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Set the head scale for other avatars.
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@ -398,6 +398,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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headPosition = _bodyBall[BODY_BALL_HEAD_BASE].position;
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}
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_head.setPosition(headPosition);
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_head.setScale(_scale);
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_head.setSkinColor(glm::vec3(SKIN_COLOR[0], SKIN_COLOR[1], SKIN_COLOR[2]));
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_head.simulate(deltaTime, false);
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