Add overrides to MyAvatar::render*

This commit is contained in:
Ryan Huffman 2015-05-27 13:02:48 -07:00
parent c13254a9c4
commit 825e071ac0

View file

@ -37,10 +37,10 @@ public:
void simulate(float deltaTime);
void updateFromTrackers(float deltaTime);
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false);
virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f);
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false) override;
virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f) override;
virtual bool shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const override;
virtual void renderDebugBodyPoints();
void renderDebugBodyPoints();
// setters
void setLeanScale(float scale) { _leanScale = scale; }