Olivier Prat
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dd0eaafc0d
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Screen space dithering for PCF with some noise added
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2017-11-13 12:33:46 +01:00 |
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Olivier Prat
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cbd2877524
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Optimized shadow shader evaluation by computing concatenated shadow reprojection matrix on CPU
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2017-11-10 11:26:20 +01:00 |
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Olivier Prat
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6cd4da877e
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Fixed dithered PCF filter in shadow
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2017-11-10 11:11:04 +01:00 |
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Olivier Prat
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cf5a7531df
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Fixed dithered PCF filter in shadow
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2017-11-10 11:10:31 +01:00 |
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Olivier Prat
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8b6a2eeb24
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-10 10:19:32 +01:00 |
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samcake
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af1180255e
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fixes from code review
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2017-11-08 11:45:40 -08:00 |
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samcake
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75ce61c3a6
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2017-11-08 11:30:53 -08:00 |
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Sam Gateau
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3ef9ce0af6
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Merge pull request #11732 from NissimHadar/hazeMaskFix
Haze mask fix
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2017-11-07 17:37:24 -08:00 |
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samcake
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0718763ed1
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Adjust syntax
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2017-11-07 17:31:15 -08:00 |
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samcake
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6481e0f713
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Address cauterized cluster matrices issue
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2017-11-07 12:52:23 -08:00 |
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samcake
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053052a95d
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removing warnings
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2017-11-03 13:28:20 -07:00 |
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Olivier Prat
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79c2da3dcb
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Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection
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2017-11-03 16:52:29 +01:00 |
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Olivier Prat
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fbcb2924e8
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-03 15:08:15 +01:00 |
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Sam Gateau
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390f5b53ca
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cleaning more code
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2017-11-02 23:55:44 -07:00 |
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Sam Gateau
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c11f46a8d3
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cleaning more code
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2017-11-02 23:35:18 -07:00 |
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Sam Gateau
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421aacd8eb
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Yes
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2017-11-02 22:45:19 -07:00 |
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Sam Gateau
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70134d67eb
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2017-11-02 19:49:22 -07:00 |
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Sam Gateau
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f097d66721
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YEp it s working
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2017-11-02 19:49:01 -07:00 |
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samcake
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d33c75865e
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Removing unecessary test
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2017-11-02 18:11:13 -07:00 |
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samcake
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83bfa1c5f2
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Progressing on the cluster updates
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2017-11-02 17:57:46 -07:00 |
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Nissim Hadar
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d8191e3bd2
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Fixed Mask test.
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2017-11-02 12:45:18 -07:00 |
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Andrew Meadows
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db9c3cc103
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make Model::scaleToFit() public not protected
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2017-11-02 12:31:36 -07:00 |
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Sam Gateau
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56510abd1e
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Trying to set the ClusterBuffer in the render loop instead of the game loop
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2017-11-02 03:45:27 -07:00 |
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Nissim Hadar
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2e6c849b63
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Added comment.
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2017-11-01 20:31:44 -07:00 |
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Nissim Hadar
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67552d2b7d
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Change stencil mask used with Haze.
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2017-11-01 17:39:37 -07:00 |
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Nissim Hadar
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03d2ca19b9
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Moving consts into mode::Haze namespace.
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2017-10-31 13:46:58 -07:00 |
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Nissim Hadar
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f3147fc24f
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Merge branch 'master' into hazeZone
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2017-10-30 21:41:23 -07:00 |
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Nissim Hadar
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3ddf970be3
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Removed haze init variables from the model namespace.
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2017-10-30 21:40:14 -07:00 |
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Nissim Hadar
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636f7858a3
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Removed _degs and _m suffixes.
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2017-10-30 19:45:08 -07:00 |
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Nissim Hadar
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b00db6a68f
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Correction.
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2017-10-30 19:20:49 -07:00 |
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Nissim Hadar
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1357877618
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Replaced separate RGB components of colours with vec3's.
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2017-10-30 12:41:09 -07:00 |
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Nissim Hadar
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5fc68cae0d
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Converted Haze initialization values to static.
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2017-10-30 11:51:19 -07:00 |
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Nissim Hadar
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420b0f321c
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Merge branch 'master' into hazeZone
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2017-10-27 09:14:53 -07:00 |
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Nissim Hadar
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66c31caf4b
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Refactoring of the haze
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2017-10-27 09:08:58 -07:00 |
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Olivier Prat
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dc8c75f403
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-10-27 15:56:40 +02:00 |
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Andrew Meadows
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2710dca37c
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fix rendering of Circles and Quads
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2017-10-26 22:58:50 -07:00 |
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Sam Gateau
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6051a3913f
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Merge pull request #11684 from NissimHadar/bugFix8610
Bug fix 8610
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2017-10-26 10:55:29 -07:00 |
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Olivier Prat
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0044759196
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Disabled broken PCF and reset back to previous bias
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2017-10-26 18:29:29 +02:00 |
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Olivier Prat
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44393f12d9
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Adjusted bias
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2017-10-26 17:41:54 +02:00 |
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Olivier Prat
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186b531be6
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-10-26 15:12:09 +02:00 |
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Olivier Prat
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9eed69d7ef
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Trying to pin point a zone bug
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2017-10-26 15:11:42 +02:00 |
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Olivier Prat
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6cf689a385
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First draft version of tighter shadow frustum
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2017-10-26 12:42:36 +02:00 |
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Nissim Hadar
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2ec62ecc9b
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Reduced haze background blend range to 27,000 metres.
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2017-10-25 15:12:01 -07:00 |
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Nissim Hadar
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bfab466827
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Bug 8610.
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2017-10-25 14:13:53 -07:00 |
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Nissim Hadar
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8d11ace1a6
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Bug 8610.
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2017-10-25 13:46:59 -07:00 |
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Andrew Meadows
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2d0b94817c
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Merge pull request #11336 from 1P-Cusack/21389_PR2
WL21389 PR2: Representation of collision shapes need updating (details below).
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2017-10-25 10:41:21 -07:00 |
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Olivier Prat
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ae8a9e68c8
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Added debug tool to view shadow & view frustums
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2017-10-25 11:58:16 +02:00 |
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Brad Hefta-Gaub
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ef78711b7b
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Merge pull request #11663 from AndrewMeadows/shape-sharing
fix incorrect collision shape sharing for some ModelEntityItem configurations
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2017-10-24 21:04:57 -07:00 |
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Brad Hefta-Gaub
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2a865f3a45
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Merge pull request #11666 from SamGondelman/mirrorMode
Fix backwards HUD in mirror mode
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2017-10-24 21:03:29 -07:00 |
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SamGondelman
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046e5ca716
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fix backwards HUD in mirror mode
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2017-10-24 13:24:09 -07:00 |
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