Brad Davis
75e7146c5b
Fix polyline crash and flicker
2017-09-14 08:45:36 -07:00
Daniela
608e4858fc
Add Fix polyline crash and flicker
2017-09-06 19:06:05 +01:00
Daniela
42be6434af
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-08-31 18:03:39 +01:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Artur Gomes
482924266c
Fix brush texture stretching at start.
...
Add some code refactoring.
2017-08-16 18:35:21 +01:00
Artur Gomes
83cdd1739d
Add hue, saturation and brightness dynamic brushes.
...
Add continuous drawing mode.
Add new brushes.
Remove some brushes.
Fix animation play distance for when painting in Desktop mode.
Fix Hue animation not starting from the chosen color (would always start
from red).
Fix multiple color polyline.
2017-08-16 18:35:15 +01:00
Artur Gomes
03b70ed492
Do not test!
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Add color qvector to polyline entity to allow for multiple colors
through the line.
Add some new icons to the tabs of the app.
2017-08-16 18:32:17 +01:00
Artur Gomes
5c40a6810e
Add drawing in Desktop mode.
...
Remove dynamic rotation and translation brushes since the movement would
be unsynced after a while, resulting in a poor user experience.
Fix restoring last used settings taking to long, which caused the user
to see the values to change after the tablet application was open.
Fix using a different brush after restarting the app, if drawing before
the brush was reset.
2017-08-16 18:28:55 +01:00
Artur Gomes
dffbc442be
Add new Interface (more similar to the ui used on other apps)
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Fix brush on repeat mode (keeps the the aspect ratio of the texture)
2017-08-16 18:28:55 +01:00
Delanir
0a97cfd736
Change UVMode updateGeometry Function
2017-08-16 18:25:01 +01:00
Delanir
ed5515a2d4
Add new Property to polyline to enable different uv modes. 2
2017-08-16 18:25:00 +01:00
Olivier Prat
e85bb6fd08
Fixed compilation warnings on Mac
2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de
Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
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This reverts commit 8a2fd01e81
.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81
Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines
2017-07-31 15:31:37 +02:00
Olivier Prat
027c82c341
Removed fade transition on polyline entities.
2017-07-31 12:44:23 +02:00
Olivier Prat
a50c267d0b
Fading on polyline now works when the polyline is added to the scene
2017-07-20 12:45:14 +02:00
Olivier Prat
b652d94a43
Added fade on poly line entities
2017-07-19 17:11:06 +02:00
Olivier Prat
0319a16e24
Modified PolyLines to use the new custom pipeline system
2017-07-19 16:40:20 +02:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
samcake
9c1e99fe3f
Removing cruft and organizing the stencil config
2017-06-01 13:06:22 -07:00
Brad Davis
12ccbdac0b
Actually render polylines
2016-12-01 19:46:08 -08:00
Brad Davis
5bade2ef9a
Add locking around the code that reads polyline entity data and builds GPU structures for them
2016-12-01 14:14:17 -08:00
samcake
3d0b557af6
Fix the bad binding for polyline
2016-11-22 13:01:02 -08:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
SamGondelman
ac9a80131a
refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
2016-08-04 12:34:46 -07:00
SamGondelman
d521315475
fade polylines (needs testing)
2016-08-03 17:03:52 -07:00
Atlante45
11dc3cd261
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
Andrew Meadows
e8e965d548
fix crash mode for empty LineEntityItem
2016-01-07 10:19:46 -08:00
Zach Pomerantz
bea18e91aa
Guard against empty polyline index out of range
2015-12-28 15:09:49 -08:00
ericrius1
3d782f1307
fixed merge conflicts
2015-12-14 10:11:49 -08:00
Brad Hefta-Gaub
d07629489c
Merge pull request #6543 from Atlante45/pointer
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gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
ericrius1
5f881e7650
polylines now take color as a uniform
2015-12-03 13:46:29 -08:00
ericrius1
191f7f2c22
no audio for now
2015-12-01 16:22:11 -08:00
ericrius1
71d361ed3b
fixed hydra paint, adding more interactive brushes
2015-11-30 17:06:35 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
ericrius1
1409ed2d18
moved logic to build vertices buffer to renderable class, recalculating vertices anytime any of the normals, point, or strokeWidths data changes
2015-11-23 12:28:44 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Ryan Huffman
2fe9af54d4
Add textures property to polyline
2015-11-18 13:59:32 -08:00
Seth Alves
bc516c0b86
use render-item status getters to display physics debugging information
2015-11-06 11:32:56 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Seth Alves
61269c3ce8
fix up entity constructors so that setProperties isn't called during the constructor
2015-10-23 13:52:50 -07:00
ericrius1
1760720b2b
added check for normals and vertices
2015-09-29 17:42:20 -07:00
ericrius1
d1b016b483
untabbified lines
2015-09-29 16:38:21 -07:00
Eric Levin
36be35a836
Update RenderablePolyLineEntityItem.cpp
2015-09-29 16:30:42 -07:00
ericrius1
e7834365f5
Made polyline painting experience smoother- no more flickering
2015-09-29 15:33:39 -07:00
ericrius1
8e7398ac7d
small comment change
2015-08-10 13:41:30 -07:00
ericrius1
c299d77c92
fixed implicit double to float casting and incorrect header author attribution
2015-08-10 10:57:53 -07:00
ericrius1
19e645fc65
fixed the way colors are handled to work with new core profile changes
2015-08-07 16:26:52 -07:00
ericrius1
205a2d53b6
no longer returning early on NaN
2015-08-07 16:15:51 -07:00
ericrius1
94acb23f27
no longer redefining payloadRender method in effort to avoid linux build errors
2015-08-03 15:51:11 -07:00
ericrius1
b2753507dc
cleanup of comments and dead code
2015-08-03 09:35:47 -07:00
ericrius1
47bc8f50ab
cleaning
2015-08-03 08:45:14 -07:00
ericrius1
b4a9469dff
colors
2015-07-28 11:42:23 -07:00
ericrius1
b44193c2ad
catching end of texture
2015-07-22 17:25:33 -07:00
ericrius1
3379291b05
making uv mapping DRIER
2015-07-22 16:13:02 -07:00
ericrius1
352c42d8d4
head body tail
2015-07-22 15:40:29 -07:00
ericrius1
75220a32e7
tail dynamic
2015-07-22 14:49:48 -07:00
ericrius1
b452566d75
transparent textures and setting up 9-patch system for texture scaling
2015-07-22 10:57:03 -07:00
ericrius1
99856df112
tail strip
2015-07-21 11:43:10 -07:00
ericrius1
e1f8871ec9
drawing trails at end of stroke
2015-07-21 10:48:25 -07:00
ericrius1
b9affba93f
textures working
2015-07-21 09:56:09 -07:00
ericrius1
9fc54a6040
getting closer to texturing properly
2015-07-20 15:33:21 -07:00
ericrius1
1e34de1c51
adding in screen space effect for getting hit
2015-07-20 10:44:38 -07:00
ericrius1
5e3e1e4567
adding texture
2015-07-17 15:00:10 -07:00
ericrius1
c4194cd030
adding textures
2015-07-14 09:38:55 -07:00
ericrius1
b3b12bd2dc
adding custom shader for flipped normals
2015-07-13 08:54:53 -07:00
ericrius1
feeba2a029
testing for serialization
2015-07-01 23:03:03 -07:00
ericrius1
ff99f68f89
fix quad logic
2015-07-01 22:29:33 -07:00
ericrius1
43b1751db3
fixed network bug for polylines
2015-07-01 18:33:42 -07:00
ericrius1
ad54b4c0b0
changed quad entity to PolyLine
2015-07-01 17:18:36 -07:00