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https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
removing warnings
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parent
390f5b53ca
commit
053052a95d
4 changed files with 8 additions and 8 deletions
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@ -48,7 +48,7 @@ void CauterizedModel::createVisibleRenderItemSet() {
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const auto& meshes = _renderGeometry->getMeshes();
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// all of our mesh vectors must match in size
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if ((int)meshes.size() != _meshStates.size()) {
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if (meshes.size() != _meshStates.size()) {
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qCDebug(renderutils) << "WARNING!!!! Mesh Sizes don't match! We will not segregate mesh groups yet.";
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return;
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}
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@ -104,7 +104,7 @@ void CauterizedModel::updateClusterMatrices() {
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_needsUpdateClusterMatrices = false;
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const FBXGeometry& geometry = getFBXGeometry();
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for (int i = 0; i < _meshStates.size(); i++) {
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for (int i = 0; i < (int)_meshStates.size(); i++) {
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Model::MeshState& state = _meshStates[i];
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const FBXMesh& mesh = geometry.meshes.at(i);
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for (int j = 0; j < mesh.clusters.size(); j++) {
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@ -179,7 +179,7 @@ void CauterizedModel::updateRenderItems() {
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modelTransform.setRotation(self->getRotation());
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render::Transaction transaction;
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for (int i = 0; i < self->_modelMeshRenderItemIDs.size(); i++) {
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for (int i = 0; i < (int)self->_modelMeshRenderItemIDs.size(); i++) {
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auto itemID = self->_modelMeshRenderItemIDs[i];
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auto meshIndex = self->_modelMeshRenderItemShapes[i].meshIndex;
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@ -598,7 +598,7 @@ void ModelMeshPartPayload::computeAdjustedLocalBound(const std::vector<glm::mat4
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_adjustedLocalBound = _localBound;
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if (clusterMatrices.size() > 0) {
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_adjustedLocalBound.transform(clusterMatrices[0]);
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for (int i = 1; i < clusterMatrices.size(); ++i) {
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for (int i = 1; i < (int)clusterMatrices.size(); ++i) {
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AABox clusterBound = _localBound;
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clusterBound.transform(clusterMatrices[i]);
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_adjustedLocalBound += clusterBound;
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@ -238,7 +238,7 @@ void Model::updateRenderItems() {
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modelTransform.setScale(glm::vec3(1.0f));
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render::Transaction transaction;
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for (int i = 0; i < self->_modelMeshRenderItemIDs.size(); i++) {
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for (int i = 0; i < (int) self->_modelMeshRenderItemIDs.size(); i++) {
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auto itemID = self->_modelMeshRenderItemIDs[i];
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auto meshIndex = self->_modelMeshRenderItemShapes[i].meshIndex;
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@ -1124,7 +1124,7 @@ void Model::updateClusterMatrices() {
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}
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_needsUpdateClusterMatrices = false;
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const FBXGeometry& geometry = getFBXGeometry();
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for (int i = 0; i < _meshStates.size(); i++) {
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for (int i = 0; i < (int) _meshStates.size(); i++) {
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MeshState& state = _meshStates[i];
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const FBXMesh& mesh = geometry.meshes.at(i);
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for (int j = 0; j < mesh.clusters.size(); j++) {
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@ -1241,7 +1241,7 @@ void Model::createVisibleRenderItemSet() {
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const auto& meshes = _renderGeometry->getMeshes();
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// all of our mesh vectors must match in size
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if ((int)meshes.size() != _meshStates.size()) {
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if (meshes.size() != _meshStates.size()) {
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qCDebug(renderutils) << "WARNING!!!! Mesh Sizes don't match! We will not segregate mesh groups yet.";
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return;
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}
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@ -43,7 +43,7 @@ void SoftAttachmentModel::updateClusterMatrices() {
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const FBXGeometry& geometry = getFBXGeometry();
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for (int i = 0; i < _meshStates.size(); i++) {
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for (int i = 0; i < (int) _meshStates.size(); i++) {
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MeshState& state = _meshStates[i];
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const FBXMesh& mesh = geometry.meshes.at(i);
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