Merge pull request #1267 from ey6es/master

Couple of tiny fixes: head scales on remote avatars, disable mouse eye tracking in mirror mode.
This commit is contained in:
Andrzej Kapolka 2013-11-14 10:49:41 -08:00
commit 01d29e3303
2 changed files with 5 additions and 4 deletions

View file

@ -2012,14 +2012,14 @@ void Application::updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3&
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()");
if (!_lookatTargetAvatar) {
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
lookAtSpot = _myCamera.getPosition();
} else if (!_lookatTargetAvatar) {
if (_isHoverVoxel) {
// Look at the hovered voxel
lookAtSpot = getMouseVoxelWorldCoordinates(_hoverVoxel);
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
lookAtSpot = _myCamera.getPosition();
} else {
// Just look in direction of the mouse ray
const float FAR_AWAY_STARE = TREE_SCALE;

View file

@ -398,6 +398,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
headPosition = _bodyBall[BODY_BALL_HEAD_BASE].position;
}
_head.setPosition(headPosition);
_head.setScale(_scale);
_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
_head.simulate(deltaTime, false);