Add extra debug to udt connection

This commit is contained in:
Ryan Huffman 2016-02-29 14:58:25 -08:00
parent 57a6cbc9dd
commit 04f512c99b

View file

@ -731,6 +731,12 @@ void Connection::processHandshake(std::unique_ptr<ControlPacket> controlPacket)
if (!_hasReceivedHandshake || initialSequenceNumber != _initialReceiveSequenceNumber) {
// server sent us a handshake - we need to assume this means state should be reset
// as long as we haven't received a handshake yet or we have and we've received some data
#ifdef UDT_CONNECTION_DEBUG
if (initialSequenceNumber != _initialReceiveSequenceNumber) {
qCDebug(networking) << "Resetting receive state, received a new initial sequence number in handshake";
}
#endif
resetReceiveState();
_initialReceiveSequenceNumber = initialSequenceNumber;
_lastReceivedSequenceNumber = initialSequenceNumber - 1;