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EntitiesRendererLogging.cpp
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EntitiesRendererLogging.h
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EntityTreeRenderer.cpp
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Add missing entity hover signal
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2016-12-20 07:38:25 -08:00 |
EntityTreeRenderer.h
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stop passing bare pointers to EntityTreeRenderer all around
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2016-10-27 10:10:22 -07:00 |
paintStroke.slf
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fade polylines (needs testing)
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2016-08-03 17:03:52 -07:00 |
paintStroke.slv
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fixed ravestick, merged
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2015-12-22 12:03:03 -08:00 |
polyvox.slf
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
polyvox.slv
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fix normals in shader
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2015-08-31 15:24:30 -07:00 |
RenderableEntityItem.cpp
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polyvox fade WIP
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2016-08-04 10:55:37 -07:00 |
RenderableEntityItem.h
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Destroy render scene & engine before Application is destroyed
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2016-10-25 15:28:37 -07:00 |
RenderableLightEntityItem.cpp
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adressed reveiw comments
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2016-11-22 10:15:49 -08:00 |
RenderableLightEntityItem.h
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adressed reveiw comments
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2016-11-22 10:15:49 -08:00 |
RenderableLineEntityItem.cpp
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Fix buffer leak in line entity
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2016-11-15 14:16:54 -08:00 |
RenderableLineEntityItem.h
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Fix buffer leak in line entity
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2016-11-15 14:16:54 -08:00 |
RenderableModelEntityItem.cpp
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Encapsulate AnimPose members for easier optimizations
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2016-12-28 12:11:24 -08:00 |
RenderableModelEntityItem.h
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getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation
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2016-11-03 10:06:07 -07:00 |
RenderableParticleEffectEntityItem.cpp
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PR feedback
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2016-05-14 08:28:51 -07:00 |
RenderableParticleEffectEntityItem.h
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avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
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2016-04-09 22:18:43 -07:00 |
RenderablePolyLineEntityItem.cpp
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Actually render polylines
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2016-12-01 19:46:08 -08:00 |
RenderablePolyLineEntityItem.h
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Add locking around the code that reads polyline entity data and builds GPU structures for them
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2016-12-01 14:14:17 -08:00 |
RenderablePolyVoxEntityItem.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
RenderablePolyVoxEntityItem.h
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don't try to render until mesh is ready
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2016-11-18 16:33:48 -08:00 |
RenderableShapeEntityItem.cpp
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Fix transparency on procedural shapes
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2016-08-16 15:42:17 -07:00 |
RenderableShapeEntityItem.h
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
RenderableTextEntityItem.cpp
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
RenderableTextEntityItem.h
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Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
RenderableWebEntityItem.cpp
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Allow Hifi.SoundEffect to be used in all qml
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2017-01-06 14:01:13 -08:00 |
RenderableWebEntityItem.h
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Tidying
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2016-12-20 07:38:25 -08:00 |
RenderableZoneEntityItem.cpp
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Destroy render scene & engine before Application is destroyed
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2016-10-25 15:28:37 -07:00 |
RenderableZoneEntityItem.h
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Annotate all virtual fns with override
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2016-04-30 13:48:59 -07:00 |
textured_particle.slf
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Start moving update to shader
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2015-11-24 11:51:56 -08:00 |
textured_particle.slv
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misc fixes from particles branch
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2016-07-29 15:36:32 -07:00 |
untextured_particle.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
untextured_particle.slv
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |