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Add overrides to MyAvatar::render*
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1 changed files with 3 additions and 3 deletions
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@ -37,10 +37,10 @@ public:
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void simulate(float deltaTime);
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void updateFromTrackers(float deltaTime);
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virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false);
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virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f);
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virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false) override;
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virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f) override;
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virtual bool shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const override;
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virtual void renderDebugBodyPoints();
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void renderDebugBodyPoints();
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// setters
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void setLeanScale(float scale) { _leanScale = scale; }
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