Commit graph

238 commits

Author SHA1 Message Date
Brad Hefta-Gaub
fe709f51de personal space feature 2016-11-19 16:30:15 -08:00
Stephen Birarda
dadcaa9959 don't send audio/avatar data for ignoree to ignored node 2016-11-14 10:12:36 -08:00
Stephen Birarda
020942c826 better handling for a flipped min/max scale 2016-11-10 16:50:36 -08:00
Stephen Birarda
88c63332de protect flipped min/max scale in avatar mixer settings 2016-11-10 16:21:48 -08:00
Stephen Birarda
64d9fa0f39 clamp avatar scale to domain limit in avatar mixer 2016-11-10 14:19:32 -08:00
Stephen Birarda
77ede81fc9 limit MyAvatar scale to limits from domain settings 2016-11-10 13:27:13 -08:00
howard-stearns
884d22a59b make agent avatar animations work again, and use them in crowds 2016-10-11 16:06:55 -07:00
Seth Alves
b7da72cc46 try again on fix for ACs seeing other avatars 2016-09-02 16:06:51 -07:00
Seth Alves
b6ef6fec73 Revert "fill in linked node data for avatar identity packets, also" 2016-09-02 15:43:25 -07:00
Seth Alves
014190a1bf fill in linked node data for avatar identity packets, also 2016-09-02 13:52:37 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Stephen Birarda
b68958317a re-send ignore requests when mixers are re-added 2016-07-13 15:06:31 -07:00
Stephen Birarda
6b6513d5f9 immediately fade out ignored avatars 2016-07-13 15:06:31 -07:00
Stephen Birarda
095bd7e6c8 cleanup logging, move packet parsing to mixers 2016-07-13 15:06:31 -07:00
Stephen Birarda
a134ac72de add packet type and plumbing for node ignore 2016-07-13 15:06:31 -07:00
Anthony J. Thibault
c48fce4f5a WIP commit, socket errors when AvatarIdentity is larger then MTU 2016-05-18 15:24:10 -07:00
Anthony J. Thibault
dc6e1afae6 Changed empty AvatarIdentity packet to AvatarData packet
Just in-case it actually gets through, it will fail to be parsed
by AvatarData::parseDataFromBuffer() due to it's size.
AvatarData::hasIdentityChangedAfterParsing() has no such checks.
2016-05-17 16:34:30 -07:00
Anthony J. Thibault
b82356a249 AvatarMixer: Clients will show incompatible version dialog
For this to work, the server needs to send an empty AvatarIdentity packet back to the sender
when it receives a packet mismatch error.  This AvatarIdentity packet will be different then
what the client expects and will trigger the incompatible version dialog.

Previously, the avatar-mixer was just silently dropping incoming mismatched version packets.
Causing the client to never get a response, and thus never showing the incompatible version dialog.
2016-05-17 15:02:04 -07:00
Stephen Birarda
93cf5a1035 fixes for CR comments 2016-04-18 16:53:02 -07:00
Stephen Birarda
33b46bd8e3 remove the billboard packet handling from AM 2016-04-18 16:02:46 -07:00
Stephen Birarda
38481aac53 use HRC clock timings in avatar mixer 2016-04-15 11:36:07 -07:00
Ryan Huffman
34138f07bd Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message 2015-12-07 08:58:47 -08:00
Seth Alves
62b4eac875 fix avatar-mixer parents-related crash 2015-12-04 16:41:56 -08:00
Ryan Huffman
89c412c324 Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message 2015-12-04 11:38:28 -08:00
Seth Alves
0595ef0938 merge from upstream 2015-12-02 09:30:19 -08:00
Howard Stearns
8f7f3eed6e ScriptAvatar now gets the .fbx joints:
Because the joint mappings in the .fst can be wrong when the .fst isn't updated for quick changes in the .fbx.
  Because models now really need the preRotation, which is only in the avatar .fbx.
2015-12-01 11:52:42 -08:00
Ryan Huffman
669d3c3523 Rename several ReceivedMessage params from packet to message 2015-11-24 11:29:02 -08:00
Ryan Huffman
dac491ef41 Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message 2015-11-24 09:59:22 -08:00
Seth Alves
ba30e01664 include global position in avatar-mixer protocol so server knows where avatars are in world-space 2015-11-23 14:12:49 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Stephen Birarda
b34934b849 resolve conflicts on merge with upstream/master 2015-11-20 11:52:53 -08:00
Ryan Huffman
07d21514c5 Merge branch 'master' of https://github.com/highfidelity/hifi into proto-received-message 2015-11-19 10:47:37 -08:00
Brad Hefta-Gaub
e318537af4 Merge pull request #6425 from birarda/handshake-ds-settings
fix case where servers could run without settings
2015-11-19 10:10:28 -08:00
Stephen Birarda
271387f96e use a unique_ptr for linkedData in Node 2015-11-18 18:03:31 -08:00
Brad Davis
98cc7408b1 Fixing issues found in AC playback test 2015-11-18 17:17:20 -08:00
Ryan Huffman
2a416ebc61 Merge branch 'master' of https://github.com/highfidelity/hifi into received-message 2015-11-18 16:52:23 -08:00
Stephen Birarda
20485b817c use safer domain-server settings request in entity-server 2015-11-18 15:27:57 -08:00
Stephen Birarda
eafc11e054 use safer domain settings request in AvatarMixer 2015-11-18 15:18:16 -08:00
Stephen Birarda
f2ecce6043 use safer domain settings request in audio-mixer 2015-11-18 15:13:29 -08:00
Anthony J. Thibault
7aefc5c9f7 AvatarMixer: remove redundant identity packet send
Removed AvatarClientData::checkAndSetHasReceivedFirstPackets boolean.
This is handled by the AvatarClientData::checkAndSetHasReceivedFirstPacketsFrom
set.
2015-11-16 10:14:28 -08:00
Anthony J. Thibault
245150333b Fix for missing avatars on entry
This should fix the issue where a persons avatar was occasionally not visible to others
for a long period of time.  This was due to several factors:

1) When a new avatar was added to the simulation that identity packet was not broadcast to
other avatars on the server. This would rely on random logic to send the identity eventually.
This is fixed in this PR, by sending identity packets to all other clients when a new clients
arrive.

2) The random identity logic was not being executed if the sequence number check caused an update
to be skipped.  This means the probability of sending a random packet was reduced significantly,
especially for clients that were loading geometry on entry.  This was fixed by doing the random
check before sequence number check.

3) The 1/300 probably used in the check was too low, this was only a 63% chance of sending a identity
packet within 5 seconds.  This was fixed by changing the probability to 1/187, which is a 80% chance
to send an identity packet within 5 seconds.

4) The randFloat() implementation slightly reduced the identity packet probability due to quantization errors.
This has been replaced by a C++ std random number generator.
2015-11-13 18:08:18 -08:00
Howard Stearns
619746676b Fix ScriptAvatar (ac agent), and provide a simple working example assignment client script. 2015-11-06 15:31:03 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
black plastick
d34fc35544 added AvatarList.avatarSessionChanged(sessionUUID, oldUUID) for AC scripts. 2015-10-27 08:11:20 -04:00
black plastick
f5d12ee2c6 Added AvatarList script events for assigment client scripts:
AvatarList.avatarAddedEvent(sessionUUID);
    AvatarList.avatarRemovedEvent(sessionUUID);
2015-10-26 17:46:08 -04:00
Seth Alves
d86d69aeba keep track of children. use local position and orientation on the wire. 2015-10-22 15:36:03 -07:00
Ryan Huffman
7682ab00e3 Add ReceivedMessage and receive progress 2015-10-15 14:09:53 -07:00
Brad Hefta-Gaub
7a85e5b7a7 rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
Stephen Birarda
0db88ba572 fix a typo in comment 2015-10-06 15:06:28 -07:00
Stephen Birarda
4c695b179a remove out of order assert in avatar-mixer 2015-10-06 15:04:48 -07:00