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Previously, when render mesh was visible the renderItems they were not updated with the latest avatar mixer joints rotations and position. This would result in a frozen avatar being visible. Now the renderItems are updated when the render mesh is in the frustum or the bounding sphere around the avatar position is visible. |
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.. | ||
external | ||
i18n | ||
icon | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.exe.manifest |