Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork

This commit is contained in:
Brad Hefta-Gaub 2016-02-29 13:17:24 -08:00
commit bd80ecd4dc
39 changed files with 837 additions and 714 deletions

View file

@ -277,14 +277,17 @@ void EntityServer::readAdditionalConfiguration(const QJsonObject& settingsSectio
// set of stats to have, but we'd probably want a different data structure if we keep it very long.
// Since this version uses a single shared QMap for all senders, there could be some lock contention
// on this QWriteLocker
void EntityServer::trackSend(const QUuid& dataID, quint64 dataLastEdited, const QUuid& viewerNode) {
void EntityServer::trackSend(const QUuid& dataID, quint64 dataLastEdited, const QUuid& sessionID) {
QWriteLocker locker(&_viewerSendingStatsLock);
_viewerSendingStats[viewerNode][dataID] = { usecTimestampNow(), dataLastEdited };
_viewerSendingStats[sessionID][dataID] = { usecTimestampNow(), dataLastEdited };
}
void EntityServer::trackViewerGone(const QUuid& viewerNode) {
void EntityServer::trackViewerGone(const QUuid& sessionID) {
QWriteLocker locker(&_viewerSendingStatsLock);
_viewerSendingStats.remove(viewerNode);
_viewerSendingStats.remove(sessionID);
if (_entitySimulation) {
_entitySimulation->clearOwnership(sessionID);
}
}
QString EntityServer::serverSubclassStats() {

View file

@ -27,6 +27,8 @@ struct ViewerSendingStats {
quint64 lastEdited;
};
class SimpleEntitySimulation;
class EntityServer : public OctreeServer, public NewlyCreatedEntityHook {
Q_OBJECT
public:
@ -52,8 +54,8 @@ public:
virtual void readAdditionalConfiguration(const QJsonObject& settingsSectionObject) override;
virtual QString serverSubclassStats() override;
virtual void trackSend(const QUuid& dataID, quint64 dataLastEdited, const QUuid& viewerNode) override;
virtual void trackViewerGone(const QUuid& viewerNode) override;
virtual void trackSend(const QUuid& dataID, quint64 dataLastEdited, const QUuid& sessionID) override;
virtual void trackViewerGone(const QUuid& sessionID) override;
public slots:
void pruneDeletedEntities();
@ -65,7 +67,7 @@ private slots:
void handleEntityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
private:
EntitySimulation* _entitySimulation;
SimpleEntitySimulation* _entitySimulation;
QTimer* _pruneDeletedEntitiesTimer = nullptr;
QReadWriteLock _viewerSendingStatsLock;

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@ -1,3 +1,4 @@
"use strict";
// handControllerGrab.js
//
// Created by Eric Levin on 9/2/15
@ -801,6 +802,8 @@ function MyController(hand) {
this.isInitialGrab = false;
this.doubleParentGrab = false;
this.checkForStrayChildren();
if (this.state == STATE_SEARCHING ? this.triggerSmoothedReleased() : this.bumperReleased()) {
this.setState(STATE_RELEASE);
return;
@ -1444,6 +1447,13 @@ function MyController(hand) {
this.heartBeat(this.grabbedEntity);
var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "parentID", "position"]);
if (!props.position) {
// server may have reset, taking our equipped entity with it. move back to "off" stte
this.setState(STATE_RELEASE);
this.callEntityMethodOnGrabbed("releaseGrab");
return;
}
if (props.parentID == MyAvatar.sessionUUID &&
Vec3.length(props.localPosition) > NEAR_PICK_MAX_DISTANCE * 2.0) {
// for whatever reason, the held/equipped entity has been pulled away. ungrab or unequip.
@ -1751,6 +1761,17 @@ function MyController(hand) {
return data;
};
this.checkForStrayChildren = function() {
// sometimes things can get parented to a hand and this script is unaware. Search for such entities and
// unhook them.
var handJointIndex = MyAvatar.getJointIndex(this.hand === RIGHT_HAND ? "RightHand" : "LeftHand");
var children = Entities.getChildrenIDsOfJoint(MyAvatar.sessionUUID, handJointIndex);
children.forEach(function(childID) {
print("disconnecting stray child of hand: (" + _this.hand + ") " + childID);
Entities.editEntity(childID, {parentID: NULL_UUID});
});
}
this.deactivateEntity = function(entityID, noVelocity) {
var data = getEntityCustomData(GRAB_USER_DATA_KEY, entityID, {});
if (data && data["refCount"]) {

View file

@ -17,8 +17,8 @@ var SIZE = 10.0;
var SEPARATION = 20.0;
var ROWS_X = 30;
var ROWS_Z = 30;
var TYPE = "Sphere"; // Right now this can be "Box" or "Model" or "Sphere"
var MODEL_URL = "https://hifi-public.s3.amazonaws.com/models/props/LowPolyIsland/CypressTreeGroup.fbx";
var TYPE = "Model"; // Right now this can be "Box" or "Model" or "Sphere"
var MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/CellScience/Instances/vesicle.fbx";
var MODEL_DIMENSION = { x: 33, y: 16, z: 49 };
var RATE_PER_SECOND = 1000; // The entity server will drop data if we create things too fast.
var SCRIPT_INTERVAL = 100;
@ -38,6 +38,7 @@ Script.setInterval(function () {
var numToCreate = RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0);
for (var i = 0; i < numToCreate; i++) {
var position = { x: SIZE + (x * SEPARATION), y: SIZE, z: SIZE + (z * SEPARATION) };
print('position:'+JSON.stringify(position))
if (TYPE == "Model") {
Entities.addEntity({
type: TYPE,

View file

@ -815,6 +815,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
} else if (action == controller::toInt(controller::Action::RETICLE_Y)) {
auto oldPos = _compositor.getReticlePosition();
_compositor.setReticlePosition({ oldPos.x, oldPos.y + state });
} else if (action == controller::toInt(controller::Action::TOGGLE_OVERLAY)) {
toggleOverlays();
}
}
});
@ -1197,7 +1199,6 @@ void Application::initializeUi() {
// OffscreenUi is a subclass of OffscreenQmlSurface specifically designed to
// support the window management and scripting proxies for VR use
offscreenUi->createDesktop(QString("hifi/Desktop.qml"));
connect(offscreenUi.data(), &OffscreenUi::showDesktop, this, &Application::showDesktop);
// FIXME either expose so that dialogs can set this themselves or
// do better detection in the offscreen UI of what has focus
@ -2025,9 +2026,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson));
cameraMenuChanged();
break;
case Qt::Key_O:
_overlayConductor.setEnabled(!_overlayConductor.getEnabled());
break;
case Qt::Key_Slash:
Menu::getInstance()->triggerOption(MenuOption::Stats);
break;
@ -2432,6 +2431,19 @@ void Application::idle(uint64_t now) {
return; // bail early, nothing to do here.
}
Stats::getInstance()->updateStats();
AvatarInputs::getInstance()->update();
// These tasks need to be done on our first idle, because we don't want the showing of
// overlay subwindows to do a showDesktop() until after the first time through
static bool firstIdle = true;
if (firstIdle) {
firstIdle = false;
auto offscreenUi = DependencyManager::get<OffscreenUi>();
connect(offscreenUi.data(), &OffscreenUi::showDesktop, this, &Application::showDesktop);
_overlayConductor.setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Overlays));
}
auto displayPlugin = getActiveDisplayPlugin();
// depending on whether we're throttling or not.
// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
@ -2975,6 +2987,16 @@ void Application::updateThreads(float deltaTime) {
}
}
void Application::toggleOverlays() {
auto newOverlaysVisible = !_overlayConductor.getEnabled();
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, newOverlaysVisible);
_overlayConductor.setEnabled(newOverlaysVisible);
}
void Application::setOverlaysVisible(bool visible) {
_overlayConductor.setEnabled(visible);
}
void Application::cycleCamera() {
auto menu = Menu::getInstance();
if (menu->isOptionChecked(MenuOption::FullscreenMirror)) {

View file

@ -149,6 +149,7 @@ public:
const ApplicationOverlay& getApplicationOverlay() const { return _applicationOverlay; }
ApplicationCompositor& getApplicationCompositor() { return _compositor; }
const ApplicationCompositor& getApplicationCompositor() const { return _compositor; }
Overlays& getOverlays() { return _overlays; }
bool isForeground() const { return _isForeground; }
@ -270,6 +271,8 @@ public slots:
void cycleCamera();
void cameraMenuChanged();
void toggleOverlays();
void setOverlaysVisible(bool visible);
void reloadResourceCaches();

View file

@ -247,6 +247,9 @@ Menu::Menu() {
0, true, qApp, SLOT(rotationModeChanged()),
UNSPECIFIED_POSITION, "Advanced");
// View > Overlays
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true,
qApp, SLOT(setOverlaysVisible(bool)));
// Navigate menu ----------------------------------
MenuWrapper* navigateMenu = addMenu("Navigate");

View file

@ -247,6 +247,7 @@ namespace MenuOption {
const QString OnePointCalibration = "1 Point Calibration";
const QString OnlyDisplayTopTen = "Only Display Top Ten";
const QString OutputMenu = "Display";
const QString Overlays = "Overlays";
const QString PackageModel = "Package Model...";
const QString Pair = "Pair";
const QString PhysicsShowHulls = "Draw Collision Hulls";

View file

@ -400,7 +400,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
frustum = qApp->getDisplayViewFrustum();
}
if (frustum->sphereIntersectsFrustum(getPosition(), boundingRadius)) {
if (!frustum->sphereIntersectsFrustum(getPosition(), boundingRadius)) {
endRender();
return;
}

View file

@ -153,25 +153,6 @@ std::shared_ptr<Avatar> AvatarActionHold::getTarget(float deltaTimeStep, glm::qu
palmPosition = holdingAvatar->getLeftPalmPosition();
palmRotation = holdingAvatar->getLeftPalmRotation();
}
// In this case we are simulating the grab of another avatar.
// Because the hand controller velocity for their palms is not transmitted over the
// network, we have to synthesize our own.
if (_previousSet) {
// smooth linear velocity over two frames
glm::vec3 positionalDelta = palmPosition - _previousPositionalTarget;
linearVelocity = (positionalDelta + _previousPositionalDelta) / (deltaTimeStep + _previousDeltaTimeStep);
glm::quat deltaRotation = palmRotation * glm::inverse(_previousRotationalTarget);
float rotationAngle = glm::angle(deltaRotation);
if (rotationAngle > EPSILON) {
angularVelocity = glm::normalize(glm::axis(deltaRotation));
angularVelocity *= (rotationAngle / deltaTimeStep);
}
_previousPositionalDelta = positionalDelta;
_previousDeltaTimeStep = deltaTimeStep;
}
}
rotation = palmRotation * _relativeRotation;
@ -278,6 +259,7 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
});
forceBodyNonStatic();
activateBody(true);
}
bool AvatarActionHold::updateArguments(QVariantMap arguments) {

View file

@ -131,7 +131,7 @@ private:
float _textureAspectRatio { 1.0f };
int _hemiVerticesID { GeometryCache::UNKNOWN_ID };
float _alpha { 1.0f };
float _alpha { 0.0f }; // hidden by default
float _prevAlpha { 1.0f };
float _fadeInAlpha { true };
float _oculusUIRadius { 1.0f };

View file

@ -58,10 +58,6 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
CHECK_GL_ERROR();
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
// TODO move to Application::idle()?
Stats::getInstance()->updateStats();
AvatarInputs::getInstance()->update();
buildFramebufferObject();
if (!_overlayFramebuffer) {

View file

@ -110,19 +110,12 @@ void OverlayConductor::setEnabled(bool enabled) {
return;
}
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, enabled);
_enabled = enabled; // set the new value
// if the new state is visible/enabled...
if (_enabled) {
// alpha fadeOut the overlay mesh.
qApp->getApplicationCompositor().fadeOut();
// disable mouse clicks from script
qApp->getOverlays().disable();
// disable QML events
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->getRootItem()->setEnabled(false);
_enabled = false;
} else {
// alpha fadeIn the overlay mesh.
qApp->getApplicationCompositor().fadeIn();
@ -142,8 +135,16 @@ void OverlayConductor::setEnabled(bool enabled) {
t.setRotation(glm::quat_cast(camMat));
qApp->getApplicationCompositor().setModelTransform(t);
}
} else { // other wise, if the new state is hidden/not enabled
// alpha fadeOut the overlay mesh.
qApp->getApplicationCompositor().fadeOut();
_enabled = true;
// disable mouse clicks from script
qApp->getOverlays().disable();
// disable QML events
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->getRootItem()->setEnabled(false);
}
}

View file

@ -29,8 +29,8 @@ private:
STANDING
};
Mode _mode = FLAT;
bool _enabled = true;
Mode _mode { FLAT };
bool _enabled { false };
};
#endif

View file

@ -61,6 +61,7 @@ namespace controller {
makeButtonPair(Action::CONTEXT_MENU, "ContextMenu"),
makeButtonPair(Action::TOGGLE_MUTE, "ToggleMute"),
makeButtonPair(Action::CYCLE_CAMERA, "CycleCamera"),
makeButtonPair(Action::TOGGLE_OVERLAY, "ToggleOverlay"),
makeAxisPair(Action::RETICLE_CLICK, "ReticleClick"),
makeAxisPair(Action::RETICLE_X, "ReticleX"),

View file

@ -52,6 +52,7 @@ enum class Action {
CONTEXT_MENU,
TOGGLE_MUTE,
CYCLE_CAMERA,
TOGGLE_OVERLAY,
SHIFT,

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@ -62,7 +62,7 @@ void RenderableBoxEntityItem::render(RenderArgs* args) {
}
batch.setModelTransform(transToCenter); // we want to include the scale as well
if (_procedural->ready()) {
if (_procedural && _procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions());
auto color = _procedural->getColor(cubeColor);
batch._glColor4f(color.r, color.g, color.b, color.a);

View file

@ -12,6 +12,7 @@
#include "EntityItemID.h"
#include <VariantMapToScriptValue.h>
#include <SpatialParentFinder.h>
#include "EntitiesLogging.h"
#include "EntityActionFactoryInterface.h"
@ -1063,6 +1064,34 @@ QStringList EntityScriptingInterface::getJointNames(const QUuid& entityID) {
return result;
}
QVector<QUuid> EntityScriptingInterface::getChildrenIDsOfJoint(const QUuid& parentID, int jointIndex) {
QVector<QUuid> result;
if (!_entityTree) {
return result;
}
_entityTree->withReadLock([&] {
QSharedPointer<SpatialParentFinder> parentFinder = DependencyManager::get<SpatialParentFinder>();
if (!parentFinder) {
return;
}
bool success;
SpatiallyNestableWeakPointer parentWP = parentFinder->find(parentID, success);
if (!success) {
return;
}
SpatiallyNestablePointer parent = parentWP.lock();
if (!parent) {
return;
}
parent->forEachChild([&](SpatiallyNestablePointer child) {
if (child->getParentJointIndex() == jointIndex) {
result.push_back(child->getID());
}
});
});
return result;
}
float EntityScriptingInterface::calculateCost(float mass, float oldVelocity, float newVelocity) {
return std::abs(mass * (newVelocity - oldVelocity));
}

View file

@ -168,7 +168,7 @@ public slots:
Q_INVOKABLE int getJointIndex(const QUuid& entityID, const QString& name);
Q_INVOKABLE QStringList getJointNames(const QUuid& entityID);
Q_INVOKABLE QVector<QUuid> getChildrenIDsOfJoint(const QUuid& parentID, int jointIndex);
signals:
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);

View file

@ -18,51 +18,69 @@
#include "EntityItem.h"
#include "EntitiesLogging.h"
const quint64 MIN_SIMULATION_OWNERSHIP_UPDATE_PERIOD = 2 * USECS_PER_SECOND;
void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
if (_entitiesWithSimulator.size() == 0) {
return;
}
if (now < _nextSimulationExpiry) {
// nothing has expired yet
return;
}
// If an Entity has a simulation owner but there has been no update for a while: clear the owner.
// If an Entity goes ownerless for too long: zero velocity and remove from _entitiesWithSimulator.
_nextSimulationExpiry = now + MIN_SIMULATION_OWNERSHIP_UPDATE_PERIOD;
const quint64 MAX_OWNERLESS_PERIOD = 2 * USECS_PER_SECOND;
void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) {
QMutexLocker lock(&_mutex);
SetOfEntities::iterator itemItr = _entitiesWithSimulator.begin();
while (itemItr != _entitiesWithSimulator.end()) {
SetOfEntities::iterator itemItr = _entitiesWithSimulationOwner.begin();
while (itemItr != _entitiesWithSimulationOwner.end()) {
EntityItemPointer entity = *itemItr;
quint64 expiry = entity->getLastChangedOnServer() + MIN_SIMULATION_OWNERSHIP_UPDATE_PERIOD;
if (expiry < now) {
if (entity->getSimulatorID().isNull()) {
// no simulators are volunteering
// zero the velocity on this entity so that it doesn't drift far away
entity->setVelocity(Vectors::ZERO);
entity->setAngularVelocity(Vectors::ZERO);
entity->setAcceleration(Vectors::ZERO);
// remove from list
itemItr = _entitiesWithSimulator.erase(itemItr);
continue;
} else {
// the simulator has stopped updating this object
// clear ownership and restart timer, giving nearby simulators time to volunteer
qCDebug(entities) << "auto-removing simulation owner " << entity->getSimulatorID();
entity->clearSimulationOwnership();
if (entity->getSimulatorID() == ownerID) {
// the simulator has abandonded this object --> remove from owned list
qCDebug(entities) << "auto-removing simulation owner " << entity->getSimulatorID();
itemItr = _entitiesWithSimulationOwner.erase(itemItr);
if (entity->getDynamic() && entity->hasLocalVelocity()) {
// it is still moving dynamically --> add to orphaned list
_entitiesThatNeedSimulationOwner.insert(entity);
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
}
// remove ownership and dirty all the tree elements that contain the it
entity->clearSimulationOwnership();
entity->markAsChangedOnServer();
// dirty all the tree elements that contain the entity
DirtyOctreeElementOperator op(entity->getElement());
getEntityTree()->recurseTreeWithOperator(&op);
} else if (expiry < _nextSimulationExpiry) {
_nextSimulationExpiry = expiry;
} else {
++itemItr;
}
}
}
void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
if (now > _nextOwnerlessExpiry) {
// search for ownerless objects that have expired
QMutexLocker lock(&_mutex);
_nextOwnerlessExpiry = -1;
SetOfEntities::iterator itemItr = _entitiesThatNeedSimulationOwner.begin();
while (itemItr != _entitiesThatNeedSimulationOwner.end()) {
EntityItemPointer entity = *itemItr;
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < now) {
// no simulators have volunteered ownership --> remove from list
itemItr = _entitiesThatNeedSimulationOwner.erase(itemItr);
if (entity->getSimulatorID().isNull() && entity->getDynamic() && entity->hasLocalVelocity()) {
// zero the derivatives
entity->setVelocity(Vectors::ZERO);
entity->setAngularVelocity(Vectors::ZERO);
entity->setAcceleration(Vectors::ZERO);
// dirty all the tree elements that contain it
entity->markAsChangedOnServer();
DirtyOctreeElementOperator op(entity->getElement());
getEntityTree()->recurseTreeWithOperator(&op);
}
} else {
++itemItr;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
}
}
++itemItr;
}
}
@ -70,26 +88,47 @@ void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) {
EntitySimulation::addEntityInternal(entity);
if (!entity->getSimulatorID().isNull()) {
QMutexLocker lock(&_mutex);
_entitiesWithSimulator.insert(entity);
_entitiesWithSimulationOwner.insert(entity);
} else if (entity->getDynamic() && entity->hasLocalVelocity()) {
QMutexLocker lock(&_mutex);
_entitiesThatNeedSimulationOwner.insert(entity);
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
}
}
void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
EntitySimulation::removeEntityInternal(entity);
QMutexLocker lock(&_mutex);
_entitiesWithSimulator.remove(entity);
_entitiesWithSimulationOwner.remove(entity);
_entitiesThatNeedSimulationOwner.remove(entity);
}
void SimpleEntitySimulation::changeEntityInternal(EntityItemPointer entity) {
EntitySimulation::changeEntityInternal(entity);
if (!entity->getSimulatorID().isNull()) {
if (entity->getSimulatorID().isNull()) {
QMutexLocker lock(&_mutex);
_entitiesWithSimulator.insert(entity);
_entitiesWithSimulationOwner.remove(entity);
if (entity->getDynamic() && entity->hasLocalVelocity()) {
_entitiesThatNeedSimulationOwner.insert(entity);
quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD;
if (expiry < _nextOwnerlessExpiry) {
_nextOwnerlessExpiry = expiry;
}
}
} else {
QMutexLocker lock(&_mutex);
_entitiesWithSimulationOwner.insert(entity);
_entitiesThatNeedSimulationOwner.remove(entity);
}
entity->clearDirtyFlags();
}
void SimpleEntitySimulation::clearEntitiesInternal() {
_entitiesWithSimulator.clear();
QMutexLocker lock(&_mutex);
_entitiesWithSimulationOwner.clear();
_entitiesThatNeedSimulationOwner.clear();
}

View file

@ -21,6 +21,8 @@ public:
SimpleEntitySimulation() : EntitySimulation() { }
virtual ~SimpleEntitySimulation() { clearEntitiesInternal(); }
void clearOwnership(const QUuid& ownerID);
protected:
virtual void updateEntitiesInternal(const quint64& now) override;
virtual void addEntityInternal(EntityItemPointer entity) override;
@ -28,8 +30,9 @@ protected:
virtual void changeEntityInternal(EntityItemPointer entity) override;
virtual void clearEntitiesInternal() override;
SetOfEntities _entitiesWithSimulator;
quint64 _nextSimulationExpiry { 0 };
SetOfEntities _entitiesWithSimulationOwner;
SetOfEntities _entitiesThatNeedSimulationOwner;
quint64 _nextOwnerlessExpiry { 0 };
};
#endif // hifi_SimpleEntitySimulation_h

View file

@ -142,6 +142,8 @@ SunSkyStage::SunSkyStage() :
_skybox(std::make_shared<Skybox>())
{
_sunLight->setType(Light::SUN);
// Default ambient sphere (for lack of skybox)
_sunLight->setAmbientSpherePreset(gpu::SphericalHarmonics::Preset::OLD_TOWN_SQUARE);
setSunIntensity(1.0f);
setSunAmbientIntensity(0.5f);

View file

@ -272,7 +272,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
float dt = (float)(numSteps) * PHYSICS_ENGINE_FIXED_SUBSTEP;
if (_numInactiveUpdates > 0) {
const uint8_t MAX_NUM_INACTIVE_UPDATES = 3;
const uint8_t MAX_NUM_INACTIVE_UPDATES = 20;
if (_numInactiveUpdates > MAX_NUM_INACTIVE_UPDATES) {
// clear local ownership (stop sending updates) and let the server clear itself
_entity->clearSimulationOwnership();
@ -282,7 +282,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
// until it is removed from the outgoing updates
// (which happens when we don't own the simulation and it isn't touching our simulation)
const float INACTIVE_UPDATE_PERIOD = 0.5f;
return (dt > INACTIVE_UPDATE_PERIOD);
return (dt > INACTIVE_UPDATE_PERIOD * (float)_numInactiveUpdates);
}
if (!_body->isActive()) {
@ -404,8 +404,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
assert(_entity);
assert(entityTreeIsLocked());
bool active = _body->isActive();
if (!active) {
if (!_body->isActive()) {
// make sure all derivatives are zero
glm::vec3 zero(0.0f);
_entity->setVelocity(zero);
@ -495,16 +494,12 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
qCDebug(physics) << " lastSimulated:" << debugTime(lastSimulated, now);
#endif //def WANT_DEBUG
if (sessionID == _entity->getSimulatorID()) {
// we think we own the simulation
if (!active) {
// we own the simulation but the entity has stopped, so we tell the server that we're clearing simulatorID
// but we remember that we do still own it... and rely on the server to tell us that we don't
properties.clearSimulationOwner();
_outgoingPriority = ZERO_SIMULATION_PRIORITY;
}
// else the ownership is not changing so we don't bother to pack it
} else {
if (_numInactiveUpdates > 0) {
// we own the simulation but the entity has stopped, so we tell the server that we're clearing simulatorID
// but we remember that we do still own it... and rely on the server to tell us that we don't
properties.clearSimulationOwner();
_outgoingPriority = ZERO_SIMULATION_PRIORITY;
} else if (sessionID != _entity->getSimulatorID()) {
// we don't own the simulation for this entity yet, but we're sending a bid for it
properties.setSimulationOwner(sessionID, glm::max<uint8_t>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY));
_nextOwnershipBid = now + USECS_BETWEEN_OWNERSHIP_BIDS;

View file

@ -87,14 +87,11 @@ void DeferredLightingEffect::init() {
_allocatedLights.push_back(std::make_shared<model::Light>());
model::LightPointer lp = _allocatedLights[0];
lp->setType(model::Light::SUN);
// Add the global light to the light stage (for later shadow rendering)
_lightStage.addLight(lp);
lp->setDirection(-glm::vec3(1.0f, 1.0f, 1.0f));
lp->setColor(glm::vec3(1.0f));
lp->setIntensity(1.0f);
lp->setType(model::Light::SUN);
lp->setAmbientSpherePreset(gpu::SphericalHarmonics::Preset(_ambientLightMode % gpu::SphericalHarmonics::NUM_PRESET));
}
void DeferredLightingEffect::addPointLight(const glm::vec3& position, float radius, const glm::vec3& color,
@ -560,7 +557,13 @@ static void loadLightProgram(const char* vertSource, const char* fragSource, boo
}
void DeferredLightingEffect::setGlobalLight(const model::LightPointer& light, const gpu::TexturePointer& skyboxTexture) {
_allocatedLights.front() = light;
auto globalLight = _allocatedLights.front();
globalLight->setDirection(light->getDirection());
globalLight->setColor(light->getColor());
globalLight->setIntensity(light->getIntensity());
globalLight->setAmbientIntensity(light->getAmbientIntensity());
globalLight->setAmbientSphere(light->getAmbientSphere());
_skyboxTexture = skyboxTexture;
}

View file

@ -15,6 +15,7 @@
#include "SpatiallyNestable.h"
const float defaultAACubeSize = 1.0f;
const int maxParentingChain = 30;
SpatiallyNestable::SpatiallyNestable(NestableType nestableType, QUuid id) :
_nestableType(nestableType),
@ -56,14 +57,14 @@ void SpatiallyNestable::setParentID(const QUuid& parentID) {
});
}
Transform SpatiallyNestable::getParentTransform(bool& success) const {
Transform SpatiallyNestable::getParentTransform(bool& success, int depth) const {
Transform result;
SpatiallyNestablePointer parent = getParentPointer(success);
if (!success) {
return result;
}
if (parent) {
Transform parentTransform = parent->getTransform(_parentJointIndex, success);
Transform parentTransform = parent->getTransform(_parentJointIndex, success, depth + 1);
result = parentTransform.setScale(1.0f); // TODO: scaling
}
return result;
@ -393,11 +394,11 @@ void SpatiallyNestable::setOrientation(const glm::quat& orientation) {
glm::vec3 SpatiallyNestable::getVelocity(bool& success) const {
glm::vec3 result;
glm::vec3 parentVelocity = getParentVelocity(success);
Transform parentTransform = getParentTransform(success);
if (!success) {
return result;
}
Transform parentTransform = getParentTransform(success);
glm::vec3 parentVelocity = getParentVelocity(success);
if (!success) {
return result;
}
@ -448,11 +449,11 @@ glm::vec3 SpatiallyNestable::getParentVelocity(bool& success) const {
glm::vec3 SpatiallyNestable::getAngularVelocity(bool& success) const {
glm::vec3 result;
glm::vec3 parentAngularVelocity = getParentAngularVelocity(success);
Transform parentTransform = getParentTransform(success);
if (!success) {
return result;
}
Transform parentTransform = getParentTransform(success);
glm::vec3 parentAngularVelocity = getParentAngularVelocity(success);
if (!success) {
return result;
}
@ -499,22 +500,36 @@ glm::vec3 SpatiallyNestable::getParentAngularVelocity(bool& success) const {
return result;
}
const Transform SpatiallyNestable::getTransform(bool& success) const {
// return a world-space transform for this object's location
Transform parentTransform = getParentTransform(success);
const Transform SpatiallyNestable::getTransform(bool& success, int depth) const {
Transform result;
// return a world-space transform for this object's location
Transform parentTransform = getParentTransform(success, depth);
_transformLock.withReadLock([&] {
Transform::mult(result, parentTransform, _transform);
});
return result;
}
const Transform SpatiallyNestable::getTransform(int jointIndex, bool& success) const {
const Transform SpatiallyNestable::getTransform(int jointIndex, bool& success, int depth) const {
// this returns the world-space transform for this object. It finds its parent's transform (which may
// cause this object's parent to query its parent, etc) and multiplies this object's local transform onto it.
Transform jointInWorldFrame;
Transform worldTransform = getTransform(success);
if (depth > maxParentingChain) {
success = false;
// someone created a loop. break it...
qDebug() << "Parenting loop detected.";
SpatiallyNestablePointer _this = getThisPointer();
_this->setParentID(QUuid());
bool setPositionSuccess;
AACube aaCube = getQueryAACube(setPositionSuccess);
if (setPositionSuccess) {
_this->setPosition(aaCube.calcCenter());
}
return jointInWorldFrame;
}
Transform worldTransform = getTransform(success, depth);
worldTransform.setScale(1.0f); // TODO -- scale;
if (!success) {
return jointInWorldFrame;
@ -682,7 +697,7 @@ QList<SpatiallyNestablePointer> SpatiallyNestable::getChildren() const {
_childrenLock.withReadLock([&] {
foreach(SpatiallyNestableWeakPointer childWP, _children.values()) {
SpatiallyNestablePointer child = childWP.lock();
if (child) {
if (child && child->_parentKnowsMe && child->getParentID() == getID()) {
children << child;
}
}

View file

@ -52,10 +52,10 @@ public:
static glm::quat localToWorld(const glm::quat& orientation, const QUuid& parentID, int parentJointIndex, bool& success);
// world frame
virtual const Transform getTransform(bool& success) const;
virtual const Transform getTransform(bool& success, int depth = 0) const;
virtual void setTransform(const Transform& transform, bool& success);
virtual Transform getParentTransform(bool& success) const;
virtual Transform getParentTransform(bool& success, int depth = 0) const;
virtual glm::vec3 getPosition(bool& success) const;
virtual glm::vec3 getPosition() const;
@ -92,7 +92,7 @@ public:
virtual void setScale(const glm::vec3& scale);
// get world-frame values for a specific joint
virtual const Transform getTransform(int jointIndex, bool& success) const;
virtual const Transform getTransform(int jointIndex, bool& success, int depth = 0) const;
virtual glm::vec3 getPosition(int jointIndex, bool& success) const;
virtual glm::vec3 getScale(int jointIndex) const;

View file

@ -460,6 +460,7 @@ void OffscreenUi::unfocusWindows() {
}
void OffscreenUi::toggleMenu(const QPoint& screenPosition) {
emit showDesktop(); // we really only want to do this if you're showing the menu, but for now this works
auto virtualPos = mapToVirtualScreen(screenPosition, nullptr);
QMetaObject::invokeMethod(_desktop, "toggleMenu", Q_ARG(QVariant, virtualPos));
}

View file

@ -60,10 +60,10 @@ void ViveControllerManager::activate() {
[this] (bool clicked) { this->setRenderControllers(clicked); },
true, true);
if (!_hmd) {
_hmd = acquireOpenVrSystem();
if (!_system) {
_system = acquireOpenVrSystem();
}
Q_ASSERT(_hmd);
Q_ASSERT(_system);
// OpenVR provides 3d mesh representations of the controllers
// Disabled controller rendering code
@ -71,7 +71,7 @@ void ViveControllerManager::activate() {
auto renderModels = vr::VRRenderModels();
vr::RenderModel_t model;
if (!_hmd->LoadRenderModel(CONTROLLER_MODEL_STRING, &model)) {
if (!_system->LoadRenderModel(CONTROLLER_MODEL_STRING, &model)) {
qDebug() << QString("Unable to load render model %1\n").arg(CONTROLLER_MODEL_STRING);
} else {
model::Mesh* mesh = new model::Mesh();
@ -118,7 +118,7 @@ void ViveControllerManager::activate() {
}
*/
// unregister with UserInputMapper
// register with UserInputMapper
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->registerDevice(_inputDevice);
_registeredWithInputMapper = true;
@ -130,9 +130,9 @@ void ViveControllerManager::deactivate() {
_container->removeMenuItem(MENU_NAME, RENDER_CONTROLLERS);
_container->removeMenu(MENU_PATH);
if (_hmd) {
if (_system) {
releaseOpenVrSystem();
_hmd = nullptr;
_system = nullptr;
}
_inputDevice->_poseStateMap.clear();
@ -226,56 +226,56 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
void ViveControllerManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
_poseStateMap.clear();
_buttonPressedMap.clear();
PerformanceTimer perfTimer("ViveControllerManager::update");
auto leftHandDeviceIndex = _system->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_LeftHand);
auto rightHandDeviceIndex = _system->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_RightHand);
if (!jointsCaptured) {
handleHandController(deltaTime, leftHandDeviceIndex, inputCalibrationData, true);
handleHandController(deltaTime, rightHandDeviceIndex, inputCalibrationData, false);
}
int numTrackedControllers = 0;
for (vr::TrackedDeviceIndex_t device = vr::k_unTrackedDeviceIndex_Hmd + 1;
device < vr::k_unMaxTrackedDeviceCount && numTrackedControllers < 2; ++device) {
if (!_hmd->IsTrackedDeviceConnected(device)) {
continue;
}
if (_hmd->GetTrackedDeviceClass(device) != vr::TrackedDeviceClass_Controller) {
continue;
}
if (!_trackedDevicePose[device].bPoseIsValid) {
continue;
}
if (leftHandDeviceIndex != vr::k_unTrackedDeviceIndexInvalid) {
numTrackedControllers++;
bool left = numTrackedControllers == 2;
}
if (rightHandDeviceIndex != vr::k_unTrackedDeviceIndexInvalid) {
numTrackedControllers++;
}
_trackedControllers = numTrackedControllers;
}
if (!jointsCaptured) {
const mat4& mat = _trackedDevicePoseMat4[device];
const vec3 linearVelocity = _trackedDeviceLinearVelocities[device];
const vec3 angularVelocity = _trackedDeviceAngularVelocities[device];
handlePoseEvent(inputCalibrationData, mat, linearVelocity, angularVelocity, numTrackedControllers - 1);
}
void ViveControllerManager::InputDevice::handleHandController(float deltaTime, uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData, bool isLeftHand) {
if (_system->IsTrackedDeviceConnected(deviceIndex) &&
_system->GetTrackedDeviceClass(deviceIndex) == vr::TrackedDeviceClass_Controller &&
_trackedDevicePose[deviceIndex].bPoseIsValid) {
// process pose
const mat4& mat = _trackedDevicePoseMat4[deviceIndex];
const vec3 linearVelocity = _trackedDeviceLinearVelocities[deviceIndex];
const vec3 angularVelocity = _trackedDeviceAngularVelocities[deviceIndex];
handlePoseEvent(deltaTime, inputCalibrationData, mat, linearVelocity, angularVelocity, isLeftHand);
// handle inputs
vr::VRControllerState_t controllerState = vr::VRControllerState_t();
if (_hmd->GetControllerState(device, &controllerState)) {
//qDebug() << (numTrackedControllers == 1 ? "Left: " : "Right: ");
//qDebug() << "Trackpad: " << controllerState.rAxis[0].x << " " << controllerState.rAxis[0].y;
//qDebug() << "Trigger: " << controllerState.rAxis[1].x << " " << controllerState.rAxis[1].y;
if (_system->GetControllerState(deviceIndex, &controllerState)) {
// process each button
for (uint32_t i = 0; i < vr::k_EButton_Max; ++i) {
auto mask = vr::ButtonMaskFromId((vr::EVRButtonId)i);
bool pressed = 0 != (controllerState.ulButtonPressed & mask);
handleButtonEvent(i, pressed, left);
handleButtonEvent(deltaTime, i, pressed, isLeftHand);
}
// process each axis
for (uint32_t i = 0; i < vr::k_unControllerStateAxisCount; i++) {
handleAxisEvent(i, controllerState.rAxis[i].x, controllerState.rAxis[i].y, left);
handleAxisEvent(deltaTime, i, controllerState.rAxis[i].x, controllerState.rAxis[i].y, isLeftHand);
}
}
}
_trackedControllers = numTrackedControllers;
}
void ViveControllerManager::InputDevice::focusOutEvent() {
@ -284,42 +284,46 @@ void ViveControllerManager::InputDevice::focusOutEvent() {
};
// These functions do translation from the Steam IDs to the standard controller IDs
void ViveControllerManager::InputDevice::handleAxisEvent(uint32_t axis, float x, float y, bool left) {
void ViveControllerManager::InputDevice::handleAxisEvent(float deltaTime, uint32_t axis, float x, float y, bool isLeftHand) {
//FIX ME? It enters here every frame: probably we want to enter only if an event occurs
axis += vr::k_EButton_Axis0;
using namespace controller;
if (axis == vr::k_EButton_SteamVR_Touchpad) {
_axisStateMap[left ? LX : RX] = x;
_axisStateMap[left ? LY : RY] = y;
glm::vec2 stick(x, y);
if (isLeftHand) {
stick = _filteredLeftStick.process(deltaTime, stick);
} else {
stick = _filteredRightStick.process(deltaTime, stick);
}
_axisStateMap[isLeftHand ? LX : RX] = stick.x;
_axisStateMap[isLeftHand ? LY : RY] = stick.y;
} else if (axis == vr::k_EButton_SteamVR_Trigger) {
_axisStateMap[left ? LT : RT] = x;
_axisStateMap[isLeftHand ? LT : RT] = x;
}
}
// These functions do translation from the Steam IDs to the standard controller IDs
void ViveControllerManager::InputDevice::handleButtonEvent(uint32_t button, bool pressed, bool left) {
void ViveControllerManager::InputDevice::handleButtonEvent(float deltaTime, uint32_t button, bool pressed, bool isLeftHand) {
if (!pressed) {
return;
}
using namespace controller;
if (button == vr::k_EButton_ApplicationMenu) {
_buttonPressedMap.insert(left ? controller::LEFT_PRIMARY_THUMB : controller::RIGHT_PRIMARY_THUMB);
_buttonPressedMap.insert(isLeftHand ? LEFT_PRIMARY_THUMB : RIGHT_PRIMARY_THUMB);
} else if (button == vr::k_EButton_Grip) {
// Tony says these are harder to reach, so make them the meta buttons
_buttonPressedMap.insert(left ? controller::LB : controller::RB);
_buttonPressedMap.insert(isLeftHand ? LB : RB);
} else if (button == vr::k_EButton_SteamVR_Trigger) {
_buttonPressedMap.insert(left ? controller::LT : controller::RT);
_buttonPressedMap.insert(isLeftHand ? LT : RT);
} else if (button == vr::k_EButton_SteamVR_Touchpad) {
_buttonPressedMap.insert(left ? controller::LS : controller::RS);
} else if (button == vr::k_EButton_System) {
//FIX ME: not able to ovrewrite the behaviour of this button
_buttonPressedMap.insert(left ? controller::LEFT_SECONDARY_THUMB : controller::RIGHT_SECONDARY_THUMB);
_buttonPressedMap.insert(isLeftHand ? LS : RS);
}
}
void ViveControllerManager::InputDevice::handlePoseEvent(const controller::InputCalibrationData& inputCalibrationData,
void ViveControllerManager::InputDevice::handlePoseEvent(float deltaTime, const controller::InputCalibrationData& inputCalibrationData,
const mat4& mat, const vec3& linearVelocity,
const vec3& angularVelocity, bool left) {
const vec3& angularVelocity, bool isLeftHand) {
// When the sensor-to-world rotation is identity the coordinate axes look like this:
//
// user
@ -384,8 +388,8 @@ void ViveControllerManager::InputDevice::handlePoseEvent(const controller::Input
static const glm::vec3 leftTranslationOffset = glm::vec3(-1.0f, 1.0f, 1.0f) * CONTROLLER_OFFSET;
static const glm::vec3 rightTranslationOffset = CONTROLLER_OFFSET;
auto translationOffset = (left ? leftTranslationOffset : rightTranslationOffset);
auto rotationOffset = (left ? leftRotationOffset : rightRotationOffset);
auto translationOffset = (isLeftHand ? leftTranslationOffset : rightTranslationOffset);
auto rotationOffset = (isLeftHand ? leftRotationOffset : rightRotationOffset);
glm::vec3 position = extractTranslation(mat);
glm::quat rotation = glm::normalize(glm::quat_cast(mat));
@ -399,7 +403,7 @@ void ViveControllerManager::InputDevice::handlePoseEvent(const controller::Input
// handle change in velocity due to translationOffset
avatarPose.velocity = linearVelocity + glm::cross(angularVelocity, position - extractTranslation(mat));
avatarPose.angularVelocity = angularVelocity;
_poseStateMap[left ? controller::LEFT_HAND : controller::RIGHT_HAND] = avatarPose.transform(controllerToAvatar);
_poseStateMap[isLeftHand ? controller::LEFT_HAND : controller::RIGHT_HAND] = avatarPose.transform(controllerToAvatar);
}
controller::Input::NamedVector ViveControllerManager::InputDevice::getAvailableInputs() const {

View file

@ -50,7 +50,7 @@ public:
private:
class InputDevice : public controller::InputDevice {
public:
InputDevice(vr::IVRSystem*& hmd) : controller::InputDevice("Vive"), _hmd(hmd) {}
InputDevice(vr::IVRSystem*& system) : controller::InputDevice("Vive"), _system(system) {}
private:
// Device functions
virtual controller::Input::NamedVector getAvailableInputs() const override;
@ -58,20 +58,46 @@ private:
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void focusOutEvent() override;
void handleButtonEvent(uint32_t button, bool pressed, bool left);
void handleAxisEvent(uint32_t axis, float x, float y, bool left);
void handlePoseEvent(const controller::InputCalibrationData& inputCalibrationData, const mat4& mat,
const vec3& linearVelocity, const vec3& angularVelocity, bool left);
void handleHandController(float deltaTime, uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData, bool isLeftHand);
void handleButtonEvent(float deltaTime, uint32_t button, bool pressed, bool isLeftHand);
void handleAxisEvent(float deltaTime, uint32_t axis, float x, float y, bool isLeftHand);
void handlePoseEvent(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, const mat4& mat,
const vec3& linearVelocity, const vec3& angularVelocity, bool isLeftHand);
class FilteredStick {
public:
glm::vec2 process(float deltaTime, const glm::vec2& stick) {
// Use a timer to prevent the stick going to back to zero.
// This to work around the noisy touch pad that will flash back to zero breifly
const float ZERO_HYSTERESIS_PERIOD = 0.2f; // 200 ms
if (glm::length(stick) == 0.0f) {
if (_timer <= 0.0f) {
return glm::vec2(0.0f, 0.0f);
} else {
_timer -= deltaTime;
return _stick;
}
} else {
_timer = ZERO_HYSTERESIS_PERIOD;
_stick = stick;
return stick;
}
}
protected:
float _timer { 0.0f };
glm::vec2 _stick { 0.0f, 0.0f };
};
FilteredStick _filteredLeftStick;
FilteredStick _filteredRightStick;
int _trackedControllers { 0 };
vr::IVRSystem*& _hmd;
vr::IVRSystem*& _system;
friend class ViveControllerManager;
};
void renderHand(const controller::Pose& pose, gpu::Batch& batch, int sign);
bool _registeredWithInputMapper { false };
bool _modelLoaded { false };
model::Geometry _modelGeometry;
@ -81,8 +107,8 @@ private:
int _rightHandRenderID { 0 };
bool _renderControllers { false };
vr::IVRSystem* _hmd { nullptr };
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>(_hmd) };
vr::IVRSystem* _system { nullptr };
std::shared_ptr<InputDevice> _inputDevice { std::make_shared<InputDevice>(_system) };
static const QString NAME;

View file

@ -1,182 +0,0 @@
// Copyright 2016 High Fidelity, Inc.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var self = this;
this.preload = function(entityId) {
//print('preload move randomly')
this.isConnected = false;
this.entityId = entityId;
this.updateInterval = 100;
this.posFrame = 0;
this.rotFrame = 0;
this.posInterval = 100;
this.rotInterval = 100;
this.minVelocity = 1;
this.maxVelocity = 5;
this.minAngularVelocity = 0.01;
this.maxAngularVelocity = 0.03;
this.initialize(entityId);
this.initTimeout = null;
var userData = {
ownershipKey: {
owner: MyAvatar.sessionUUID
},
grabbableKey: {
grabbable: false
}
};
Entities.editEntity(entityId, {
userData: JSON.stringify(userData)
})
}
this.initialize = function(entityId) {
//print('move randomly should initialize' + entityId)
var properties = Entities.getEntityProperties(entityId);
if (properties.userData.length === 0 || properties.hasOwnProperty('userData') === false) {
self.initTimeout = Script.setTimeout(function() {
//print('no user data yet, try again in one second')
self.initialize(entityId);
}, 1000)
} else {
//print('userdata before parse attempt' + properties.userData)
self.userData = null;
try {
self.userData = JSON.parse(properties.userData);
} catch (err) {
//print('error parsing json');
//print('properties are:' + properties.userData);
return;
}
Script.update.connect(self.update);
this.isConnected = true;
}
}
this.update = function(deltaTime) {
// print('jbp in update')
var data = Entities.getEntityProperties(self.entityId, 'userData').userData;
var userData;
try {
userData = JSON.parse(data)
} catch (e) {
//print('error parsing json' + data)
return;
};
// print('userdata is' + data)
//if the entity doesnt have an owner set yet
if (userData.hasOwnProperty('ownershipKey') !== true) {
//print('no movement owner yet')
return;
}
//print('owner is:::' + userData.ownershipKey.owner)
//get all the avatars to see if the owner is around
var avatars = AvatarList.getAvatarIdentifiers();
var ownerIsAround = false;
//if the current owner is not me...
if (userData.ownershipKey.owner !== MyAvatar.sessionUUID) {
//look to see if the current owner is around anymore
for (var i = 0; i < avatars.length; i++) {
if (avatars[i] === userData.ownershipKey.owner) {
ownerIsAround = true
//the owner is around
return;
};
}
//if the owner is not around, then take ownership
if (ownerIsAround === false) {
//print('taking ownership')
var userData = {
ownershipKey: {
owner: MyAvatar.sessionUUID
},
grabbableKey: {
grabbable: false
}
};
Entities.editEntity(self.entityId, {
userData: JSON.stringify(data)
})
}
}
//but if the current owner IS me, then move it
else {
//print('jbp im the owner so move it')
self.posFrame++;
self.rotFrame++;
if (self.posFrame > self.posInterval) {
self.posInterval = 100 * Math.random() + 300;
self.posFrame = 0;
var magnitudeV = self.maxVelocity;
var directionV = {
x: Math.random() - 0.5,
y: Math.random() - 0.5,
z: Math.random() - 0.5
};
//print("POS magnitude is " + magnitudeV + " and direction is " + directionV.x);
Entities.editEntity(self.entityId, {
velocity: Vec3.multiply(magnitudeV, Vec3.normalize(directionV))
});
}
if (self.rotFrame > self.rotInterval) {
self.rotInterval = 100 * Math.random() + 250;
self.rotFrame = 0;
var magnitudeAV = self.maxAngularVelocity;
var directionAV = {
x: Math.random() - 0.5,
y: Math.random() - 0.5,
z: Math.random() - 0.5
};
//print("ROT magnitude is " + magnitudeAV + " and direction is " + directionAV.x);
Entities.editEntity(self.entityId, {
angularVelocity: Vec3.multiply(magnitudeAV, Vec3.normalize(directionAV))
});
}
}
}
this.unload = function() {
if (this.initTimeout !== null) {
Script.clearTimeout(this.initTimeout);
}
if (this.isConnected === true) {
Script.update.disconnect(this.update);
}
}
})

View file

@ -7,7 +7,7 @@
(function() {
var version = 11;
var version = 12;
var added = false;
this.frame = 0;
var utilsScript = Script.resolvePath('utils.js');
@ -23,22 +23,21 @@
}
this.initialize = function(entityId) {
print('JBP nav button should initialize' + entityId)
var properties = Entities.getEntityProperties(entityId);
if (properties.userData.length === 0 || properties.hasOwnProperty('userData') === false) {
self.initTimeout = Script.setTimeout(function() {
print('JBP no user data yet, try again in one second')
// print(' no user data yet, try again in one second')
self.initialize(entityId);
}, 1000)
} else {
print('JBP userdata before parse attempt' + properties.userData)
// print('userdata before parse attempt' + properties.userData)
self.userData = null;
try {
self.userData = JSON.parse(properties.userData);
} catch (err) {
print('JBP error parsing json');
print('JBP properties are:' + properties.userData);
// print(' error parsing json');
// print(' properties are:' + properties.userData);
return;
}
@ -46,9 +45,9 @@
var mySavedSettings = Settings.getValue(entityId);
if (mySavedSettings.buttons !== undefined) {
print('JBP preload buttons' + mySavedSettings.buttons)
// print(' preload buttons' + mySavedSettings.buttons)
mySavedSettings.buttons.forEach(function(b) {
print('JBP deleting button' + b)
// print(' deleting button' + b)
Overlays.deleteOverlay(b);
})
Settings.setValue(entityId, '')
@ -56,16 +55,15 @@
self.buttonImageURL = baseURL + "GUI/GUI_" + self.userData.name + ".png?" + version;
print('JBP BUTTON IMAGE URL:' + self.buttonImageURL)
// print(' BUTTON IMAGE URL:' + self.buttonImageURL)
if (self.button === undefined) {
// print('NAV NO BUTTON ADDING ONE!!')
// print(' NO BUTTON ADDING ONE!!')
self.button = true;
self.addButton();
} else {
// print('NAV SELF ALREADY HAS A BUTTON!!')
//print(' SELF ALREADY HAS A BUTTON!!')
}
}
}

View file

@ -36,8 +36,6 @@
return;
}
self.addButton();
self.buttonShowing = false;
self.showDistance = self.userData.showDistance;
@ -51,8 +49,6 @@
};
self.sound = SoundCache.getSound(this.soundURL);
}
this.addButton = function() {

View file

@ -10,7 +10,7 @@
var self = this;
var baseURL = "https://hifi-content.s3.amazonaws.com/DomainContent/CellScience/";
var version = 2;
var version = 3;
this.preload = function(entityId) {
this.soundPlaying = null;
this.entityId = entityId;

View file

@ -52,13 +52,7 @@
print("Teleporting to (" + data.location.x + ", " + data.location.y + ", " + data.location.z + ")");
MyAvatar.position = data.location;
// if (data.hasOwnProperty('entryPoint') && data.hasOwnProperty('target')) {
// this.lookAtTarget(data.entryPoint, data.target);
// }
// else{
// }
}
}
@ -103,10 +97,4 @@
}
}
this.hoverEnterEntity = function(entityID) {
Entities.editEntity(entityID, {
animationURL: animationURL,
animationSettings: '{ "fps": 24, "firstFrame": 1, "lastFrame": 25, "frameIndex": 1, "running": true, "hold": true }'
});
}
})

View file

@ -7,7 +7,7 @@ var soundMap = [{
y: 15850,
z: 15850
},
volume: 0.1,
volume: 0.03,
loop: true
}
}, {
@ -19,7 +19,7 @@ var soundMap = [{
y: 15950,
z: 15950
},
volume: 0.1,
volume: 0.03,
loop: true
}
}, {
@ -31,7 +31,7 @@ var soundMap = [{
y: 15650,
z: 15650
},
volume: 0.1,
volume: 0.03,
loop: true
}
}, {
@ -43,7 +43,7 @@ var soundMap = [{
y: 15750,
z: 15750
},
volume: 0.1,
volume: 0.03,
loop: true
}
}

View file

@ -5,7 +5,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var version = 1035;
var version = 1112;
var cellLayout;
var baseLocation = "https://hifi-content.s3.amazonaws.com/DomainContent/CellScience/";
@ -103,9 +103,9 @@ var scenes = [{
instances: [{
model: "Cell",
dimensions: {
x: 550,
y: 620,
z: 550
x: 500,
y: 570,
z: 500
},
offset: {
x: 0,
@ -151,294 +151,253 @@ var scenes = [{
skybox: "cosmos_skybox_blurred"
},
instances: [{
model: "translation",
dimensions: {
x: 10,
y: 16,
z: 10
},
offset: {
x: 0,
y: 0,
z: 0
},
radius: 300,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
target: locations.ribosome[1],
location: locations.ribosome[0],
baseURL: baseLocation
}),
script: "zoom.js?" + version,
visible: true
}, {
model: "vesicle",
dimensions: {
x: 60,
y: 60,
z: 60
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 1000,
number: 22,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "moveRandomly.js?" + version,
visible: true
}, { //golgi vesicles
model: "vesicle",
dimensions: {
x: 10,
y: 10,
z: 10
},
randomSize: 10,
offset: {
x: -319,
y: 66,
z: 976
},
radius: 140,
number: 10,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "",
visible: true
}, { //golgi vesicles
model: "vesicle",
dimensions: {
x: 15,
y: 15,
z: 15
},
randomSize: 10,
offset: {
x: -319,
y: 66,
z: 976
},
radius: 115,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "moveRandomly.js?" + version,
visible: true
}, {
model: "vesicle",
dimensions: {
x: 50,
y: 50,
z: 50
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 600,
number: 15,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "",
visible: true
}, { //outer vesicles
model: "vesicle",
dimensions: {
x: 60,
y: 60,
z: 60
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 1600,
number: 22,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "",
visible: true
}, { //outer vesicles
model: "vesicle",
dimensions: {
x: 40,
y: 40,
z: 40
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 1400,
number: 22,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "moveRandomly.js?" + version,
visible: true
}, { //outer vesicles
model: "vesicle",
dimensions: {
x: 80,
y: 80,
z: 80
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 1800,
number: 22,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "moveRandomly.js?" + version,
visible: true
model: "translation",
dimensions: {
x: 10,
y: 16,
z: 10
},
// {//wigglies
// model:"wiggly",
// dimensions:{x:320,y:40,z:160},
// randomSize: 10,
// offset:{x:0,y:0,z:0},
// radius:1800,
// number:50,
// userData:"",
// script:"moveRandomly",
// visible:true
// },
//// {//wigglies
// model:"wiggly",
// dimensions:{x:640,y:80,z:320},
// randomSize: 10,
// offset:{x:0,y:0,z:0},
// radius:2100,
// number:50,
// userData:"",
// script:"moveRandomly",
// visible:true
// },
{
model: "hexokinase",
dimensions: {
x: 3,
y: 4,
z: 3
offset: {
x: 0,
y: 0,
z: 0
},
radius: 300,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
randomSize: 10,
offset: {
x: 236,
y: 8,
z: 771
target: locations.ribosome[1],
location: locations.ribosome[0],
baseURL: baseLocation
}),
script: "zoom.js?" + version,
visible: true
}, {
model: "vesicle",
dimensions: {
x: 60,
y: 60,
z: 60
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 1000,
number: 22,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
visible: true
}, { //golgi vesicles
model: "vesicle",
dimensions: {
x: 10,
y: 10,
z: 10
},
randomSize: 10,
offset: {
x: -319,
y: 66,
z: 976
},
radius: 140,
number: 10,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "",
visible: true
}, { //golgi vesicles
model: "vesicle",
dimensions: {
x: 15,
y: 15,
z: 15
},
randomSize: 10,
offset: {
x: -319,
y: 66,
z: 976
},
radius: 115,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
visible: true
}, {
model: "vesicle",
dimensions: {
x: 50,
y: 50,
z: 50
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 600,
number: 15,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "",
visible: true
}, { //outer vesicles
model: "vesicle",
dimensions: {
x: 60,
y: 60,
z: 60
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 1600,
number: 22,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
script: "",
visible: true
}, { //outer vesicles
model: "vesicle",
dimensions: {
x: 40,
y: 40,
z: 40
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 1400,
number: 22,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
visible: true
}, { //outer vesicles
model: "vesicle",
dimensions: {
x: 80,
y: 80,
z: 80
},
randomSize: 10,
offset: {
x: 0,
y: 0,
z: 0
},
radius: 1800,
number: 22,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
}),
visible: true
}, {
model: "hexokinase",
dimensions: {
x: 3,
y: 4,
z: 3
},
randomSize: 10,
offset: {
x: 236,
y: 8,
z: 771
},
radius: 80,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
radius: 80,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
target: locations.hexokinase[1],
location: locations.hexokinase[0],
baseURL: baseLocation
}),
script: "zoom.js?" + version,
visible: true
}, {
model: "pfructo_kinase",
dimensions: {
x: 3,
y: 4,
z: 3
target: locations.hexokinase[1],
location: locations.hexokinase[0],
baseURL: baseLocation
}),
script: "zoom.js?" + version,
visible: true
}, {
model: "pfructo_kinase",
dimensions: {
x: 3,
y: 4,
z: 3
},
randomSize: 10,
offset: {
x: 236,
y: 8,
z: 771
},
radius: 60,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
randomSize: 10,
offset: {
x: 236,
y: 8,
z: 771
target: locations.hexokinase[1],
location: locations.hexokinase[0],
}),
script: "zoom.js?" + version,
visible: true
}, {
model: "glucose_isomerase",
dimensions: {
x: 3,
y: 4,
z: 3
},
randomSize: 10,
offset: {
x: 236,
y: 8,
z: 771
},
radius: 70,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
radius: 60,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
target: locations.hexokinase[1],
location: locations.hexokinase[0],
}),
script: "zoom.js?" + version,
visible: true
}, {
model: "glucose_isomerase",
dimensions: {
x: 3,
y: 4,
z: 3
},
randomSize: 10,
offset: {
x: 236,
y: 8,
z: 771
},
radius: 70,
number: 7,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
target: locations.hexokinase[1],
location: locations.hexokinase[0],
}),
script: "zoom.js?" + version,
visible: true
}
// {
// model:"NPC",
// dimensions:{x:20,y:20,z:20},
// randomSize: 10,
// offset:{x:208.593693,y:6.113100222,z:153.3202277},
// radius:520,
// number:25,
// userData: "",
// script:"",
// visible:true
// }
],
target: locations.hexokinase[1],
location: locations.hexokinase[0],
}),
script: "zoom.js?" + version,
visible: true
}],
boundary: {
radius: locations.cellLayout[2],
center: locations.cellLayout[0],
@ -600,7 +559,7 @@ function ImportScene(scene) {
CreateZone(scene);
CreateInstances(scene);
CreateBoundary(scene);
// CreateBoundary(scene);
// print("done " + scene.name);
@ -609,12 +568,10 @@ function ImportScene(scene) {
clearAllNav();
function clearAllNav() {
// print('NAV CLEARING ALL NAV');
var result = Entities.findEntities(MyAvatar.position, 25000);
result.forEach(function(r) {
var properties = Entities.getEntityProperties(r, "name");
if (properties.name.indexOf('navigation button') > -1) {
// print('NAV DELETING NAV BUTTON AT START:: '+r)
Entities.deleteEntity(r);
}
})
@ -645,9 +602,6 @@ function createLayoutLights() {
}
function CreateNavigationButton(scene, number) {
// print('NAV NAVIGATION CREATING NAV!!' +scene.name + " " + number)
Entities.addEntity({
type: "Box",
name: scene.name + " navigation button",
@ -818,7 +772,7 @@ function CreateInstances(scene) {
x: 0,
y: 0,
z: 0
}, idBounds, 150);
}, idBounds, 150, scene.instances[i]);
}
//print('SCRIPT AT CREATE ENTITY: ' + script)
@ -831,6 +785,7 @@ function CreateInstances(scene) {
function CreateIdentification(name, position, rotation, dimensions, showDistance) {
//print ("creating ID for " + name);
Entities.addEntity({
type: "Sphere",
name: "ID for " + name,
@ -9045,4 +9000,9 @@ createLayoutLights();
Script.scriptEnding.connect(function() {
Entities.addingEntity.disconnect(makeUngrabbable);
});
});
Script.setTimeout(function() {
print('JBP stopping cell science import');
Script.stop();
}, 30000)

View file

@ -18,8 +18,6 @@ if (USE_LOCAL_HOST === true) {
var USE_LOCAL_HOST = false;
Agent.isAvatar = true;
EntityViewer.setPosition({
x: 3000,
y: 13500,

View file

@ -0,0 +1,103 @@
// Copyright 2016 High Fidelity, Inc.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var basePosition = {
x: 3000,
y: 13500,
z: 3000
};
var initialized = false;
EntityViewer.setPosition(basePosition);
EntityViewer.setKeyholeRadius(60000);
var octreeQueryInterval = Script.setInterval(function() {
EntityViewer.queryOctree();
}, 200);
var THROTTLE = true;
var THROTTLE_RATE = 5000;
var sinceLastUpdate = 0;
//print('cells script')
function findCells() {
var results = Entities.findEntities(basePosition, 60000);
if (results.length === 0) {
// print('no entities found')
return;
}
results.forEach(function(v) {
var name = Entities.getEntityProperties(v, 'name').name;
// print('name is:: ' + name)
if (name === 'Cell') {
// print('found a cell!!' + v)
Script.setTimeout(function() {
moveCell(v);
}, Math.random() * THROTTLE_RATE);
}
});
}
var minAngularVelocity = 0.01;
var maxAngularVelocity = 0.03;
function moveCell(entityId) {
// print('moving a cell! ' + entityId)
var magnitudeAV = maxAngularVelocity;
var directionAV = {
x: Math.random() - 0.5,
y: Math.random() - 0.5,
z: Math.random() - 0.5
};
// print("ROT magnitude is " + magnitudeAV + " and direction is " + directionAV.x);
Entities.editEntity(entityId, {
angularVelocity: Vec3.multiply(magnitudeAV, Vec3.normalize(directionAV))
});
}
function update(deltaTime) {
// print('deltaTime',deltaTime)
if (!initialized) {
print("checking for servers...");
if (Entities.serversExist() && Entities.canRez()) {
print("servers exist -- makeAll...");
Entities.setPacketsPerSecond(6000);
print("PPS:" + Entities.getPacketsPerSecond());
initialized = true;
}
return;
}
if (THROTTLE === true) {
sinceLastUpdate = sinceLastUpdate + deltaTime * 1000;
if (sinceLastUpdate > THROTTLE_RATE) {
// print('SHOULD FIND CELLS!!!')
sinceLastUpdate = 0;
findCells();
} else {
// print('returning in update ' + sinceLastUpdate)
return;
}
}
}
function unload() {
Script.update.disconnect(update);
}
Script.update.connect(update);
Script.scriptEnding.connect(unload);

View file

@ -0,0 +1,108 @@
// Copyright 2016 High Fidelity, Inc.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var basePosition = {
x: 3000,
y: 13500,
z: 3000
};
var initialized = false;
EntityViewer.setPosition(basePosition);
EntityViewer.setKeyholeRadius(60000);
var octreeQueryInterval = Script.setInterval(function() {
EntityViewer.queryOctree();
}, 200);
var THROTTLE = true;
var THROTTLE_RATE = 5000;
var sinceLastUpdate = 0;
//print('vesicle script')
function findVesicles() {
var results = Entities.findEntities(basePosition, 60000);
if (results.length === 0) {
// print('no entities found');
return;
}
results.forEach(function(v) {
var name = Entities.getEntityProperties(v, 'name').name;
if (name === 'vesicle') {
//print('found a vesicle!!' + v)
Script.setTimeout(function() {
moveVesicle(v);
}, Math.random() * THROTTLE_RATE);
}
});
}
var minVelocity = 1;
var maxVelocity = 5;
var minAngularVelocity = 0.01;
var maxAngularVelocity = 0.03;
function moveVesicle(entityId) {
// print('moving a vesicle! ' + entityId)
var magnitudeV = maxVelocity;
var directionV = {
x: Math.random() - 0.5,
y: Math.random() - 0.5,
z: Math.random() - 0.5
};
// print("POS magnitude is " + magnitudeV + " and direction is " + directionV.x);
var magnitudeAV = maxAngularVelocity;
var directionAV = {
x: Math.random() - 0.5,
y: Math.random() - 0.5,
z: Math.random() - 0.5
};
// print("ROT magnitude is " + magnitudeAV + " and direction is " + directionAV.x);
Entities.editEntity(entityId, {
velocity: Vec3.multiply(magnitudeV, Vec3.normalize(directionV)),
angularVelocity: Vec3.multiply(magnitudeAV, Vec3.normalize(directionAV))
});
}
function update(deltaTime) {
if (!initialized) {
print("checking for servers...");
if (Entities.serversExist() && Entities.canRez()) {
print("servers exist -- makeAll...");
Entities.setPacketsPerSecond(6000);
print("PPS:" + Entities.getPacketsPerSecond());
initialized = true;
}
return;
}
if (THROTTLE === true) {
sinceLastUpdate = sinceLastUpdate + deltaTime * 1000;
if (sinceLastUpdate > THROTTLE_RATE) {
sinceLastUpdate = 0;
findVesicles();
} else {
return;
}
}
}
function unload() {
Script.update.disconnect(update);
}
Script.update.connect(update);
Script.scriptEnding.connect(unload);