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Update avatar rendering to set displayLookAtVectors
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1 changed files with 6 additions and 2 deletions
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@ -68,8 +68,12 @@ namespace render {
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return static_cast<Avatar*>(avatar.get())->getBounds();
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}
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template <> void payloadRender(const AvatarSharedPointer& avatar, RenderArgs* args) {
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if (static_cast<Avatar*>(avatar.get())->isInitialized() && args) {
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static_cast<Avatar*>(avatar.get())->render(args, Application::getInstance()->getCamera()->getPosition());
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Avatar* avatar = static_cast<Avatar*>(avatar.get());
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bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderLookAtVectors);
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avatar->setDisplayingLookatVectors(renderLookAtVectors);
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if (avatar->isInitialized() && args) {
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avatar->render(args, Application::getInstance()->getCamera()->getPosition());
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args->_elementsTouched++;
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}
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}
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