removing warnings

This commit is contained in:
samcake 2017-11-03 13:28:20 -07:00
parent 390f5b53ca
commit 053052a95d
4 changed files with 8 additions and 8 deletions

View file

@ -48,7 +48,7 @@ void CauterizedModel::createVisibleRenderItemSet() {
const auto& meshes = _renderGeometry->getMeshes();
// all of our mesh vectors must match in size
if ((int)meshes.size() != _meshStates.size()) {
if (meshes.size() != _meshStates.size()) {
qCDebug(renderutils) << "WARNING!!!! Mesh Sizes don't match! We will not segregate mesh groups yet.";
return;
}
@ -104,7 +104,7 @@ void CauterizedModel::updateClusterMatrices() {
_needsUpdateClusterMatrices = false;
const FBXGeometry& geometry = getFBXGeometry();
for (int i = 0; i < _meshStates.size(); i++) {
for (int i = 0; i < (int)_meshStates.size(); i++) {
Model::MeshState& state = _meshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
@ -179,7 +179,7 @@ void CauterizedModel::updateRenderItems() {
modelTransform.setRotation(self->getRotation());
render::Transaction transaction;
for (int i = 0; i < self->_modelMeshRenderItemIDs.size(); i++) {
for (int i = 0; i < (int)self->_modelMeshRenderItemIDs.size(); i++) {
auto itemID = self->_modelMeshRenderItemIDs[i];
auto meshIndex = self->_modelMeshRenderItemShapes[i].meshIndex;

View file

@ -598,7 +598,7 @@ void ModelMeshPartPayload::computeAdjustedLocalBound(const std::vector<glm::mat4
_adjustedLocalBound = _localBound;
if (clusterMatrices.size() > 0) {
_adjustedLocalBound.transform(clusterMatrices[0]);
for (int i = 1; i < clusterMatrices.size(); ++i) {
for (int i = 1; i < (int)clusterMatrices.size(); ++i) {
AABox clusterBound = _localBound;
clusterBound.transform(clusterMatrices[i]);
_adjustedLocalBound += clusterBound;

View file

@ -238,7 +238,7 @@ void Model::updateRenderItems() {
modelTransform.setScale(glm::vec3(1.0f));
render::Transaction transaction;
for (int i = 0; i < self->_modelMeshRenderItemIDs.size(); i++) {
for (int i = 0; i < (int) self->_modelMeshRenderItemIDs.size(); i++) {
auto itemID = self->_modelMeshRenderItemIDs[i];
auto meshIndex = self->_modelMeshRenderItemShapes[i].meshIndex;
@ -1124,7 +1124,7 @@ void Model::updateClusterMatrices() {
}
_needsUpdateClusterMatrices = false;
const FBXGeometry& geometry = getFBXGeometry();
for (int i = 0; i < _meshStates.size(); i++) {
for (int i = 0; i < (int) _meshStates.size(); i++) {
MeshState& state = _meshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
@ -1241,7 +1241,7 @@ void Model::createVisibleRenderItemSet() {
const auto& meshes = _renderGeometry->getMeshes();
// all of our mesh vectors must match in size
if ((int)meshes.size() != _meshStates.size()) {
if (meshes.size() != _meshStates.size()) {
qCDebug(renderutils) << "WARNING!!!! Mesh Sizes don't match! We will not segregate mesh groups yet.";
return;
}

View file

@ -43,7 +43,7 @@ void SoftAttachmentModel::updateClusterMatrices() {
const FBXGeometry& geometry = getFBXGeometry();
for (int i = 0; i < _meshStates.size(); i++) {
for (int i = 0; i < (int) _meshStates.size(); i++) {
MeshState& state = _meshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);