Fixing the bug appearing on Nvidia 284.76

This commit is contained in:
Sam Gateau 2017-07-05 18:39:09 +02:00
parent fad686571a
commit 48b4b5f49c

View file

@ -34,6 +34,8 @@ in vec2 _texCoord0;
out vec4 _fragColor;
void main(void) {
_fragColor = vec4(0.0);
// Grab the fragment data from the uv
vec2 texCoord = _texCoord0.st;