Commit graph

131 commits

Author SHA1 Message Date
Dante Ruiz
a31812821a oculus lost tracking, delay hand to side 2017-04-04 22:10:47 +01:00
Ryan Huffman
56c5f06365 Fix Oculus Touch + Remote not being detected after initial launch 2017-03-23 16:29:08 -07:00
Bradley Austin Davis
ce9d637b3f Expose ASW activation status, provide normalized present rate information 2017-03-03 10:46:05 -08:00
Stephen Birarda
1993e358d6 Merge pull request #9318 from birarda/ovr-platform-entitlement
handle OVR Platform entitlement checks
2017-01-16 11:16:31 -08:00
Brad Davis
15b9e750f9 Adding tracking of Oculus renders, submits, and frames that are over budget 2017-01-06 10:51:26 -08:00
Stephen Birarda
8f279ce1f7 only pop to check entitlements if oculus store build 2017-01-05 14:21:35 -08:00
Stephen Birarda
46086cdcce set the OCULUS_STORE property with oculus store arg 2017-01-05 14:02:35 -08:00
Stephen Birarda
2ec9b81aa6 fix passing of OCULUS_APP_ID to platform SDK initialization 2017-01-05 11:38:57 -08:00
Stephen Birarda
f592d8d894 force entitlement check for all builds with OCULUS_APP_ID 2017-01-05 11:38:47 -08:00
Stephen Birarda
b87a1b2b2b only fire the entitlement check if OCULUS_APP_ID is set 2017-01-05 11:38:32 -08:00
Stephen Birarda
ea3e5f702a add popping of messages for entitlement check 2017-01-05 11:20:45 -08:00
Stephen Birarda
4278d7b20d download and link oculus platform for oculus plugin 2017-01-05 11:20:44 -08:00
Brad Davis
9bf4804d3d Use a higher thread priority for Oculus present 2017-01-05 11:04:50 -08:00
Atlante45
e5901fa875 Make getHardwareStats thread safe 2016-12-29 11:13:55 -08:00
Atlante45
f46b8f3e6d Track compositor dropped frames as well. 2016-12-29 10:17:40 -08:00
Atlante45
f79c6e08f5 Track dropped frames as reported by the Oculus SDK 2016-12-28 14:18:23 -08:00
Brad Davis
e58623bcc0 Working on test/trace script interface 2016-12-22 11:46:40 -08:00
Brad Davis
30a9961362 tracing polish 2016-12-16 14:02:27 -08:00
Ryan Huffman
2e25f18e76 Adjust positioning of avatar hands to match touch controller position 2016-12-16 11:03:20 -08:00
Ryan Huffman
7bb2755913 Add chrome tracing support 2016-12-16 01:14:01 -08:00
Atlante45
07802eb284 Fix Oculus Touch flags check 2016-12-13 17:08:00 -08:00
Atlante45
7b0b777051 Honor reorient and quit request from OVR 2016-12-07 17:29:54 -08:00
Seth Alves
7a160ce5e8 try, try again 2016-11-13 13:39:31 -08:00
Seth Alves
645134e4b0 try, try again 2016-11-13 13:26:15 -08:00
Seth Alves
f8fb5b9709 avoid some more static/global QStrings in plugins 2016-11-13 11:29:19 -08:00
Brad Davis
162f24decd Add stutter tracking for Oculus 2016-11-11 10:12:41 -08:00
Ryan Huffman
ba7eac5281 Override getSubdeviceNames in OculusControllerManager 2016-11-01 13:53:10 -07:00
Brad Hefta-Gaub
6d94df346f add async reprojection stat to oculus too 2016-10-27 14:00:30 -07:00
Zach Pomerantz
876f70709e change oculus init errors to critical 2016-10-17 11:57:32 -07:00
Zach Pomerantz
2191903803 avoid uninitialized oculus gl calls 2016-10-17 11:08:38 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Anthony J. Thibault
7ab76984ad Fix crash when switching to desktop mode from oculus HMD mode
Removed internalPresent in oculus uncustomizeContext.  It had no ill effects.
2016-10-10 16:54:08 -07:00
Brad Hefta-Gaub
735a6ca994 Merge pull request #8755 from hyperlogic/bug-fix/openvr-fixes
openvr deadlock and crash on exit fixes
2016-10-10 08:01:07 -07:00
Anthony J. Thibault
ec801cb9d8 Addressed feedback from code review. 2016-10-07 17:46:46 -07:00
Ryan Huffman
d589812c52 Update hand controller detection 2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc Update tutorial to work with HMD + Hand Controllers only 2016-10-07 10:30:18 -07:00
Brad Hefta-Gaub
8f96715521 only activate a touch device if one is connected 2016-09-23 14:30:34 -07:00
Brad Davis
91bfa7677c Updating stats display for threaded rendering 2016-09-02 14:41:49 -07:00
Brad Davis
6d7edd38cc Rename clearViewTransform 2016-08-12 22:28:59 -07:00
Brad Davis
82081d7d57 Address vsync weirdness 2016-08-12 22:28:58 -07:00
Brad Davis
e352883a88 Fix Gamma in Oculus display plugin 2016-08-12 22:28:56 -07:00
Brad Davis
39a47b7559 Fix Oculus compositing and gamma 2016-08-12 22:28:54 -07:00
Brad Davis
901e2da828 Hand lasers 2016-08-12 22:28:29 -07:00
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
d0912c6063 Threaded Oculus support 2016-08-12 22:18:38 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
Seth Alves
8f76c43bc1 if call to ovr_GetSessionStatus fails, also don't take input from controllers 2016-08-02 19:49:58 -07:00
Seth Alves
8c43c12249 clear pose before short-circuiting update 2016-08-02 16:49:24 -07:00
Seth Alves
03a47af628 if the HMD isn't on someone's head, don't take input from the controllers 2016-08-02 15:38:04 -07:00
howard-stearns
67f76db7e4 Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui 2016-06-22 15:58:53 -07:00