overte-thingvellir/libraries/render-utils/src/fxaa.slv
2018-08-03 14:58:11 -07:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// fxaa.vert
// vertex shader
//
// Created by Raffi Bedikian on 8/30/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
layout(location=0) out vec2 varTexcoord;
void main(void) {
varTexcoord = inTexCoord0.xy;
gl_Position = inPosition;
}