overte-thingvellir/libraries/render-utils/src
2017-12-06 17:06:48 +01:00
..
text
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AnimDebugDraw.cpp fixing th e bug on exit due to the debug anim draw of the avatars 2017-10-02 21:31:30 -07:00
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp
AntialiasingEffect.h
BackgroundStage.cpp Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
BackgroundStage.h Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
BloomApply.slf Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
BloomEffect.cpp Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
BloomEffect.h Disabled bloom by default 2017-11-14 21:54:40 +01:00
BloomThreshold.slf Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes 2017-11-08 11:38:20 +01:00
CauterizedMeshPartPayload.cpp fixes from code review 2017-11-08 11:45:40 -08:00
CauterizedMeshPartPayload.h cleaning more code 2017-11-02 23:35:18 -07:00
CauterizedModel.cpp Fixing warnings in android build 2017-11-28 14:32:30 -08:00
CauterizedModel.h
debug_deferred_buffer.slf Cascade selection working on shadow but not in Luci debug mode 2017-11-13 18:42:34 +01:00
debug_deferred_buffer.slv
DebugDeferredBuffer.cpp Merge branch 'master' of git://github.com/highfidelity/hifi into csm 2017-12-05 09:18:26 +01:00
DebugDeferredBuffer.h Working CSM with smooth blend between cascades. Switched to 4 1024 cascades 2017-11-14 16:57:22 +01:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
DeferredFramebuffer.cpp Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredGlobalLight.slh Refactoring of the haze 2017-10-27 09:08:58 -07:00
DeferredLighting.slh
DeferredLightingEffect.cpp Merged disappearing shadow bug fix from pcf branch 2017-11-16 12:19:19 +01:00
DeferredLightingEffect.h Clean-up. 2017-10-02 14:36:45 -07:00
DeferredTransform.slh
directional_ambient_light.slf
directional_ambient_light_shadow.slf Added normal based adaptive depth bias 2017-12-06 17:06:48 +01:00
directional_skybox_light.slf Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00
directional_skybox_light_shadow.slf Added normal based adaptive depth bias 2017-12-06 17:06:48 +01:00
DrawHaze.cpp Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-10 10:19:32 +01:00
DrawHaze.h Moving consts into mode::Haze namespace. 2017-10-31 13:46:58 -07:00
Fade.slh
Fade_shared.slh
FadeEffect.cpp make sure FadeEffect dependency is created early 2017-09-27 11:58:35 -07:00
FadeEffect.h make sure FadeEffect dependency is created early 2017-09-27 11:58:35 -07:00
FadeEffectJobs.cpp
FadeEffectJobs.h
FboCache.cpp
FboCache.h
forward_model.slf
forward_model_normal_map.slf
forward_model_normal_specular_map.slf
forward_model_specular_map.slf
forward_model_translucent.slf
forward_model_unlit.slf
ForwardBuffer.slh
ForwardBufferWrite.slh
ForwardGlobalLight.slh
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp add width param to vertex shader 2017-11-08 18:35:26 -07:00
GeometryCache.h add width param to vertex shader 2017-11-08 18:35:26 -07:00
glowLine.slf add width param to vertex shader 2017-11-08 18:35:26 -07:00
glowLine.slv add width param to vertex shader 2017-11-08 18:35:26 -07:00
grid.slf
Haze.slf Refactoring of the haze 2017-10-27 09:08:58 -07:00
Haze.slh Refactoring of the haze 2017-10-27 09:08:58 -07:00
HazeStage.cpp Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
HazeStage.h Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
Highlight.slf Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Highlight.slh Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Highlight_aabox.slv Fixed highlight in stereo mode, including HMD (testing on simulator) 2017-11-08 13:49:18 +01:00
Highlight_filled.slf Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Highlight_shared.slh Renamed outline to highlight 2017-11-07 11:07:25 +01:00
HighlightEffect.cpp Fixed fluttering highlight bug by attaching only stencil when drawing outline 2017-11-07 18:26:15 +01:00
HighlightEffect.h Only non empty selections are now linked to highlight passes 2017-11-07 17:07:37 +01:00
hmd_ui.slf move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
hmd_ui.slv move hud rendering to render thread, still need to separate out hud overlays 2017-09-29 09:49:08 -07:00
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp Added asserts in LightStage to catch shadow disappearance when domain is automatically reloaded 2017-11-15 15:42:04 +01:00
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp Added normal based adaptive depth bias 2017-12-06 17:06:48 +01:00
LightStage.h Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though 2017-12-06 15:26:44 +01:00
local_lights_drawOutline.slf
local_lights_shading.slf
MaterialTextures.slh
MeshPartPayload.cpp removing warnings 2017-11-03 13:28:20 -07:00
MeshPartPayload.h cleaning more code 2017-11-02 23:35:18 -07:00
Model.cpp removing warnings 2017-11-03 13:28:20 -07:00
Model.h cleaning more code 2017-11-02 23:35:18 -07:00
model.slf
model.slv
model_fade.slf
model_fade.slv
model_lightmap.slf
model_lightmap.slv
model_lightmap_fade.slf
model_lightmap_fade.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_map_fade.slf
model_lightmap_normal_map_fade.slv
model_lightmap_normal_specular_map.slf
model_lightmap_normal_specular_map_fade.slf
model_lightmap_specular_map.slf
model_lightmap_specular_map_fade.slf
model_normal_map.slf
model_normal_map.slv
model_normal_map_fade.slf
model_normal_map_fade.slv
model_normal_specular_map.slf
model_normal_specular_map_fade.slf
model_shadow.slf
model_shadow.slv
model_shadow_fade.slf
model_shadow_fade.slv
model_specular_map.slf
model_specular_map_fade.slf
model_translucent.slf
model_translucent_fade.slf
model_translucent_unlit.slf
model_translucent_unlit_fade.slf
model_unlit.slf
model_unlit_fade.slf
nop.slf
overlay3D.slf
overlay3D.slv
overlay3D_model.slf
overlay3D_model_translucent.slf
overlay3D_model_translucent_unlit.slf
overlay3D_model_unlit.slf
overlay3D_translucent.slf
overlay3D_translucent_unlit.slf
overlay3D_unlit.slf
PickItemsJob.cpp
PickItemsJob.h
RenderDeferredTask.cpp Merge branch 'master' of git://github.com/highfidelity/hifi into csm 2017-12-05 09:18:26 +01:00
RenderDeferredTask.h Merged disappearing shadow bug fix from pcf branch 2017-11-16 12:19:19 +01:00
RenderForwardTask.cpp
RenderForwardTask.h
RenderPipelines.cpp
RenderShadowTask.cpp Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though 2017-12-06 15:26:44 +01:00
RenderShadowTask.h Shadow maps rendered in cascades 2017-11-10 18:30:37 +01:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Fixed weird bug with objects suddenly poping out of the shadow map. Was due to objects with own pipeline corrupting the render state. Don't know why though 2017-12-06 15:26:44 +01:00
RenderViewTask.h
sdf_text3D.slf
sdf_text3D.slv
sdf_text3D_transparent.slf
Shadow.slh Added normal based adaptive depth bias 2017-12-06 17:06:48 +01:00
ShadowCore.slh Added normal based adaptive depth bias 2017-12-06 17:06:48 +01:00
Shadows_shared.slh Added normal based adaptive depth bias 2017-12-06 17:06:48 +01:00
simple.slf Merge branch 'master' into android_new 2017-09-26 14:31:29 -07:00
simple.slv
simple_fade.slf
simple_fade.slv
simple_opaque_web_browser.slf
simple_textured.slf
simple_textured_fade.slf
simple_textured_unlit.slf
simple_textured_unlit_fade.slf
simple_transparent_textured.slf
simple_transparent_textured_fade.slf
simple_transparent_textured_unlit.slf
simple_transparent_textured_unlit_fade.slf
simple_transparent_web_browser.slf
skin_model.slv
skin_model_fade.slv
skin_model_normal_map.slv
skin_model_normal_map_fade.slv
skin_model_shadow.slf
skin_model_shadow.slv
skin_model_shadow_fade.slf
skin_model_shadow_fade.slv
Skinning.slh
SoftAttachmentModel.cpp removing warnings 2017-11-03 13:28:20 -07:00
SoftAttachmentModel.h
ssao.slh
ssao_debugOcclusion.slf
ssao_makeHorizontalBlur.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_makeVerticalBlur.slf
standardDrawTexture.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp Fixed Mask test. 2017-11-02 12:45:18 -07:00
StencilMaskPass.h Fixed Mask test. 2017-11-02 12:45:18 -07:00
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
toneMapping.slf
ToneMappingEffect.cpp
ToneMappingEffect.h
UpdateSceneTask.cpp Renamed outline to highlight 2017-11-07 11:07:25 +01:00
UpdateSceneTask.h
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp Haze enable/disable from UI works. 2017-10-03 17:42:04 -07:00
ZoneRenderer.h