Commit graph

3264 commits

Author SHA1 Message Date
humbletim
6ea4b660b7 CR feedback; remove ok bool pointer and all metadata; cleanup 2018-02-23 07:47:39 -05:00
humbletim
010c714abc restore original Entities.getMeshes 2018-02-22 08:51:54 -05:00
humbletim
4d43e54346 use shared buffer_helpers::clone 2018-02-22 08:41:15 -05:00
humbletim
e4a2a589a5 CR fedback and cleanup 2018-02-22 07:56:09 -05:00
humbletim
72fca7e57e Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge 2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f CR fedback and cleanup 2018-02-22 05:15:01 -05:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
Sam Gateau
fd49c0d100
Merge pull request #12401 from SamGondelman/decals
Material Entities
2018-02-19 10:58:02 -08:00
SamGondelman
b189433855 merge 2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74 CR 2018-02-15 15:48:41 -08:00
samcake
b21b98c810 Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work 2018-02-15 11:24:20 -08:00
samcake
246ac25d0a Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight 2018-02-14 17:36:46 -08:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals 2018-02-14 17:33:01 -08:00
SamGondelman
324eefc914 remove fresnel, add unlit, fix overlays, cleanup 2018-02-14 17:02:07 -08:00
samcake
6357f36a97 Fixing names 2018-02-14 10:39:14 -08:00
samcake
1d3ae1b187 Work in progress to get the render items beeing tagged correctly for groupCulled 2018-02-13 17:50:01 -08:00
SamGondelman
4500ed17e7 merge from master 2018-02-13 13:58:39 -08:00
SamGondelman
38290064c1 replace materials by name, hide material mode for now 2018-02-13 13:24:08 -08:00
Andrew Meadows
20c2a4470e merge 'findByID' into 'workload-001' 2018-02-13 11:47:02 -08:00
Sam Gateau
040710807d
Merge pull request #12346 from Zvork/scripts
Fix transition (ex-fade) debugging scripts
2018-02-13 09:08:35 -08:00
Andrew Meadows
8231a56b22 pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00
John Conklin II
51bf3c1466
Merge pull request #12323 from Zvork/shadow
Shadow performance / acnee improvements
2018-02-12 14:41:13 -08:00
John Conklin II
d084e58f48
Merge pull request #12328 from Atlante45/fix/misc-bugs
Misc bug fixes
2018-02-12 14:31:38 -08:00
SamGondelman
9e8aa1898c warnings, load material from URL, shapeID -> parentMaterialID 2018-02-12 12:50:09 -08:00
SamGondelman
5337377ef5 Merge remote-tracking branch 'upstream/master' into decals 2018-02-09 14:40:20 -08:00
SamGondelman
84cd0e1529 wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
samcake
e64c029424 fixing the scattering bad ambient lighting 2018-02-09 11:32:29 -08:00
humbletim
a08770c816 cleanup 2018-02-09 02:29:20 -05:00
Bradley Austin Davis
ae092f6c0b Merge remote-tracking branch 'upstream/master' into fix/shader_length 2018-02-07 09:48:23 -08:00
NissimHadar
d01f9cd1fb Fixing git crap. 2018-02-06 23:51:08 -08:00
Olivier Prat
733d36df47 Fixed save / load of fade effect configurations 2018-02-06 17:57:04 +01:00
Olivier Prat
179aca2bf9 Shadow task now uses LOD culling from main view task 2018-02-06 11:47:39 +01:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
Olivier Prat
445ffbd82f Added tag bits to shadow octree query 2018-02-05 16:35:55 +01:00
Olivier Prat
2940a67b3e Merged with master 2018-02-03 16:55:25 +01:00
SamGondelman
4d4294dd6a Merge remote-tracking branch 'upstream/master' into decals 2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8 wip finish adding material entity 2018-02-02 16:49:33 -08:00
John Conklin II
c8bb26ae74
Merge pull request #12294 from samcake/pastel
Improve startup time by optimizing shader bookkeeping
2018-02-02 16:37:44 -08:00
John Conklin II
9f4820df3b
Merge pull request #12255 from Zvork/trnormalmap
Normal map support on translucent objects
2018-02-02 14:19:50 -08:00
Atlante45
8ebb3e52d8 Misc bug fixes 2018-02-02 13:10:49 -08:00
Olivier Prat
03daba9bac Removed duplicate shader include 2018-02-02 18:18:24 +01:00
Olivier Prat
8a011036ef Removed warnings on mac and ubuntu 2018-02-02 18:07:35 +01:00
Seth Alves
861497e907 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-02-02 08:56:18 -08:00
Seth Alves
14d5029f4d only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
Olivier Prat
e9747e9d85 Small optimisations in shadow shader 2018-02-02 15:06:22 +01:00
Olivier Prat
ac92b3c130 Merge branch 'master' of http://github.com/highfidelity/hifi into scribe 2018-02-02 14:01:59 +01:00
Olivier Prat
234cb1e3e6 Added anti frustum test to remove lower cascade objects from higher shadow cascades 2018-02-02 12:15:43 +01:00
Olivier Prat
1f4671ba17 Cleaned up orthographic shadow culling functor 2018-02-02 11:09:28 +01:00
Olivier Prat
3804917cf4 Orthographic octree selection seems to be working 2018-02-02 09:40:57 +01:00