overte-thingvellir/libraries
Anthony J. Thibault 80dfed77d7 Fix for flickering eyeballs
Calling glm::axis() on an identity quaternion does not result in a normalized vector.
This vector was used within Rig::updateEyeJoint() to limit the rotation of the eye balls,
to prevent the eyes from rolling back into the avatar's head.

If the avatar was looking straight ahead, this could result in bad quaternions in the eye ball
joint matrices, which in turn would cause the eye ball mesh or any mesh influenced by the eyeball joints
not to render.
2016-03-29 10:01:10 -07:00
..
animation Fix for flickering eyeballs 2016-03-29 10:01:10 -07:00
audio
audio-client
auto-updater
avatars
controllers
display-plugins
embedded-webserver
entities Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-28 14:08:30 -07:00
entities-renderer Merge branch 'master' of github.com:highfidelity/hifi into feat/geocaching 2016-03-28 14:08:30 -07:00
fbx
gl
gpu
input-plugins
model Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
model-networking
networking Merge pull request #7492 from birarda/next-packet-delta 2016-03-28 14:12:04 -07:00
octree
physics
plugins
procedural
recording
render
render-utils Update after merge changes to NetworkGeometry. 2016-03-28 20:29:02 -07:00
script-engine
shared
ui