overte-thingvellir/libraries
Anthony J. Thibault 80dfed77d7 Fix for flickering eyeballs
Calling glm::axis() on an identity quaternion does not result in a normalized vector.
This vector was used within Rig::updateEyeJoint() to limit the rotation of the eye balls,
to prevent the eyes from rolling back into the avatar's head.

If the avatar was looking straight ahead, this could result in bad quaternions in the eye ball
joint matrices, which in turn would cause the eye ball mesh or any mesh influenced by the eyeball joints
not to render.
2016-03-29 10:01:10 -07:00
..
animation Fix for flickering eyeballs 2016-03-29 10:01:10 -07:00
audio Fix audio packet being used in a thread-unsafe way 2016-03-21 13:33:56 -07:00
audio-client Fix Reverb Zone settings to work correctly with new reverb. 2016-03-24 12:59:52 -07:00
auto-updater Cleanup CMake files 2015-10-11 00:01:03 -07:00
avatars fix to default avatar model 2016-03-22 11:32:38 -07:00
controllers
display-plugins Check plugin activation success 2016-03-28 12:05:58 -07:00
embedded-webserver Pospone logging of the shutdown reason 2016-01-21 17:54:10 -08:00
entities Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-28 14:08:30 -07:00
entities-renderer Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-28 14:08:30 -07:00
fbx Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 16:51:32 -07:00
gl Catch and report GL errors in QML render 2016-03-27 17:56:44 -07:00
gpu CLeaning up the location of the global variables, moved them to the gpu::COntext class as static 2016-03-28 11:45:07 -07:00
input-plugins
model Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
model-networking Use correct textureBaseUrl 2016-03-25 13:17:29 -07:00
networking Merge pull request #7492 from birarda/next-packet-delta 2016-03-28 14:12:04 -07:00
octree Delete used QNetworkReply 2016-03-21 13:30:01 -07:00
physics don't verify simulated bit when adding to delete list 2016-03-24 21:12:22 -07:00
plugins Check plugin activation success 2016-03-28 12:05:58 -07:00
procedural Clarify use of procedural's dirty atomic flag 2016-03-15 10:51:55 -07:00
recording
render Putting members of the ENgineStats class NOT public so they can keep their name proudly 2016-03-28 11:52:31 -07:00
render-utils Update after merge changes to NetworkGeometry. 2016-03-28 20:29:02 -07:00
script-engine First draft of monitoring the memeory consumption 2016-03-23 15:46:17 -07:00
shared Dynamic bound update for skinned mesh 2016-03-26 12:22:02 -07:00
ui PR feedback on 7480 2016-03-28 10:19:38 -07:00