Commit graph

771 commits

Author SHA1 Message Date
Shannon Romano
f084021fdf
Merge pull request #14678 from hyperlogic/feature/hmd-avatar-alignment-type
Added HMD Avatar Alignment Type
2019-01-25 17:32:41 -08:00
Wayne Chen
1c6521486e fixing compile errors 2019-01-25 13:56:56 -08:00
Wayne Chen
6f49914167 Merge branch 'oculusLoginFeature' of https://github.com/wayne-chen/hifi into oculusLoginFeature 2019-01-25 12:19:20 -08:00
Wayne Chen
635c7533b9 more code review feedback 2019-01-25 12:15:38 -08:00
Wayne Chen
c136f24181
Merge branch 'master' into oculusLoginFeature 2019-01-25 11:44:14 -08:00
Wayne Chen
0928b1bff1 code review feedback 2019-01-25 11:36:58 -08:00
Wayne Chen
9da7465698 readding render session, adding newlines for oculus failure 2019-01-24 15:33:50 -08:00
Anthony Thibault
a7a71e4286 Merge branch 'master' into feature/hmd-avatar-alignment-type 2019-01-23 15:52:20 -08:00
Wayne Chen
512805d48f removing leftover variable 2019-01-23 14:45:41 -08:00
Wayne Chen
4cf90050b5 reverting old code 2019-01-23 14:39:58 -08:00
Wayne Chen
1ae2ddd926 dont setup another oculus session 2019-01-22 11:08:15 -08:00
Wayne Chen
4d61a65bbf
wrapping request nonce and userID with conditional 2019-01-21 09:48:12 -08:00
SamGondelman
59fafa1f5c only do entitlements check once 2019-01-17 11:47:12 -08:00
Wayne Chen
ef63213d28 fixing linking account problems on oculus/steam, changing callback 2019-01-16 21:07:54 -08:00
Wayne Chen
bb61334c0d
Merge branch 'master' into oculusLoginFeature 2019-01-16 17:24:22 -08:00
Wayne Chen
d38a657c54 filling username with oculus username, checking create error 2019-01-16 17:05:54 -08:00
Wayne Chen
2d16e71e74 adding sending oculus ID including username 2019-01-16 17:05:52 -08:00
Wayne Chen
7e674ba3c4 better check for if oculus is running 2019-01-16 17:05:51 -08:00
Wayne Chen
ca0916886a adding more qml for oculus login 2019-01-16 17:05:51 -08:00
Wayne Chen
39a68a88f0 fixing typos in callback implementation 2019-01-16 17:05:51 -08:00
Wayne Chen
ed39b43d3b changing request to have a callback function passed 2019-01-16 17:05:51 -08:00
Wayne Chen
6bc1164d58 more wip on oculus login 2019-01-16 17:05:50 -08:00
Wayne Chen
4320f4cbe4 migrating platform plugin 2019-01-16 17:05:50 -08:00
Wayne Chen
a905310a58 more staging 2019-01-16 17:05:49 -08:00
Wayne Chen
704f005604 changing user id variable type 2019-01-16 17:05:49 -08:00
Wayne Chen
a24ebe2718 oculus functions live in the display plugin; display plugins update 2019-01-16 17:05:49 -08:00
Wayne Chen
970798705c improving flow from Oculus API to login dialog wip 2019-01-16 17:05:48 -08:00
Wayne Chen
1af57bdba6 staging 2019-01-16 17:05:48 -08:00
Wayne Chen
ebb9cd7de6 adding new plugin 2019-01-16 17:05:48 -08:00
Wayne Chen
db06533018 adding more staging 2019-01-16 17:05:48 -08:00
Wayne Chen
c22ad2b15a staging some oculus helper code 2019-01-16 17:05:47 -08:00
Seth Alves
fd09180776
Merge pull request #14645 from ctrlaltdavid/M19774-d
Make mouselook directly proportional to right-click mouse
2019-01-16 09:09:38 -08:00
Seth Alves
6a88941166 put a plugin-interface version into the meta data of each plugin. don't load plugins that don't match the current version. 2019-01-10 15:07:06 -08:00
Anthony Thibault
5d606981de Added HMD Avatar Alignment Type
Adds a new API to set this type, and an option to the Avatar App.

* "eye" - Match the user eyes with the avatar eyes. The previous default behavior.
  If the avatar skull is larger then the user, it can cause the avatars body to lift off of the ground when the user looks down.
* "head" - Match the user head with the avatar head.  The new default behavior.
  This prevents the body from lifting off of the ground while wearing a large headed avatar.  But can cause an offset between the users eyes and the avatars eyes.
2019-01-08 18:35:28 -08:00
David Rowe
84c6bb4797 Introduce optional timestamp into internal Controller axis values
This can be used to determine if consecutive identifical values should
be output.
2018-12-31 12:15:51 +13:00
amantley
bc78ebe05d cleaned up the button event code for the proximity sensor button 2018-12-19 14:21:14 -08:00
amantley
d0802b9d62 fixed merge conflict in fbxserializer 2018-12-19 13:46:02 -08:00
amantley
a7510cbfbe removed debug print statements 2018-12-19 13:43:50 -08:00
amantley
b8c0d6d9f9 removed print statement in application.cpp and added check of button flag in openvrhelpers.cpp 2018-12-19 12:00:40 -08:00
amantley
da05692e5d added auto switch to vive, checking for the proximity button on vive, to do: make sure ik is off for the head when in desktop mode. 2018-12-18 18:53:48 -08:00
amantley
ff9b0a1ac4 added debug for hmd events 2018-12-17 16:18:43 -08:00
amantley
893e9649be removed eye joint debug statements 2018-12-17 15:30:49 -08:00
amantley
cb672b878c looking at vive user flag behaviour 2018-12-17 08:42:53 -08:00
sabrina-shanman
566d09dc9c Add model preparation step to ModelCache using new library model-baker 2018-12-11 11:15:54 -08:00
Jamil Akram
bc5166d1d8
Merge pull request #14531 from hyperlogic/feature/drop-after-delay-out-of-range-tracking
Added DropAfterDelay strategy to Vive Tracker Calibration Dialog
2018-12-07 12:09:44 -08:00
John Conklin II
bbc8e4de70
Merge pull request #14534 from SamGondelman/vive
Case 20138: Fix vive crash
2018-12-06 14:28:24 -08:00
SamGondelman
58396b845f move back to plugin thread
(cherry picked from commit 98d3f6a9d1191031cda1ff040e69093ef6824f1c)
2018-12-04 17:38:48 -08:00
SamGondelman
0c64d1227a fix vive crash 2018-12-04 16:41:03 -08:00
Anthony Thibault
7f2e427584 Added DropAfterDelay strategy to Vive Tracker Calibration Dialog
This is a hybrid of None and Drop strategies.
Basically, if the puck is out of range for less then 1/2 a second we still use it, however any longer then that and we mark it as invalid.
2018-12-03 18:56:45 -08:00
Anthony Thibault
c0bf832e39 Head and Hand offsets for Vive Trackers now function as expected
In the Settings > Controller... > Calibration menu, when using head or hand trackers
The provided Y and Z offsets should function correctly now.  This gives you the ability to adjust
the offsets of the pucks to the hands/head.  For example: this allows you to wear the hand pucks on your forearms
rather then the backs of your palms.
2018-12-02 16:18:36 -08:00