Commit graph

72 commits

Author SHA1 Message Date
HifiExperiments
a7861855a7 properties update over wire 2020-07-16 14:34:02 -07:00
HifiExperiments
eb26d9b4e3 working on parenting fixes 2020-04-06 13:41:01 -07:00
HifiExperiments
1b84244210 merge with master 2019-08-05 09:35:56 -07:00
HifiExperiments
62bb4e1d46 simplify render update check, threadsafety 2019-07-31 21:02:21 -07:00
HifiExperiments
7b29f0f718 reduce locking necessary for render updates 2019-07-31 11:21:29 -07:00
HifiExperiments
078ca7edea supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
SamGondelman
fa416adaf6 adding unlit property to text, fixing transparency, normals, other cleanup 2019-07-02 10:28:36 -07:00
SamGondelman
4fdf556d5d fix billboard mode in secondary camera 2019-02-21 10:29:21 -08:00
SamGondelman
0955512a80 add billboard mode to web entities and fix picking/culling 2019-01-31 15:45:10 -08:00
SamGondelman
611998f799 add pulse group properties to shapes, particles, text, web, image, and grid 2019-01-16 13:34:10 -08:00
SamGondelman
250baa9c72 add missing properties to text entities 2018-12-11 15:42:24 -08:00
SamGondelman
3ce6f7f3d6 real image entities 2018-12-03 11:50:59 -08:00
Sam Gondelman
5b6e7b2566
Merge branch 'master' into scriptvec3 2018-10-02 08:58:04 -07:00
Thijs Wenker
06491ef12f API function for retrieving multiple entity properties with better performance 2018-09-20 19:34:00 +02:00
SamGondelman
283c0c0311 s i m p l i f y 2018-08-23 11:47:56 -07:00
SamGondelman
2ca217eb4a merge with master 2018-07-30 17:43:15 -07:00
SamGondelman
645f905239 cleanup, model performance improvements 2018-07-24 13:25:49 -07:00
SamGondelman
845ddda695 parabola-overlay and -avatar intersection, handle case where acceleration == 0 2018-07-17 12:41:03 -07:00
SamGondelman
f9cdfbad7c cleanup 2018-07-12 17:59:57 -07:00
SamGondelman
16ad9cb5d3 xcolor/rgbcolor conversion 2018-07-11 18:06:06 -07:00
SamGondelman
fcc523fbef parabola sphere intersection 2018-07-09 15:15:36 -07:00
SamGondelman
bbe9a0005d parabola vs. web and text 2018-07-05 17:02:55 -07:00
SamGondelman
7130b5aa7f fixing findRayIntersection bugs 2018-07-05 10:27:12 -07:00
SamGondelman
90091d11e4 parabola picks, started implementing math 2018-07-03 09:47:31 -07:00
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
Clement
2e8a6e1961 Remove more dead octree code 2018-04-17 18:21:51 -07:00
Andrew Meadows
2750f3ee71 remove unused cruft and avoid useless work 2018-03-09 08:35:18 -08:00
humbletim
9fb20bee80 remove extra space 2018-01-23 15:13:53 -05:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
Seth Alves
b590cd5b89 avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Anthony J. Thibault
0a943fbe7b Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.

The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
SamGondelman
fc6e5df2cb fix text/web registration point usage 2017-10-03 15:02:21 -07:00
Stephen Birarda
602d65a71a Merge pull request #10001 from birarda/cleanup-ebp
cleanup EncodeBitstreamParams to use nodeData when possible
2017-04-10 15:54:30 -07:00
Brad Davis
172fab6789 Thread safety for property getter/setters on entities 2017-04-04 10:50:53 -07:00
Stephen Birarda
53e6a77fcc cleanup EncodeBitstreamParams to use nodeData when possible 2017-03-24 13:41:36 -07:00
Stephen Birarda
b08bfe93f4 change lastViewFrustumSent to lastQuerySent 2017-01-18 14:58:36 -08:00
Seth Alves
6fe35ac0da use smart pointers to avoid leaking EntityTreeElementExtraEncodeData 2016-12-12 16:04:41 -08:00
Seth Alves
96e9580473 change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
Seth Alves
cf39cac7fc attempt to make SpatiallyNestable data access thread-safe 2015-11-29 12:50:33 -08:00
Seth Alves
61269c3ce8 fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
Atlante45
bcd148cb87 Construct entity properties at definition 2015-10-09 12:23:19 -07:00
Brad Hefta-Gaub
57cc7adbfe standardize somethingChanged - CR feedback 2015-10-07 12:27:12 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Brad Hefta-Gaub
4e2cb00ec3 first cut at only returning type specific properties in getEntityProperties 2015-09-17 17:33:53 -07:00
Brad Hefta-Gaub
e1cb041576 first cut at adding desiredProperties to getProperties 2015-09-16 15:00:42 -07:00
Seth Alves
31fcd55d47 octree uses shared pointers 2015-09-08 11:59:48 -07:00
Andrew Meadows
0a5ada3c09 remove legacy shapes 2015-07-29 09:02:24 -07:00