overte-thingvellir/libraries/entities/src/ModelEntityItem.cpp
2017-01-18 14:58:36 -08:00

487 lines
18 KiB
C++

//
// ModelEntityItem.cpp
// libraries/entities/src
//
// Created by Brad Hefta-Gaub on 12/4/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QJsonDocument>
#include <ByteCountCoding.h>
#include <GLMHelpers.h>
#include <glm/gtx/transform.hpp>
#include "EntitiesLogging.h"
#include "EntityItemProperties.h"
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "ResourceCache.h"
#include "ModelEntityItem.h"
const QString ModelEntityItem::DEFAULT_MODEL_URL = QString("");
const QString ModelEntityItem::DEFAULT_COMPOUND_SHAPE_URL = QString("");
EntityItemPointer ModelEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity { new ModelEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID) : EntityItem(entityItemID)
{
_animationProperties.associateWithAnimationLoop(&_animationLoop);
_animationLoop.setResetOnRunning(false);
_type = EntityTypes::Model;
_jointMappingCompleted = false;
_lastKnownCurrentFrame = -1;
_color[0] = _color[1] = _color[2] = 0;
}
const QString ModelEntityItem::getTextures() const {
QReadLocker locker(&_texturesLock);
auto textures = _textures;
return textures;
}
void ModelEntityItem::setTextures(const QString& textures) {
QWriteLocker locker(&_texturesLock);
_textures = textures;
}
EntityItemProperties ModelEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelURL, getModelURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(compoundShapeURL, getCompoundShapeURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointRotationsSet, getJointRotationsSet);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointRotations, getJointRotations);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointTranslationsSet, getJointTranslationsSet);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointTranslations, getJointTranslations);
_animationProperties.getProperties(properties);
return properties;
}
bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setModelURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotationsSet, setJointRotationsSet);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotations, setJointRotations);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslationsSet, setJointTranslationsSet);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslations, setJointTranslations);
bool somethingChangedInAnimations = _animationProperties.setProperties(properties);
if (somethingChangedInAnimations) {
_dirtyFlags |= Simulation::DIRTY_UPDATEABLE;
}
somethingChanged = somethingChanged || somethingChangedInAnimations;
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "ModelEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties._lastEdited);
}
return somethingChanged;
}
int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
bool animationPropertiesChanged = false;
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
READ_ENTITY_PROPERTY(PROP_MODEL_URL, QString, setModelURL);
if (args.bitstreamVersion < VERSION_ENTITIES_HAS_COLLISION_MODEL) {
setCompoundShapeURL("");
} else {
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
}
// Because we're using AnimationLoop which will reset the frame index if you change it's running state
// we want to read these values in the order they appear in the buffer, but call our setters in an
// order that allows AnimationLoop to preserve the correct frame rate.
if (args.bitstreamVersion < VERSION_ENTITIES_ANIMATION_PROPERTIES_GROUP) {
READ_ENTITY_PROPERTY(PROP_ANIMATION_URL, QString, setAnimationURL);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float, setAnimationFPS);
READ_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float, setAnimationCurrentFrame);
READ_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool, setAnimationIsPlaying);
}
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
if (args.bitstreamVersion < VERSION_ENTITIES_ANIMATION_PROPERTIES_GROUP) {
READ_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, QString, setAnimationSettings);
} else {
// Note: since we've associated our _animationProperties with our _animationLoop, the readEntitySubclassDataFromBuffer()
// will automatically read into the animation loop
int bytesFromAnimation = _animationProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, animationPropertiesChanged);
bytesRead += bytesFromAnimation;
dataAt += bytesFromAnimation;
}
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
if (animationPropertiesChanged) {
_dirtyFlags |= Simulation::DIRTY_UPDATEABLE;
somethingChanged = true;
}
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS_SET, QVector<bool>, setJointRotationsSet);
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, QVector<glm::quat>, setJointRotations);
READ_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, QVector<bool>, setJointTranslationsSet);
READ_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS, QVector<glm::vec3>, setJointTranslations);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastQuerySent time
EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_MODEL_URL;
requestedProperties += PROP_COMPOUND_SHAPE_URL;
requestedProperties += PROP_TEXTURES;
requestedProperties += PROP_SHAPE_TYPE;
requestedProperties += _animationProperties.getEntityProperties(params);
requestedProperties += PROP_JOINT_ROTATIONS_SET;
requestedProperties += PROP_JOINT_ROTATIONS;
requestedProperties += PROP_JOINT_TRANSLATIONS_SET;
requestedProperties += PROP_JOINT_TRANSLATIONS;
return requestedProperties;
}
void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount, OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, getModelURL());
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, getCompoundShapeURL());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
_animationProperties.appendSubclassData(packetData, params, entityTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)getShapeType());
APPEND_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS_SET, getJointRotationsSet());
APPEND_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, getJointRotations());
APPEND_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, getJointTranslationsSet());
APPEND_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS, getJointTranslations());
}
void ModelEntityItem::mapJoints(const QStringList& modelJointNames) {
// if we don't have animation, or we're already joint mapped then bail early
if (!hasAnimation() || jointsMapped()) {
return;
}
if (!_animation || _animation->getURL().toString() != getAnimationURL()) {
_animation = DependencyManager::get<AnimationCache>()->getAnimation(getAnimationURL());
}
if (_animation && _animation->isLoaded()) {
QStringList animationJointNames = _animation->getJointNames();
if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
_jointMapping.resize(modelJointNames.size());
for (int i = 0; i < modelJointNames.size(); i++) {
_jointMapping[i] = animationJointNames.indexOf(modelJointNames[i]);
}
_jointMappingCompleted = true;
_jointMappingURL = _animationProperties.getURL();
}
}
}
bool ModelEntityItem::isAnimatingSomething() const {
return getAnimationIsPlaying() &&
getAnimationFPS() != 0.0f &&
!getAnimationURL().isEmpty();
}
bool ModelEntityItem::needsToCallUpdate() const {
return isAnimatingSomething() || EntityItem::needsToCallUpdate();
}
void ModelEntityItem::update(const quint64& now) {
// only advance the frame index if we're playing
if (getAnimationIsPlaying()) {
_animationLoop.simulateAtTime(now);
}
EntityItem::update(now); // let our base class handle it's updates...
}
void ModelEntityItem::debugDump() const {
qCDebug(entities) << "ModelEntityItem id:" << getEntityItemID();
qCDebug(entities) << " edited ago:" << getEditedAgo();
qCDebug(entities) << " position:" << getPosition();
qCDebug(entities) << " dimensions:" << getDimensions();
qCDebug(entities) << " model URL:" << getModelURL();
qCDebug(entities) << " compound shape URL:" << getCompoundShapeURL();
}
void ModelEntityItem::setShapeType(ShapeType type) {
if (type != _shapeType) {
if (type == SHAPE_TYPE_STATIC_MESH && _dynamic) {
// dynamic and STATIC_MESH are incompatible
// since the shape is being set here we clear the dynamic bit
_dynamic = false;
_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
}
_shapeType = type;
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
}
}
ShapeType ModelEntityItem::getShapeType() const {
return computeTrueShapeType();
}
ShapeType ModelEntityItem::computeTrueShapeType() const {
ShapeType type = _shapeType;
if (type == SHAPE_TYPE_STATIC_MESH && _dynamic) {
// dynamic is incompatible with STATIC_MESH
// shouldn't fall in here but just in case --> fall back to COMPOUND
type = SHAPE_TYPE_COMPOUND;
}
if (type == SHAPE_TYPE_COMPOUND && !hasCompoundShapeURL()) {
// no compoundURL set --> fall back to SIMPLE_COMPOUND
type = SHAPE_TYPE_SIMPLE_COMPOUND;
}
return type;
}
void ModelEntityItem::setModelURL(const QString& url) {
if (_modelURL != url) {
_modelURL = url;
_parsedModelURL = QUrl(url);
if (_shapeType == SHAPE_TYPE_STATIC_MESH) {
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
}
}
}
void ModelEntityItem::setCompoundShapeURL(const QString& url) {
if (_compoundShapeURL != url) {
ShapeType oldType = computeTrueShapeType();
_compoundShapeURL = url;
if (oldType != computeTrueShapeType()) {
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
}
}
}
void ModelEntityItem::setAnimationURL(const QString& url) {
_dirtyFlags |= Simulation::DIRTY_UPDATEABLE;
_animationProperties.setURL(url);
}
void ModelEntityItem::setAnimationSettings(const QString& value) {
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, currentFrame, or running, those values will be parsed out and
// will over ride the regular animation settings
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
if (settingsMap.contains("fps")) {
float fps = settingsMap["fps"].toFloat();
setAnimationFPS(fps);
}
// old settings used frameIndex
if (settingsMap.contains("frameIndex")) {
float currentFrame = settingsMap["frameIndex"].toFloat();
#ifdef WANT_DEBUG
if (isAnimatingSomething()) {
qCDebug(entities) << "ModelEntityItem::setAnimationSettings() calling setAnimationFrameIndex()...";
qCDebug(entities) << " model URL:" << getModelURL();
qCDebug(entities) << " animation URL:" << getAnimationURL();
qCDebug(entities) << " settings:" << value;
qCDebug(entities) << " settingsMap[frameIndex]:" << settingsMap["frameIndex"];
qCDebug(entities" currentFrame: %20.5f", currentFrame);
}
#endif
setAnimationCurrentFrame(currentFrame);
}
if (settingsMap.contains("running")) {
bool running = settingsMap["running"].toBool();
if (running != getAnimationIsPlaying()) {
setAnimationIsPlaying(running);
}
}
if (settingsMap.contains("firstFrame")) {
float firstFrame = settingsMap["firstFrame"].toFloat();
setAnimationFirstFrame(firstFrame);
}
if (settingsMap.contains("lastFrame")) {
float lastFrame = settingsMap["lastFrame"].toFloat();
setAnimationLastFrame(lastFrame);
}
if (settingsMap.contains("loop")) {
bool loop = settingsMap["loop"].toBool();
setAnimationLoop(loop);
}
if (settingsMap.contains("hold")) {
bool hold = settingsMap["hold"].toBool();
setAnimationHold(hold);
}
_dirtyFlags |= Simulation::DIRTY_UPDATEABLE;
}
void ModelEntityItem::setAnimationIsPlaying(bool value) {
_dirtyFlags |= Simulation::DIRTY_UPDATEABLE;
_animationLoop.setRunning(value);
}
void ModelEntityItem::setAnimationFPS(float value) {
_dirtyFlags |= Simulation::DIRTY_UPDATEABLE;
_animationLoop.setFPS(value);
}
// virtual
bool ModelEntityItem::shouldBePhysical() const {
return !isDead() && getShapeType() != SHAPE_TYPE_NONE;
}
void ModelEntityItem::resizeJointArrays(int newSize) {
if (newSize >= 0 && newSize > _localJointRotations.size()) {
_localJointRotations.resize(newSize);
_localJointRotationsSet.resize(newSize);
_localJointRotationsDirty.resize(newSize);
_localJointTranslations.resize(newSize);
_localJointTranslationsSet.resize(newSize);
_localJointTranslationsDirty.resize(newSize);
}
}
void ModelEntityItem::setJointRotations(const QVector<glm::quat>& rotations) {
_jointDataLock.withWriteLock([&] {
_jointRotationsExplicitlySet = rotations.size() > 0;
resizeJointArrays(rotations.size());
for (int index = 0; index < rotations.size(); index++) {
if (_localJointRotationsSet[index]) {
_localJointRotations[index] = rotations[index];
_localJointRotationsDirty[index] = true;
}
}
});
}
void ModelEntityItem::setJointRotationsSet(const QVector<bool>& rotationsSet) {
_jointDataLock.withWriteLock([&] {
_jointRotationsExplicitlySet = rotationsSet.size() > 0;
resizeJointArrays(rotationsSet.size());
for (int index = 0; index < rotationsSet.size(); index++) {
_localJointRotationsSet[index] = rotationsSet[index];
}
});
}
void ModelEntityItem::setJointTranslations(const QVector<glm::vec3>& translations) {
_jointDataLock.withWriteLock([&] {
_jointTranslationsExplicitlySet = translations.size() > 0;
resizeJointArrays(translations.size());
for (int index = 0; index < translations.size(); index++) {
if (_localJointTranslationsSet[index]) {
_localJointTranslations[index] = translations[index];
_localJointTranslationsSet[index] = true;
}
}
});
}
void ModelEntityItem::setJointTranslationsSet(const QVector<bool>& translationsSet) {
_jointDataLock.withWriteLock([&] {
_jointTranslationsExplicitlySet = translationsSet.size() > 0;
resizeJointArrays(translationsSet.size());
for (int index = 0; index < translationsSet.size(); index++) {
_localJointTranslationsSet[index] = translationsSet[index];
}
});
}
QVector<glm::quat> ModelEntityItem::getJointRotations() const {
QVector<glm::quat> result;
_jointDataLock.withReadLock([&] {
if (_jointRotationsExplicitlySet) {
result = _localJointRotations;
}
});
return result;
}
QVector<bool> ModelEntityItem::getJointRotationsSet() const {
QVector<bool> result;
_jointDataLock.withReadLock([&] {
if (_jointRotationsExplicitlySet) {
result = _localJointRotationsSet;
}
});
return result;
}
QVector<glm::vec3> ModelEntityItem::getJointTranslations() const {
QVector<glm::vec3> result;
_jointDataLock.withReadLock([&] {
if (_jointTranslationsExplicitlySet) {
result = _localJointTranslations;
}
});
return result;
}
QVector<bool> ModelEntityItem::getJointTranslationsSet() const {
QVector<bool> result;
_jointDataLock.withReadLock([&] {
if (_jointTranslationsExplicitlySet) {
result = _localJointTranslationsSet;
}
});
return result;
}