Commit graph

190 commits

Author SHA1 Message Date
Anthony J. Thibault
cd4d9255bd Added defaultPoseFlags to avatar protocol
Change rotationSet to rotationIsDefaultPose for JointData
Also for translation.  Fixed all code to flip boolean value.
Created EntityJointData so that the ModelEntity stuff doesn't need to change.
2018-01-19 15:34:27 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
Soft Entities
2018-01-17 08:02:37 -08:00
SamGondelman
f1253e3c6c fix crash on last frame = first frame, make last frame inclusive 2018-01-15 15:01:17 -08:00
Dante Ruiz
be9bf31843 Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-02 08:04:26 -08:00
druiz17
0ebbb76b49 fixed property over written issue and start relaying joints 2017-12-29 16:12:40 -08:00
Dante Ruiz
30bbe6e41b added relayParentJoints property 2017-12-28 15:43:59 -08:00
Seth Alves
897b96d092 Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3 2017-12-22 07:36:26 -08:00
Andrew Meadows
bad2c1df76 proper modulus of animation frame 2017-12-19 10:40:17 -08:00
amantley
5bc113c818 deleted some debug print statements in ModelEntityItemcpp and deleted else statement that was superfluous 2017-12-13 19:07:23 -08:00
amantley
079d9639e4 Got rid of the while loop in updateFrameCount in ModelEntityItem_cpp 2017-12-12 09:12:11 -08:00
amantley
29538851b6 Made the changes from the latest code review, except getting rid of the
while loop.
2017-12-12 09:06:43 -08:00
Seth Alves
b590cd5b89 avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
amantley
233d693d76 removed debug print statements and fixed negative FPS handling 2017-11-29 10:51:04 -08:00
amantley
778d98f56b made some changes to fix coding standard problems in the code, also added the update for the EntityItem base class to the update function 2017-11-28 18:42:03 -08:00
amantley
101e67498a cleaned up the code to remove _currentFrame updating in RenderModelEntityItem also removed the unnessary currently playing frame property 2017-11-28 14:11:56 -08:00
amantley
d607ca0914 initialize the _lastAnimated time when the modelEntityRenderer is instantiated, this fixes the sync between interface and the server 2017-11-28 11:04:48 -08:00
amantley
522dc3dfb1 Merge remote-tracking branch 'origin/master' into character_entity_fixes
updating Character entity fixes branch with the changes in the origin
master
2017-11-22 17:55:39 -08:00
amantley
2e75016021 changes to modelEntity.cpp 2017-11-22 17:53:21 -08:00
amantley
fdf5139a74 everything now works with an atomic start time property. but now I will get rid of this and use current frame instead 2017-11-22 17:52:13 -08:00
amantley
1e5d099b06 changed the currentlyplayingframe property so that it is updated in RenderableModelEntity.cpp now. Remains to remove everything but initializing currentlyPlayingFrame in ModelEntityRender.cpp 2017-11-21 17:36:01 -08:00
amantley
befa0f8ab5 now the update frame is only happening in the assignment client code. added setCurrentlyPlayingFrame to ModelEntityItem.cpp 2017-11-20 09:11:15 -08:00
amantley
013d16cee9 this is the change to add a property for the currentframeplaying 2017-11-17 18:37:54 -08:00
amantley
20fd893b47 Starting to implement the update function to ModelEntityItem_cpp Also put access to the currently playing frame in RenderableModelEntityItem_cpp 2017-11-16 18:38:28 -08:00
amantley
881b22ab15 added update function to modelEntityItem.cpp 2017-11-16 12:41:56 -08:00
amantley
af0304fd6b preliminary changes for the property fixes 2017-11-09 10:04:12 -08:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
ZappoMan
5901d1a311 clean up VERSION_ENTITIES stuff 2017-10-24 13:48:27 -07:00
Andrew Meadows
23bb8608b1 minor optimizations in updateModelBounds() 2017-10-16 11:52:30 -07:00
Anthony J. Thibault
0a943fbe7b Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.

The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Seth Alves
9064114ce5 fix mistaken logic-flip in recent PR 2017-10-06 11:03:48 -07:00
Anthony J. Thibault
1389c2e31d Bug fix for deadlock in ModelEntityItem::setCompundShapeURL()
The fix was to prevent ModelEntityItem::hasCompoundShapeURL() from taking
a readlock on the entity, instead a finer grained lock (ThreadSafeValueCache)
is made around the _compoundShapeURL QString.
2017-10-03 12:15:23 -07:00
Howard Stearns
4403c27b52 working checkpoint. still needs verification/hashing, etc. 2017-09-26 14:14:37 -07:00
Brad Davis
65b49a958f Merge branch 'master' into 21484 2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63 Fixed Inverse logic and Cleanup 2017-09-01 00:35:56 +03:00
Menithal
663e8514de Found the culprit. Was overriding the value 2017-09-01 00:00:24 +03:00
Brad Davis
3ad32af975 Additional locking in model entities 2017-08-25 11:49:45 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Menithal
982d4a451f Updated Protocol to add allowTranslation
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
Chris Collins
889b054085 Merge pull request #10067 from humbletim/fix-Entities-setLocalJointTranslations
Fix Entities.setLocalJointTranslations
2017-04-19 09:32:28 -07:00
humbletim
d02fd06305 mark joint translations dirty 2017-03-30 07:45:18 -04:00
Stephen Birarda
53e6a77fcc cleanup EncodeBitstreamParams to use nodeData when possible 2017-03-24 13:41:36 -07:00
Stephen Birarda
b08bfe93f4 change lastViewFrustumSent to lastQuerySent 2017-01-18 14:58:36 -08:00
Seth Alves
6fe35ac0da use smart pointers to avoid leaking EntityTreeElementExtraEncodeData 2016-12-12 16:04:41 -08:00
Seth Alves
844cc03dcb fix names of model-entity joint setters 2016-11-02 10:24:01 -07:00
Andrew Meadows
3b772d2fe6 fallback to SIMPLE_COMPOUND when can't do COMPOUND 2016-08-24 22:26:56 -07:00
Andrew Meadows
8009d23f70 more STATIC_MESH and dynamic overlap prevention 2016-06-22 15:20:45 -07:00
Atlante45
38f74c1843 Remove the last of the glow level 2016-05-14 14:49:31 -07:00
Brad Hefta-Gaub
91334d6a39 Merge pull request #7664 from ZappoMan/reduceJointProperties
only export joint values if they've been explicitly set by scripts
2016-04-14 15:30:04 -07:00
Brad Hefta-Gaub
b48503a82d only export joint values if they've been explicitly set by scripts 2016-04-13 19:52:50 -07:00