overte-thingvellir/libraries/entities-renderer/src
2017-01-09 10:37:46 -08:00
..
EntitiesRendererLogging.cpp
EntitiesRendererLogging.h
EntityTreeRenderer.cpp Add missing entity hover signal 2016-12-20 07:38:25 -08:00
EntityTreeRenderer.h stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
paintStroke.slf fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
paintStroke.slv fixed ravestick, merged 2015-12-22 12:03:03 -08:00
polyvox.slf remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
polyvox.slv fix normals in shader 2015-08-31 15:24:30 -07:00
RenderableEntityItem.cpp polyvox fade WIP 2016-08-04 10:55:37 -07:00
RenderableEntityItem.h Destroy render scene & engine before Application is destroyed 2016-10-25 15:28:37 -07:00
RenderableLightEntityItem.cpp adressed reveiw comments 2016-11-22 10:15:49 -08:00
RenderableLightEntityItem.h adressed reveiw comments 2016-11-22 10:15:49 -08:00
RenderableLineEntityItem.cpp Fix buffer leak in line entity 2016-11-15 14:16:54 -08:00
RenderableLineEntityItem.h Fix buffer leak in line entity 2016-11-15 14:16:54 -08:00
RenderableModelEntityItem.cpp Encapsulate AnimPose members for easier optimizations 2016-12-28 12:11:24 -08:00
RenderableModelEntityItem.h getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation 2016-11-03 10:06:07 -07:00
RenderableParticleEffectEntityItem.cpp PR feedback 2016-05-14 08:28:51 -07:00
RenderableParticleEffectEntityItem.h avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
RenderablePolyLineEntityItem.cpp Actually render polylines 2016-12-01 19:46:08 -08:00
RenderablePolyLineEntityItem.h Add locking around the code that reads polyline entity data and builds GPU structures for them 2016-12-01 14:14:17 -08:00
RenderablePolyVoxEntityItem.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
RenderablePolyVoxEntityItem.h don't try to render until mesh is ready 2016-11-18 16:33:48 -08:00
RenderableShapeEntityItem.cpp Fix transparency on procedural shapes 2016-08-16 15:42:17 -07:00
RenderableShapeEntityItem.h fixed procedural entity fade 2016-08-05 16:15:10 -07:00
RenderableTextEntityItem.cpp Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
RenderableTextEntityItem.h Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
RenderableWebEntityItem.cpp Allow Hifi.SoundEffect to be used in all qml 2017-01-06 14:01:13 -08:00
RenderableWebEntityItem.h Tidying 2016-12-20 07:38:25 -08:00
RenderableZoneEntityItem.cpp Destroy render scene & engine before Application is destroyed 2016-10-25 15:28:37 -07:00
RenderableZoneEntityItem.h Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
textured_particle.slf Start moving update to shader 2015-11-24 11:51:56 -08:00
textured_particle.slv misc fixes from particles branch 2016-07-29 15:36:32 -07:00
untextured_particle.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
untextured_particle.slv Fixing the material names 2016-02-16 09:33:24 -08:00