remove dead code

This commit is contained in:
Ken Cooke 2016-03-24 13:29:57 -07:00
parent c6ca984782
commit 063891d65e

View file

@ -369,15 +369,6 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
reverbTime = _zoneReverbSettings[i].reverbTime;
wetLevel = _zoneReverbSettings[i].wetLevel;
// Modulate wet level with distance to wall
//float MIN_ATTENUATION_DISTANCE = 2.0f;
//float MAX_ATTENUATION = -12; // dB
//glm::vec3 distanceToWalls = (box.getDimensions() / 2.0f) - glm::abs(streamPosition - box.calcCenter());
//float distanceToClosestWall = glm::min(distanceToWalls.x, distanceToWalls.z);
//if (distanceToClosestWall < MIN_ATTENUATION_DISTANCE) {
// wetLevel += MAX_ATTENUATION * (1.0f - distanceToClosestWall / MIN_ATTENUATION_DISTANCE);
//}
break;
}
}