HifiExperiments
2a27fc4de2
billboarding for model entities
2021-01-13 22:31:21 -08:00
Kasen IO
21fd10d154
Revert commit 359248829c
using -m 1 to temporarily fix issue 383.
2020-06-03 16:08:18 -04:00
HifiExperiments
8017e30ab9
Merge branch 'master' into blendshapes
2020-05-07 13:27:22 -07:00
HifiExperiments
ef8f085b47
support blendshapes on model entities
2020-01-05 02:37:44 -08:00
sabrina-shanman
7b14c00540
Merge branch 'master' into instancing
2019-11-05 10:22:24 -08:00
sabrina-shanman
4e0db5d641
Fix build warnings
2019-10-24 15:49:03 -07:00
Sam Gateau
a95a4b5aa2
Address warnings and comments from review
2019-10-18 11:43:25 -07:00
Sam Gateau
695b9cdba6
Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform
2019-10-18 03:31:06 -07:00
Sam Gateau
9159258b50
clean ups
2019-10-16 17:42:36 -07:00
Sam Gateau
eecaeb1155
FOund the issue why the skinning was incorrect, removed unecessary data structures in the newly added objects and renamed Deformer to SkinCluster and DYnamicTransform to SkinDeformer
2019-10-16 04:02:05 -07:00
Sam Gateau
f049ab7887
Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model
2019-10-15 18:12:09 -07:00
Sam Gateau
05ac9aefa8
the clusterMatrices should be working, but n skin index and weights are assigned yet
2019-10-14 02:21:01 -07:00
Sam Gateau
8a1f3648f9
fooling around to get the cluster working
2019-10-11 18:06:44 -07:00
Sam Gateau
a995f2c09f
in the middle of something
2019-10-10 17:09:54 -07:00
Sam Gateau
1f3993c308
getting the transform right for the rigid bodies
2019-10-08 18:13:24 -07:00
Sam Gateau
521ce3936b
I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...
2019-10-07 15:19:23 -07:00
SamGondelman
6d3e23a7fe
merge with master
2019-05-16 20:03:10 -07:00
SamGondelman
de90c5088c
(✿◠‿◠)
2019-05-16 19:33:07 -07:00
Anthony J. Thibault
3ae33353d9
Fixed unused variables warnings
2019-05-16 16:38:47 -07:00
Anthony J. Thibault
98fe059d97
Fix blender::run crash
...
Pass a shared_ptr of the HFMModel to the Blender. This will prevent the HFMModel
from being destroyed on the main thread if an Avatar changes their skeletonModelURL.
Also the _blendshapeOffset hash in Model has been eliminated, it was not necessary and
was also a source of data races.
The body of Blender::run has been updated slightly to reduce the number of allocation necessary for temporary QVectors.
2019-05-16 13:12:16 -07:00
SamGondelman
5a184bd584
fix model bounds
2019-04-30 13:38:11 -07:00
SamGondelman
c1c45d8a01
revert some now unnecessary changes that were impacting performance
...
(cherry picked from commit b6984de16c2fd17f04ea72de7b339c31db6467ab)
2019-03-22 11:55:04 -07:00
SamGondelman
2b32b77bed
handle case when clusterMatrices.size() == 0
2019-03-11 17:32:40 -07:00
SamGondelman
b24b7fed3d
the root node isn't the first onegit add ../.git add ../.
2019-03-11 15:34:41 -07:00
SamGondelman
6d6cd42adb
fix bound scaling
2019-02-22 12:00:00 -08:00
Anthony Thibault
39b4eaac34
Revert "AnimPose operator* optimizations"
...
This reverts commit 569bef50fd
.
2019-02-14 16:13:00 -08:00
Anthony Thibault
569bef50fd
AnimPose operator* optimizations
2019-02-05 14:48:05 -08:00
SamGondelman
1b5c1d0677
working on primitiveMode and groupCulled
2019-01-08 10:02:03 -08:00
Angus Antley
77fa4e7d13
took out the unnecessary hfm.jointindex code
2018-12-16 17:29:16 -08:00
amantley
c8cd65c3bd
added getter for the orginal cluster bind matrix values in AnimSkeleton
2018-11-15 09:58:10 -08:00
amantley
80ebde1036
started cleanup of pr
2018-11-14 17:27:45 -08:00
amantley
8256c652fc
added the hook to put the copy of the mutated bind poses into tthe skeleton
2018-11-14 17:02:25 -08:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
SamGondelman
327c2f4e3d
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
Sam Gateau
c593f00839
Merge branch 'master' of https://github.com/highfidelity/hifi into black-bis
2018-10-01 19:10:18 -07:00
Seth Alves
90d9af35b5
minimize diff
2018-09-30 16:05:08 -07:00
Seth Alves
e30497595c
static_cast can be used here rather than dynamic
2018-09-30 15:49:42 -07:00
Seth Alves
749b02cfb8
get asan to not complain about invalid downcast of CauterizedMeshPartPayload UpdateFunctor
2018-09-30 15:12:49 -07:00
sam gateau
cc0019479a
fixing review comments
2018-09-25 14:07:07 -07:00
sam gateau
ec6117e9bb
bringing the blendshape in skin shader only work in master
2018-09-18 17:40:29 -07:00
SamGondelman
1a36693161
I hate blendshapes
2018-09-11 16:58:38 -07:00
SamGondelman
cde2dc2eaa
please work
2018-09-05 17:04:05 -07:00
SamGondelman
028092f803
fix blendshapes one last time
2018-08-31 13:33:45 -07:00
SamGondelman
248c2621a4
fix blendshapes crash
2018-08-29 17:57:54 -07:00
SamGondelman
70f4d0c634
Merge remote-tracking branch 'upstream/master' into perf
2018-08-24 14:04:37 -07:00
SamGondelman
9ab1fc0500
Merge remote-tracking branch 'upstream/master' into perf
2018-08-20 17:04:42 -07:00
SamGondelman
05ff99a1d2
working on blendshapes
2018-08-20 11:40:25 -07:00
sabrina-shanman
79fd3cb181
Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
2018-06-14 15:49:40 -07:00
sabrina-shanman
440c77905a
Remove functionality for rendering collision meshes directly in the Model class
2018-06-11 11:03:57 -07:00