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text
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Removing unused call
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2017-09-25 15:10:40 -07:00 |
AmbientOcclusionEffect.cpp
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
AmbientOcclusionEffect.h
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removing the explicit SettingHandle path to REnder?engine
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2017-04-24 00:52:09 -07:00 |
AnimDebugDraw.cpp
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fixing th e bug on exit due to the debug anim draw of the avatars
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2017-10-02 21:31:30 -07:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
AntialiasingEffect.h
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Rendering improvements based on spectator-camera changes
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2017-06-13 15:19:29 -07:00 |
BackgroundStage.cpp
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
BackgroundStage.h
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CLeaning up comments
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2017-06-26 16:43:04 +02:00 |
CauterizedMeshPartPayload.cpp
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Show MyAvatar's head in the SpectatorCamera view!
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2017-06-15 11:31:20 -07:00 |
CauterizedMeshPartPayload.h
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payload keeps weak pointer to Model
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2017-05-22 17:29:15 -07:00 |
CauterizedModel.cpp
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Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointer
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2017-05-22 21:54:40 -07:00 |
CauterizedModel.h
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
debug_deferred_buffer.slf
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debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
DebugDeferredBuffer.h
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deferred_light.slv
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deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
DeferredBufferWrite.slh
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Fading on polyline now works when the polyline is added to the scene
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2017-07-20 12:45:14 +02:00 |
DeferredFramebuffer.cpp
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
DeferredFramebuffer.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
DeferredFrameTransform.cpp
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
DeferredFrameTransform.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
DeferredGlobalLight.slh
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DeferredLighting.slh
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DeferredLightingEffect.cpp
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
DeferredLightingEffect.h
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REmoving warnings for unused var
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2017-07-07 12:19:22 +02:00 |
DeferredTransform.slh
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directional_ambient_light.slf
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directional_ambient_light_shadow.slf
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directional_skybox_light.slf
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directional_skybox_light_shadow.slf
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Fade.slh
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Merge branch 'fade' into fade2
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2017-07-20 13:39:56 +02:00 |
Fade_shared.slh
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
FadeEffect.cpp
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make sure FadeEffect dependency is created early
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2017-09-27 11:58:35 -07:00 |
FadeEffect.h
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make sure FadeEffect dependency is created early
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2017-09-27 11:58:35 -07:00 |
FadeEffectJobs.cpp
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Small changes to respect coding rules
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2017-08-14 22:43:39 +02:00 |
FadeEffectJobs.h
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Fixed non working fade invert parameter
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2017-08-14 11:21:47 +02:00 |
FboCache.cpp
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FboCache.h
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forward_model.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
forward_model_normal_map.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
forward_model_normal_specular_map.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
forward_model_specular_map.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
forward_model_translucent.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
forward_model_unlit.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
ForwardBuffer.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
ForwardBufferWrite.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
ForwardGlobalLight.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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fix warning about implicit cast from 64 to 32 bits
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2017-10-11 06:07:07 -07:00 |
GeometryCache.h
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more correct use of BufferView in GeometryCache
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2017-10-10 17:02:26 -07:00 |
glowLine.slf
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Merge branch 'master' into android_new
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2017-09-26 14:31:29 -07:00 |
glowLine.slv
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fix alpha on glowLines
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2017-09-22 13:22:08 -07:00 |
grid.slf
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hmd_ui.slf
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
hmd_ui.slv
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
LightAmbient.slh
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LightClusterGrid.slh
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LightClusterGrid_shared.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightClusters.cpp
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
LightClusters.h
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightDirectional.slh
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LightingModel.cpp
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LightingModel.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
LightingModel.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightPayload.cpp
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
LightPayload.h
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Keep iterating on the zones
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2017-05-05 18:07:21 -07:00 |
LightPoint.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightSpot.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
LightStage.cpp
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CLeaning up comments
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2017-06-26 16:43:04 +02:00 |
LightStage.h
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CLeaning up comments
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2017-06-26 16:43:04 +02:00 |
local_lights_drawOutline.slf
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local_lights_shading.slf
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Fixing the bug appearing on Nvidia 284.76
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2017-07-05 18:39:09 +02:00 |
MaterialTextures.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
MeshPartPayload.cpp
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wip hud layering and fix crashes
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2017-10-04 11:45:21 -07:00 |
MeshPartPayload.h
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
Model.cpp
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ifdef out more per-frame-per-entity profiling
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2017-10-16 17:27:53 -07:00 |
Model.h
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fix animating entities
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2017-10-16 15:55:25 -07:00 |
model.slf
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model.slv
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model_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_lightmap.slf
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model_lightmap.slv
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model_lightmap_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_lightmap_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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model_lightmap_normal_map_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_lightmap_normal_map_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_lightmap_normal_specular_map.slf
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model_lightmap_normal_specular_map_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_lightmap_specular_map.slf
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model_lightmap_specular_map_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_normal_map.slf
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model_normal_map.slv
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model_normal_map_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_normal_map_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_normal_specular_map.slf
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model_normal_specular_map_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_shadow.slf
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model_shadow.slv
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model_shadow_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_shadow_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
model_specular_map.slf
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model_specular_map_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_translucent.slf
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model_translucent_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
model_unlit.slf
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model_unlit_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
nop.slf
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Outline.slf
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Modified outline shader to do fill branch on CPU. Fixed assymetric outline
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2017-09-07 12:15:38 +02:00 |
Outline.slh
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Adjustments to half texel fix
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2017-09-07 12:30:20 +02:00 |
Outline_filled.slf
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Modified outline shader to do fill branch on CPU. Fixed assymetric outline
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2017-09-07 12:15:38 +02:00 |
Outline_shared.slh
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Adjusted kernel size to real pixel blur width
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2017-08-10 10:54:28 +02:00 |
OutlineEffect.cpp
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Fixed warning on Mac
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2017-09-07 19:03:22 +02:00 |
OutlineEffect.h
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Update angular size and i behavior
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2017-09-22 11:41:28 -07:00 |
overlay3D.slf
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overlay3D.slv
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overlay3D_model.slf
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overlay3D_model_translucent.slf
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overlay3D_model_translucent_unlit.slf
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overlay3D_model_unlit.slf
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overlay3D_translucent.slf
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overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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PickItemsJob.cpp
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
PickItemsJob.h
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
RenderDeferredTask.cpp
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fix debugDeferredLighting
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2017-10-06 15:46:10 -07:00 |
RenderDeferredTask.h
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
RenderForwardTask.cpp
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
RenderForwardTask.h
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RenderPipelines.cpp
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
RenderShadowTask.cpp
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
RenderShadowTask.h
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removing the explicit SettingHandle path to REnder?engine
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2017-04-24 00:52:09 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
RenderViewTask.h
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
sdf_text3D.slf
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
sdf_text3D.slv
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
sdf_text3D_transparent.slf
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
Shadow.slh
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simple.slf
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Merge branch 'master' into android_new
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2017-09-26 14:31:29 -07:00 |
simple.slv
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
simple_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_fade.slv
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_opaque_web_browser.slf
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simple_textured.slf
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simple_textured_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_textured_unlit.slf
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simple_textured_unlit_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_transparent_textured.slf
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simple_transparent_textured_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_transparent_textured_unlit.slf
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simple_transparent_textured_unlit_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
simple_transparent_web_browser.slf
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skin_model.slv
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skin_model_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
skin_model_normal_map.slv
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skin_model_normal_map_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
skin_model_shadow.slf
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
skin_model_shadow.slv
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skin_model_shadow_fade.slf
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
skin_model_shadow_fade.slv
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
Skinning.slh
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SoftAttachmentModel.cpp
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don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
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2017-07-13 13:18:21 -07:00 |
SoftAttachmentModel.h
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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Refining the stencil configuration and triggering only in hmd mode
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2017-06-02 00:22:38 -07:00 |
StencilMaskPass.cpp
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
StencilMaskPass.h
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working on text3d overlays and entities
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2017-09-12 16:49:51 -07:00 |
SubsurfaceScattering.cpp
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
SubsurfaceScattering.h
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SubsurfaceScattering.slh
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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Added PrepareOutline job to save outlined zbuffer
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2017-08-08 15:28:36 +02:00 |
surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
SurfaceGeometryPass.h
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TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
ToneMappingEffect.h
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
UpdateSceneTask.cpp
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
UpdateSceneTask.h
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Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
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2017-06-21 18:29:38 -07:00 |
zone_draw.slh
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
zone_drawAmbient.slf
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
zone_drawKeyLight.slf
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Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
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2017-05-19 17:50:19 -07:00 |
zone_drawSkybox.slf
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Polishing the scope shaders
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2017-05-18 01:06:59 -07:00 |
ZoneRenderer.cpp
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
ZoneRenderer.h
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some clean up:
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2017-05-23 18:00:22 -07:00 |