overte-thingvellir/libraries/shared
Anthony J. Thibault bf433487fa Dynamic bound update for skinned mesh
* Use all cluster matrices to compute bound for skinned mesh.
  This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00
..
src Dynamic bound update for skinned mesh 2016-03-26 12:22:02 -07:00
CMakeLists.txt