overte-thingvellir/libraries/entities-renderer/src/RenderableParticleEffectEntityItem.h

48 lines
1.7 KiB
C++

//
// RenderableParticleEffectEntityItem.h
// interface/src/entities
//
// Created by Jason Rickwald on 3/2/15.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableParticleEffectEntityItem_h
#define hifi_RenderableParticleEffectEntityItem_h
#include <ParticleEffectEntityItem.h>
#include <TextureCache.h>
#include "RenderableEntityItem.h"
class RenderableParticleEffectEntityItem : public ParticleEffectEntityItem {
friend class ParticlePayloadData;
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableParticleEffectEntityItem(const EntityItemID& entityItemID);
virtual void update(const quint64& now) override;
void updateRenderItem();
virtual bool addToScene(EntityItemPointer self, render::ScenePointer scene, render::PendingChanges& pendingChanges) override;
virtual void removeFromScene(EntityItemPointer self, render::ScenePointer scene, render::PendingChanges& pendingChanges) override;
protected:
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); notifyBoundChanged(); }
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); notifyBoundChanged(); }
void notifyBoundChanged();
void createPipelines();
render::ScenePointer _scene;
render::ItemID _renderItemId{ render::Item::INVALID_ITEM_ID };
NetworkTexturePointer _texture;
gpu::PipelinePointer _untexturedPipeline;
gpu::PipelinePointer _texturedPipeline;
};
#endif // hifi_RenderableParticleEffectEntityItem_h