Commit graph

2938 commits

Author SHA1 Message Date
Olivier Prat
6cd4da877e Fixed dithered PCF filter in shadow 2017-11-10 11:11:04 +01:00
Olivier Prat
cf5a7531df Fixed dithered PCF filter in shadow 2017-11-10 11:10:31 +01:00
Olivier Prat
8b6a2eeb24 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-10 10:19:32 +01:00
samcake
af1180255e fixes from code review 2017-11-08 11:45:40 -08:00
samcake
75ce61c3a6 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-11-08 11:30:53 -08:00
Sam Gateau
3ef9ce0af6
Merge pull request #11732 from NissimHadar/hazeMaskFix
Haze mask fix
2017-11-07 17:37:24 -08:00
samcake
0718763ed1 Adjust syntax 2017-11-07 17:31:15 -08:00
samcake
6481e0f713 Address cauterized cluster matrices issue 2017-11-07 12:52:23 -08:00
samcake
053052a95d removing warnings 2017-11-03 13:28:20 -07:00
Olivier Prat
79c2da3dcb Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection 2017-11-03 16:52:29 +01:00
Olivier Prat
fbcb2924e8 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-03 15:08:15 +01:00
Sam Gateau
390f5b53ca cleaning more code 2017-11-02 23:55:44 -07:00
Sam Gateau
c11f46a8d3 cleaning more code 2017-11-02 23:35:18 -07:00
Sam Gateau
421aacd8eb Yes 2017-11-02 22:45:19 -07:00
Sam Gateau
70134d67eb Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-11-02 19:49:22 -07:00
Sam Gateau
f097d66721 YEp it s working 2017-11-02 19:49:01 -07:00
samcake
d33c75865e Removing unecessary test 2017-11-02 18:11:13 -07:00
samcake
83bfa1c5f2 Progressing on the cluster updates 2017-11-02 17:57:46 -07:00
Nissim Hadar
d8191e3bd2 Fixed Mask test. 2017-11-02 12:45:18 -07:00
Andrew Meadows
db9c3cc103 make Model::scaleToFit() public not protected 2017-11-02 12:31:36 -07:00
Sam Gateau
56510abd1e Trying to set the ClusterBuffer in the render loop instead of the game loop 2017-11-02 03:45:27 -07:00
Nissim Hadar
2e6c849b63 Added comment. 2017-11-01 20:31:44 -07:00
Nissim Hadar
67552d2b7d Change stencil mask used with Haze. 2017-11-01 17:39:37 -07:00
Nissim Hadar
03d2ca19b9 Moving consts into mode::Haze namespace. 2017-10-31 13:46:58 -07:00
Nissim Hadar
f3147fc24f Merge branch 'master' into hazeZone 2017-10-30 21:41:23 -07:00
Nissim Hadar
3ddf970be3 Removed haze init variables from the model namespace. 2017-10-30 21:40:14 -07:00
Nissim Hadar
636f7858a3 Removed _degs and _m suffixes. 2017-10-30 19:45:08 -07:00
Nissim Hadar
b00db6a68f Correction. 2017-10-30 19:20:49 -07:00
Nissim Hadar
1357877618 Replaced separate RGB components of colours with vec3's. 2017-10-30 12:41:09 -07:00
Nissim Hadar
5fc68cae0d Converted Haze initialization values to static. 2017-10-30 11:51:19 -07:00
Nissim Hadar
420b0f321c Merge branch 'master' into hazeZone 2017-10-27 09:14:53 -07:00
Nissim Hadar
66c31caf4b Refactoring of the haze 2017-10-27 09:08:58 -07:00
Olivier Prat
dc8c75f403 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-10-27 15:56:40 +02:00
Andrew Meadows
2710dca37c fix rendering of Circles and Quads 2017-10-26 22:58:50 -07:00
Sam Gateau
6051a3913f Merge pull request #11684 from NissimHadar/bugFix8610
Bug fix 8610
2017-10-26 10:55:29 -07:00
Olivier Prat
0044759196 Disabled broken PCF and reset back to previous bias 2017-10-26 18:29:29 +02:00
Olivier Prat
44393f12d9 Adjusted bias 2017-10-26 17:41:54 +02:00
Olivier Prat
186b531be6 Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-10-26 15:12:09 +02:00
Olivier Prat
9eed69d7ef Trying to pin point a zone bug 2017-10-26 15:11:42 +02:00
Olivier Prat
6cf689a385 First draft version of tighter shadow frustum 2017-10-26 12:42:36 +02:00
Nissim Hadar
2ec62ecc9b Reduced haze background blend range to 27,000 metres. 2017-10-25 15:12:01 -07:00
Nissim Hadar
bfab466827 Bug 8610. 2017-10-25 14:13:53 -07:00
Nissim Hadar
8d11ace1a6 Bug 8610. 2017-10-25 13:46:59 -07:00
Andrew Meadows
2d0b94817c Merge pull request #11336 from 1P-Cusack/21389_PR2
WL21389 PR2: Representation of collision shapes need updating (details below).
2017-10-25 10:41:21 -07:00
Olivier Prat
ae8a9e68c8 Added debug tool to view shadow & view frustums 2017-10-25 11:58:16 +02:00
Brad Hefta-Gaub
ef78711b7b Merge pull request #11663 from AndrewMeadows/shape-sharing
fix incorrect collision shape sharing for some ModelEntityItem configurations
2017-10-24 21:04:57 -07:00
Brad Hefta-Gaub
2a865f3a45 Merge pull request #11666 from SamGondelman/mirrorMode
Fix backwards HUD in mirror mode
2017-10-24 21:03:29 -07:00
SamGondelman
046e5ca716 fix backwards HUD in mirror mode 2017-10-24 13:24:09 -07:00
Andrew Meadows
27f4d182d9 fix scale of rendered collision geometry 2017-10-24 13:23:46 -07:00
Nissim Hadar
f81675e3b4 Changed blend range from 32,000 m to 30,000m 2017-10-24 13:17:09 -07:00