<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // fxaa.vert // vertex shader // // Created by Raffi Bedikian on 8/30/15 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Transform.slh@> <$declareStandardTransform()$> layout(location=0) out vec2 varTexcoord; void main(void) { varTexcoord = inTexCoord0.xy; gl_Position = inPosition; }