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2012-11-09 15:50:28 -08:00
build Added audio code 2012-09-04 13:07:41 -07:00
glm Added audio code 2012-09-04 13:07:41 -07:00
hardware Latest work 2012-11-02 16:49:08 -07:00
images Uses point sprites, Grayson's texture, and 100,000 particles 2012-11-06 17:59:20 -08:00
interface.xcodeproj Uses point sprites, Grayson's texture, and 100,000 particles 2012-11-06 17:59:20 -08:00
.DS_Store New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
.gitignore Updated .gitignore 2012-11-07 14:09:53 -08:00
audio.cpp Latest work 2012-11-02 16:49:08 -07:00
audio.h Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods. 2012-09-07 16:15:19 -07:00
field.cpp Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
field.h New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
hand.cpp New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
hand.h New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
head.cpp New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
head.h New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
libportaudio.a Added audio code 2012-09-04 13:07:41 -07:00
lodepng.cpp Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
lodepng.h Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
main.cpp Fixed 2D pointer particle display 2012-11-09 15:41:19 -08:00
Makefile Adding Makefile for linux 2012-09-09 08:06:23 -07:00
network.cpp Added adjustable test latency buffer, stroked characters, code cleanup. 2012-10-15 00:48:25 -07:00
network.h Added adjustable test latency buffer, stroked characters, code cleanup. 2012-10-15 00:48:25 -07:00
particle.cpp New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
particle.h New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
philip-image.png Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
pngtest8rgba.png Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
portaudio.h Added audio code 2012-09-04 13:07:41 -07:00
README Added audio code 2012-09-04 13:07:41 -07:00
README.md Initial commit 2012-08-10 11:26:22 -07:00
SerialInterface.cpp Latest work 2012-11-02 16:49:08 -07:00
SerialInterface.h Latest work 2012-11-02 16:49:08 -07:00
texture.cpp Documented load_png_as_texture() 2012-11-09 15:50:28 -08:00
texture.h Removed width & height args from load_png_as_texture() 2012-11-07 12:48:51 -08:00
tga.h Added audio code 2012-09-04 13:07:41 -07:00
util.cpp New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
util.h New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
world.h New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00

interface

Test platform for various render and interface tests for next-gen VR system