Anthony J. Thibault
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076b0b42d7
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HandControllerGrab: fixes for distance holding
Because controller poses are in avatar space, there is no need
to apply delta avatar position changes and rotation changes.
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2016-03-04 20:36:32 -08:00 |
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Brad Hefta-Gaub
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cfce5af8d4
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Merge pull request #7191 from samcake/orange
Better Shading Model and support fr Stingray material
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2016-03-01 18:24:09 -08:00 |
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samcake
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16ac69315f
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Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture
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2016-03-01 16:38:02 -08:00 |
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Brad Hefta-Gaub
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77b371e375
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fix away state when starting in HMD
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2016-03-01 15:00:19 -08:00 |
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Andrew Meadows
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c1b3858193
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Merge pull request #7228 from ZappoMan/hmdHacking
HMD and Away improvements
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2016-03-01 11:48:09 -08:00 |
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samcake
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7120b64a33
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-03-01 10:53:40 -08:00 |
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samcake
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89920370db
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A bunch of typo fixes after review
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2016-03-01 10:53:08 -08:00 |
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Brad Hefta-Gaub
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ba7b5c6e23
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some improvements
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2016-03-01 10:43:49 -08:00 |
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Brad Hefta-Gaub
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ae824bb180
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Merge pull request #7173 from ericrius1/whiteboardV2
Whiteboard using markers and erasers
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2016-03-01 09:12:16 -08:00 |
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Brad Hefta-Gaub
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52c38e56a4
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make the HMD away overlay 3d
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2016-02-29 21:25:25 -08:00 |
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Brad Hefta-Gaub
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501d23021f
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slight improvement to Away to have the paused overlay follow your view in HMD
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2016-02-29 20:53:18 -08:00 |
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Brad Hefta-Gaub
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95c92f7a27
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tweak depthReticle to work better with away
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2016-02-29 20:35:25 -08:00 |
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Brad Hefta-Gaub
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a3f4dbddcf
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Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
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2016-02-29 20:23:14 -08:00 |
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Brad Hefta-Gaub
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2c3fdc995f
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Away improvements
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2016-02-29 20:23:06 -08:00 |
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samcake
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e72035ee3d
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-29 18:55:30 -08:00 |
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Howard Stearns
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c0eef51d41
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Merge pull request #7222 from ZappoMan/depthReticleWork
more reticle improvements
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2016-02-29 17:42:03 -08:00 |
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Eric Levin
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33fe2e9b36
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Update markerEntityScript.js
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2016-02-29 16:11:08 -08:00 |
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Brad Hefta-Gaub
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dc4c4e8c94
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some tweaks to auto-hide
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2016-02-29 14:24:43 -08:00 |
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Seth Alves
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0268ca0888
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Merge pull request #7219 from PhilipRosedale/editFix2
More accurate X/Z movement with edit.js
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2016-02-29 13:23:02 -08:00 |
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Brad Hefta-Gaub
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bd80ecd4dc
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Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork
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2016-02-29 13:17:24 -08:00 |
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Philip Rosedale
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3eabf0d451
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Merge pull request #7209 from sethalves/auto-unhook-stuck-to-hand
when trigger is squeezed, check for things stuck to hand and unhook them
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2016-02-29 12:59:02 -08:00 |
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PhilipRosedale
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42f6ede43c
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azimuth = elevation, duh
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2016-02-29 10:22:24 -08:00 |
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PhilipRosedale
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d1bc31afb6
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azimuth function is really just a ratio
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2016-02-29 10:16:34 -08:00 |
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PhilipRosedale
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08eacc436f
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Fixed rayPlane test again
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2016-02-29 10:13:01 -08:00 |
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samcake
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4bec6ddf52
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2016-02-29 09:20:37 -08:00 |
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Brad Hefta-Gaub
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4009f03c38
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move autohide/show behavior to depthReticle, make it a default script
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2016-02-29 08:38:53 -08:00 |
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PhilipRosedale
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cee79c8274
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Fixed bug in rayPlane test
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2016-02-28 15:44:23 -08:00 |
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Brad Hefta-Gaub
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8de4a59078
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add support for auto-hide reticle and seek lookat on auto-show of reticle
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2016-02-28 13:06:49 -08:00 |
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Brad Davis
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d932cb7578
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Merge pull request #7212 from ZappoMan/depthReticleWork
add fade between depths in depth reticle
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2016-02-28 12:49:47 -08:00 |
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PhilipRosedale
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e9aed83920
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suppress debug messages
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2016-02-28 12:41:40 -08:00 |
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Seth Alves
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5bf8670bc2
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fix SpatiallyNestable::getChildren
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2016-02-28 12:16:41 -08:00 |
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PhilipRosedale
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1d681a2461
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Add angular size and azimuth limits to object XZ translation
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2016-02-28 12:00:13 -08:00 |
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Brad Hefta-Gaub
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e403c990d9
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make fade non-linear
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2016-02-27 17:13:09 -08:00 |
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PhilipRosedale
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47504a068e
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remove unused code
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2016-02-26 16:58:38 -08:00 |
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PhilipRosedale
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7fd88793dc
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drag relative to plane where pointer collided selection box
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2016-02-26 16:58:17 -08:00 |
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Brad Hefta-Gaub
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70614aba90
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Merge pull request #7184 from imgntn/cellscience
Cellscience Updates
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2016-02-26 16:53:00 -08:00 |
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ericrius1
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5762c33cfe
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strokes are now parented to whiteboard surface
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2016-02-26 15:07:22 -08:00 |
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ericrius1
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d0752143dc
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markers and eraser reset to original positions after being dropped
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2016-02-26 14:49:48 -08:00 |
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ericrius1
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48f03ba476
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markers resetting
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2016-02-26 14:29:43 -08:00 |
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ericrius1
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e83c1f71a6
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front and back
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2016-02-26 12:17:46 -08:00 |
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ericrius1
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ed9f279a63
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moved whiteboard Surface up
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2016-02-26 12:12:27 -08:00 |
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ericrius1
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df3e26edd5
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calligraphy
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2016-02-26 12:05:30 -08:00 |
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Brad Hefta-Gaub
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6d9c585604
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add fade between depths in depth reticle
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2016-02-26 12:01:59 -08:00 |
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ericrius1
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6e0ddb3918
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really fixed rotation
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2016-02-26 11:48:15 -08:00 |
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ericrius1
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1542b9da12
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rotation works right now
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2016-02-26 11:33:59 -08:00 |
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ericrius1
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c81f3256dd
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rotation
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2016-02-26 10:58:22 -08:00 |
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Seth Alves
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5594f1e4e5
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if equipped entity vanishes, reset grab state
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2016-02-26 10:27:34 -08:00 |
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ericrius1
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25a2d1eb93
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fixed rotation
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2016-02-26 10:14:27 -08:00 |
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Seth Alves
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6c9cf386a6
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when trigger is squeezed, check for things stuck to hand and unhook them
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2016-02-26 10:14:09 -08:00 |
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ericrius1
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b70d96ea96
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Merge branch 'master' into whiteboardV2
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2016-02-26 09:17:43 -08:00 |
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