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AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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AmbientOcclusionEffect.cpp
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AmbientOcclusionEffect.h
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AnimDebugDraw.cpp
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fixing th e bug on exit due to the debug anim draw of the avatars
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2017-10-02 21:31:30 -07:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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animdebugdraw.slv
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AntialiasingEffect.cpp
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AntialiasingEffect.h
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BackgroundStage.cpp
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |
BackgroundStage.h
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |
BloomApply.slf
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
BloomEffect.cpp
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
BloomEffect.h
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Disabled bloom by default
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2017-11-14 21:54:40 +01:00 |
BloomThreshold.slf
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
CauterizedMeshPartPayload.cpp
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fixes from code review
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2017-11-08 11:45:40 -08:00 |
CauterizedMeshPartPayload.h
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cleaning more code
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2017-11-02 23:35:18 -07:00 |
CauterizedModel.cpp
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Fixing warnings in android build
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2017-11-28 14:32:30 -08:00 |
CauterizedModel.h
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debug_deferred_buffer.slf
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Cascade selection working on shadow but not in Luci debug mode
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2017-11-13 18:42:34 +01:00 |
debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-05 09:18:26 +01:00 |
DebugDeferredBuffer.h
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Working CSM with smooth blend between cascades. Switched to 4 1024 cascades
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2017-11-14 16:57:22 +01:00 |
deferred_light.slv
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deferred_light_limited.slv
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deferred_light_point.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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DeferredBufferRead.slh
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DeferredBufferWrite.slh
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DeferredFramebuffer.cpp
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Working bloom but still visually unstable with geometry aliasing
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2017-10-09 19:17:51 +02:00 |
DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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DeferredFrameTransform.h
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DeferredGlobalLight.slh
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Refactoring of the haze
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2017-10-27 09:08:58 -07:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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Merged disappearing shadow bug fix from pcf branch
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2017-11-16 12:19:19 +01:00 |
DeferredLightingEffect.h
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Clean-up.
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2017-10-02 14:36:45 -07:00 |
DeferredTransform.slh
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directional_ambient_light.slf
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directional_ambient_light_shadow.slf
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Added normal based adaptive depth bias
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2017-12-06 17:06:48 +01:00 |
directional_skybox_light.slf
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Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
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2017-09-27 17:43:09 -07:00 |
directional_skybox_light_shadow.slf
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Added normal based adaptive depth bias
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2017-12-06 17:06:48 +01:00 |
DrawHaze.cpp
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-10 10:19:32 +01:00 |
DrawHaze.h
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Moving consts into mode::Haze namespace.
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2017-10-31 13:46:58 -07:00 |
Fade.slh
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Fade_shared.slh
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FadeEffect.cpp
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make sure FadeEffect dependency is created early
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2017-09-27 11:58:35 -07:00 |
FadeEffect.h
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make sure FadeEffect dependency is created early
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2017-09-27 11:58:35 -07:00 |
FadeEffectJobs.cpp
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FadeEffectJobs.h
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FboCache.cpp
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FboCache.h
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forward_model.slf
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forward_model_normal_map.slf
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forward_model_normal_specular_map.slf
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forward_model_specular_map.slf
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forward_model_translucent.slf
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forward_model_unlit.slf
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ForwardBuffer.slh
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ForwardBufferWrite.slh
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ForwardGlobalLight.slh
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FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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add width param to vertex shader
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2017-11-08 18:35:26 -07:00 |
GeometryCache.h
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add width param to vertex shader
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2017-11-08 18:35:26 -07:00 |
glowLine.slf
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add width param to vertex shader
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2017-11-08 18:35:26 -07:00 |
glowLine.slv
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add width param to vertex shader
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2017-11-08 18:35:26 -07:00 |
grid.slf
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Haze.slf
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Refactoring of the haze
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2017-10-27 09:08:58 -07:00 |
Haze.slh
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Refactoring of the haze
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2017-10-27 09:08:58 -07:00 |
HazeStage.cpp
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |
HazeStage.h
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |
Highlight.slf
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
Highlight.slh
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
Highlight_aabox.slv
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Fixed highlight in stereo mode, including HMD (testing on simulator)
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2017-11-08 13:49:18 +01:00 |
Highlight_filled.slf
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
Highlight_shared.slh
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
HighlightEffect.cpp
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Fixed fluttering highlight bug by attaching only stencil when drawing outline
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2017-11-07 18:26:15 +01:00 |
HighlightEffect.h
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Only non empty selections are now linked to highlight passes
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2017-11-07 17:07:37 +01:00 |
hmd_ui.slf
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
hmd_ui.slv
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move hud rendering to render thread, still need to separate out hud overlays
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2017-09-29 09:49:08 -07:00 |
LightAmbient.slh
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LightClusterGrid.slh
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LightClusterGrid_shared.slh
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LightClusters.cpp
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Added asserts in LightStage to catch shadow disappearance when domain is automatically reloaded
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2017-11-15 15:42:04 +01:00 |
LightClusters.h
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lightClusters_drawClusterContent.slf
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lightClusters_drawClusterContent.slv
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lightClusters_drawClusterFromDepth.slf
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lightClusters_drawClusterFromDepth.slv
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lightClusters_drawGrid.slf
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lightClusters_drawGrid.slv
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LightDirectional.slh
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LightingModel.cpp
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LightingModel.h
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LightingModel.slh
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LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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LightSpot.slh
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LightStage.cpp
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Added normal based adaptive depth bias
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2017-12-06 17:06:48 +01:00 |
LightStage.h
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Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though
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2017-12-06 15:26:44 +01:00 |
local_lights_drawOutline.slf
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local_lights_shading.slf
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MaterialTextures.slh
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MeshPartPayload.cpp
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removing warnings
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2017-11-03 13:28:20 -07:00 |
MeshPartPayload.h
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cleaning more code
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2017-11-02 23:35:18 -07:00 |
Model.cpp
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removing warnings
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2017-11-03 13:28:20 -07:00 |
Model.h
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cleaning more code
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2017-11-02 23:35:18 -07:00 |
model.slf
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model.slv
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model_fade.slf
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model_fade.slv
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model_lightmap.slf
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model_lightmap.slv
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model_lightmap_fade.slf
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model_lightmap_fade.slv
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model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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model_lightmap_normal_map_fade.slf
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model_lightmap_normal_map_fade.slv
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model_lightmap_normal_specular_map.slf
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model_lightmap_normal_specular_map_fade.slf
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model_lightmap_specular_map.slf
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model_lightmap_specular_map_fade.slf
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model_normal_map.slf
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model_normal_map.slv
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model_normal_map_fade.slf
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model_normal_map_fade.slv
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model_normal_specular_map.slf
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model_normal_specular_map_fade.slf
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model_shadow.slf
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model_shadow.slv
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model_shadow_fade.slf
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model_shadow_fade.slv
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model_specular_map.slf
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model_specular_map_fade.slf
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model_translucent.slf
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model_translucent_fade.slf
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model_translucent_unlit.slf
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model_translucent_unlit_fade.slf
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model_unlit.slf
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model_unlit_fade.slf
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nop.slf
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overlay3D.slf
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overlay3D.slv
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overlay3D_model.slf
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overlay3D_model_translucent.slf
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overlay3D_model_translucent_unlit.slf
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overlay3D_model_unlit.slf
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overlay3D_translucent.slf
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overlay3D_translucent_unlit.slf
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overlay3D_unlit.slf
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PickItemsJob.cpp
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PickItemsJob.h
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RenderDeferredTask.cpp
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-05 09:18:26 +01:00 |
RenderDeferredTask.h
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Merged disappearing shadow bug fix from pcf branch
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2017-11-16 12:19:19 +01:00 |
RenderForwardTask.cpp
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RenderForwardTask.h
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RenderPipelines.cpp
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RenderShadowTask.cpp
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Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though
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2017-12-06 15:26:44 +01:00 |
RenderShadowTask.h
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though
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2017-12-06 15:26:44 +01:00 |
RenderViewTask.h
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sdf_text3D.slf
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sdf_text3D.slv
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sdf_text3D_transparent.slf
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Shadow.slh
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Added normal based adaptive depth bias
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2017-12-06 17:06:48 +01:00 |
ShadowCore.slh
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Added normal based adaptive depth bias
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2017-12-06 17:06:48 +01:00 |
Shadows_shared.slh
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Added normal based adaptive depth bias
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2017-12-06 17:06:48 +01:00 |
simple.slf
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Merge branch 'master' into android_new
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2017-09-26 14:31:29 -07:00 |
simple.slv
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simple_fade.slf
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simple_fade.slv
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simple_opaque_web_browser.slf
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simple_textured.slf
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simple_textured_fade.slf
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simple_textured_unlit.slf
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simple_textured_unlit_fade.slf
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simple_transparent_textured.slf
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simple_transparent_textured_fade.slf
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simple_transparent_textured_unlit.slf
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simple_transparent_textured_unlit_fade.slf
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simple_transparent_web_browser.slf
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skin_model.slv
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skin_model_fade.slv
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skin_model_normal_map.slv
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skin_model_normal_map_fade.slv
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skin_model_shadow.slf
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skin_model_shadow.slv
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skin_model_shadow_fade.slf
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skin_model_shadow_fade.slv
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Skinning.slh
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SoftAttachmentModel.cpp
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removing warnings
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2017-11-03 13:28:20 -07:00 |
SoftAttachmentModel.h
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ssao.slh
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ssao_debugOcclusion.slf
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ssao_makeHorizontalBlur.slf
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ssao_makeOcclusion.slf
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ssao_makePyramid.slf
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ssao_makeVerticalBlur.slf
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standardDrawTexture.slf
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standardTransformPNTC.slv
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stencil_drawMask.slf
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StencilMaskPass.cpp
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Fixed Mask test.
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2017-11-02 12:45:18 -07:00 |
StencilMaskPass.h
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Fixed Mask test.
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2017-11-02 12:45:18 -07:00 |
SubsurfaceScattering.cpp
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SubsurfaceScattering.h
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SubsurfaceScattering.slh
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subsurfaceScattering_drawScattering.slf
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subsurfaceScattering_makeLUT.slf
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subsurfaceScattering_makeProfile.slf
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subsurfaceScattering_makeSpecularBeckmann.slf
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SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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surfaceGeometry_downsampleDepthNormal.slf
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surfaceGeometry_makeCurvature.slf
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surfaceGeometry_makeLinearDepth.slf
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SurfaceGeometryPass.cpp
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SurfaceGeometryPass.h
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TextRenderer3D.cpp
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TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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ToneMappingEffect.cpp
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ToneMappingEffect.h
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UpdateSceneTask.cpp
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
UpdateSceneTask.h
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zone_draw.slh
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zone_drawAmbient.slf
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zone_drawKeyLight.slf
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zone_drawSkybox.slf
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ZoneRenderer.cpp
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Haze enable/disable from UI works.
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2017-10-03 17:42:04 -07:00 |
ZoneRenderer.h
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