
#else
|
||||
frame.predictedDisplayTime = frameDuration + vsyncToPhotons;
|
||||
_currentRenderFrameInfo.predictedDisplayTime = frameDuration + vsyncToPhotons;
|
||||
#endif
|
||||
|
||||
vr::TrackedDevicePose_t predictedTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
|
||||
_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, frame.predictedDisplayTime, predictedTrackedDevicePose, vr::k_unMaxTrackedDeviceCount);
|
||||
_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, _currentRenderFrameInfo.predictedDisplayTime, _trackedDevicePose, vr::k_unMaxTrackedDeviceCount);
|
||||
|
||||
// copy and process predictedTrackedDevicePoses
|
||||
for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
|
||||
_trackedDevicePose[i] = predictedTrackedDevicePose[i];
|
||||
_trackedDevicePoseMat4[i] = _sensorResetMat * toGlm(_trackedDevicePose[i].mDeviceToAbsoluteTracking);
|
||||
_trackedDeviceLinearVelocities[i] = transformVectorFast(_sensorResetMat, toGlm(_trackedDevicePose[i].vVelocity));
|
||||
_trackedDeviceAngularVelocities[i] = transformVectorFast(_sensorResetMat, toGlm(_trackedDevicePose[i].vAngularVelocity));
|
||||
}
|
||||
frame.headPose = _trackedDevicePoseMat4[0];
|
||||
_currentRenderFrameInfo.set(frame);
|
||||
_currentRenderFrameInfo.rawRenderPose = toGlm(_trackedDevicePose[vr::k_unTrackedDeviceIndex_Hmd].mDeviceToAbsoluteTracking);
|
||||
_currentRenderFrameInfo.renderPose = _trackedDevicePoseMat4[vr::k_unTrackedDeviceIndex_Hmd];
|
||||
|
||||
Lock lock(_mutex);
|
||||
_frameInfos[frameIndex] = frame;
|
||||
_frameInfos[frameIndex] = _currentRenderFrameInfo;
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::hmdPresent() {
|
||||
|
||||
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentRenderFrameIndex)
|
||||
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentPresentFrameIndex)
|
||||
|
||||
// Flip y-axis since GL UV coords are backwards.
|
||||
static vr::VRTextureBounds_t leftBounds{ 0, 0, 0.5f, 1 };
|
||||
|
@ -168,7 +170,7 @@ void OpenVrDisplayPlugin::hmdPresent() {
|
|||
}
|
||||
|
||||
void OpenVrDisplayPlugin::postPreview() {
|
||||
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentRenderFrameIndex)
|
||||
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)_currentPresentFrameIndex)
|
||||
|
||||
vr::TrackedDevicePose_t currentTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
|
||||
_compositor->WaitGetPoses(currentTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, nullptr, 0);
|
||||
|
@ -179,3 +181,21 @@ bool OpenVrDisplayPlugin::isHmdMounted() const {
|
|||
return _hmdActivityLevel == vr::k_EDeviceActivityLevel_UserInteraction;
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::updatePresentPose() {
|
||||
{
|
||||
float fSecondsSinceLastVsync;
|
||||
_system->GetTimeSinceLastVsync(&fSecondsSinceLastVsync, nullptr);
|
||||
float fDisplayFrequency = _system->GetFloatTrackedDeviceProperty(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_DisplayFrequency_Float);
|
||||
float fFrameDuration = 1.f / fDisplayFrequency;
|
||||
float fVsyncToPhotons = _system->GetFloatTrackedDeviceProperty(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SecondsFromVsyncToPhotons_Float);
|
||||
float fPredictedSecondsFromNow = fFrameDuration - fSecondsSinceLastVsync + fVsyncToPhotons;
|
||||
vr::TrackedDevicePose_t pose;
|
||||
_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, fPredictedSecondsFromNow, &pose, 1);
|
||||
_currentPresentFrameInfo.rawPresentPose = toGlm(pose.mDeviceToAbsoluteTracking);
|
||||
}
|
||||
_currentPresentFrameInfo.presentPose = _sensorResetMat * _currentPresentFrameInfo.rawPresentPose;
|
||||
mat3 renderRotation(_currentPresentFrameInfo.rawRenderPose);
|
||||
mat3 presentRotation(_currentPresentFrameInfo.rawPresentPose);
|
||||
_currentPresentFrameInfo.presentReprojection = glm::mat3(glm::inverse(renderRotation) * presentRotation);
|
||||
}
|
||||
|
||||
|
|
|
@ -28,10 +28,12 @@ public:
|
|||
// Stereo specific methods
|
||||
virtual void resetSensors() override;
|
||||
virtual void beginFrameRender(uint32_t frameIndex) override;
|
||||
void cycleDebugOutput() override { _lockCurrentTexture = !_lockCurrentTexture; }
|
||||
|
||||
protected:
|
||||
bool internalActivate() override;
|
||||
void internalDeactivate() override;
|
||||
void updatePresentPose() override;
|
||||
|
||||
void hmdPresent() override;
|
||||
bool isHmdMounted() const override;
|
||||
|
|
Loading…
Reference in a new issue