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2012-12-13 14:19:48 -08:00
build Added audio code 2012-09-04 13:07:41 -07:00
CVBlob.framework Roll-up commit of marker-tracking. 2012-12-13 13:08:04 -08:00
glm Added audio code 2012-09-04 13:07:41 -07:00
hardware Made particles colored simply by their velocity 2012-12-03 16:06:18 -08:00
images Uses point sprites, Grayson's texture, and 100,000 particles 2012-11-06 17:59:20 -08:00
interface.xcodeproj Merge branch 'opencv' 2012-12-13 13:13:53 -08:00
OpenCV Roll-up commit of marker-tracking. 2012-12-13 13:08:04 -08:00
.DS_Store Made particles colored simply by their velocity 2012-12-03 16:06:18 -08:00
.gitignore Updated .gitignore 2012-11-07 14:09:53 -08:00
agent.cpp Adding networking to send agent head rotations 2012-12-12 09:54:13 -08:00
agent.h Adding networking to send agent head rotations 2012-12-12 09:54:13 -08:00
audio.cpp tweak audio compression to 22050 2012-11-07 09:51:05 -08:00
audio.h Minor changes: added an additional audio buffer (captures audio input), with a corresponding read method. This buffer is optional, and toggleable via a preprocessor macro. Also added const-correctness for Audio write methods. 2012-09-07 16:15:19 -07:00
cloud.cpp Adding networking to send agent head rotations 2012-12-12 09:54:13 -08:00
cloud.h Look at all the pretty colours! 2012-11-26 18:17:00 -08:00
field.cpp Merge pull request #8 from yozlet/18784 2012-12-03 16:08:06 -08:00
field.h Made particles colored simply by their velocity 2012-12-03 16:06:18 -08:00
hand.cpp New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
hand.h New Hardware RET6 code for more channels, added particle elements, physics. 2012-10-21 21:11:52 -07:00
head.cpp Merge branch 'opencv' 2012-12-13 13:13:53 -08:00
head.h Merge branch 'opencv' 2012-12-13 13:13:53 -08:00
int-texture256-v2.png Added textures again 2012-11-07 15:16:16 -08:00
int-texture256-v4.png Added textures again 2012-11-07 15:16:16 -08:00
int-texture256-v5.png Added textures again 2012-11-07 15:16:16 -08:00
libportaudio.a Added audio code 2012-09-04 13:07:41 -07:00
lodepng.cpp Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
lodepng.h Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
main.cpp Improves performance with image capture ever so slightly. 2012-12-13 14:19:16 -08:00
Makefile Adding Makefile for linux 2012-09-09 08:06:23 -07:00
marker_acquisition_view.cpp Roll-up commit of marker-tracking. 2012-12-13 13:08:04 -08:00
marker_acquisition_view.h Roll-up commit of marker-tracking. 2012-12-13 13:08:04 -08:00
markers.cpp Improves performance with image capture ever so slightly. 2012-12-13 14:19:16 -08:00
markers.h Improves performance with image capture ever so slightly. 2012-12-13 14:19:16 -08:00
network.cpp Adding networking to send agent head rotations 2012-12-12 09:54:13 -08:00
network.h Adding networking to send agent head rotations 2012-12-12 09:54:13 -08:00
particle.cpp Work in progress on field/ball interaction 2012-11-12 17:31:07 -08:00
particle.h Work in progress on field/ball interaction 2012-11-12 17:31:07 -08:00
philip-image.png Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
pngtest8rgba.png Now loads PNGs as textures (test texture load in the corner) 2012-11-05 16:52:45 -08:00
portaudio.h Added audio code 2012-09-04 13:07:41 -07:00
README Added audio code 2012-09-04 13:07:41 -07:00
README.md Initial commit 2012-08-10 11:26:22 -07:00
SerialInterface.cpp More stuff for head roll, improved head, stable dt in all field calcs 2012-11-29 23:28:14 -08:00
SerialInterface.h Roll-up commit of marker-tracking. 2012-12-13 13:08:04 -08:00
texture.cpp Texture loading only happens at init() 2012-11-12 17:48:28 -08:00
texture.h Removed width & height args from load_png_as_texture() 2012-11-07 12:48:51 -08:00
util.cpp Moving I/O code into head class, playing with blocks 2012-11-28 14:47:09 -08:00
util.h Added test routine makecubes() and key handlers 2012-11-25 15:32:55 -08:00
world.h Moving I/O code into head class, playing with blocks 2012-11-28 14:47:09 -08:00

interface

Test platform for various render and interface tests for next-gen VR system