Commit graph

122 commits

Author SHA1 Message Date
SamGondelman
eb8c722080 fix runtime switch 2019-05-13 09:58:55 -07:00
Sam Gondelman
61b7b8b669
reduce lambda copies 2019-03-21 08:36:32 -07:00
SamGondelman
7a5bbb8f6f fix laser ghosting 2019-03-18 14:53:11 -07:00
SamGondelman
8748a7561b fix lighting/color grading for everything 2019-03-15 12:48:32 -07:00
SamGondelman
af03fb5f85 try to fix text rendering on amd with transparency 2019-03-07 16:23:12 -08:00
amer cerkic
19d584f0af added Sams suggestions to the logic 2019-02-26 15:28:28 -08:00
amer cerkic
f5852139f7 fixing comment since the original check was correct 2019-02-26 15:05:58 -08:00
amer cerkic
5a7c8c3126 removed debugg helpers 2019-02-26 14:53:44 -08:00
amer cerkic
4c6bea48b2 fixed a case where _widths = 0 and widths-1 is not valid. 2019-02-26 14:48:34 -08:00
danteruiz
aa8563f3fe fix quest ui elements 2019-02-22 10:40:32 -08:00
SamGondelman
3f8bfc5475 CR and fix deadlock 2019-02-13 16:19:39 -08:00
SamGondelman
50bfe84aa7 fix keyboard intersection, laser alpha 2019-02-01 12:11:00 -08:00
SamGondelman
834e44dd3a make polyline's with faceCamera not depend on normal 2019-01-30 11:02:24 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
3341d75eda merge with master 2019-01-07 15:49:16 -08:00
SamGondelman
b609cfaa2b renderLayer 2019-01-07 15:43:35 -08:00
SamGondelman
5cded6938b possible fix for texture path 2019-01-07 11:55:34 -08:00
SamGondelman
05e0fb464e new improved polylines 2018-12-19 15:01:49 -08:00
SamGondelman
6094a2f0a0 add back line entities, undo polyline changes temporarily 2018-12-14 15:41:11 -08:00
SamGondelman
5dd00bed1d new improved polylines 2018-12-14 14:15:56 -08:00
SamGondelman
283c0c0311 s i m p l i f y 2018-08-23 11:47:56 -07:00
Sam Gondelman
f0986a7f5a Merge branch 'master' into scriptvec3 2018-08-20 10:56:45 -07:00
SamGondelman
bd4a3a5b32 remove unused uniform buffer from polylines 2018-08-09 12:20:36 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
SamGondelman
16ad9cb5d3 xcolor/rgbcolor conversion 2018-07-11 18:06:06 -07:00
SamGondelman
9929529f30 vec3 conversion 2018-07-11 14:18:22 -07:00
SamGondelman
86ee5c12d8 merge and update based on sam's changes 2018-05-31 17:53:36 -07:00
SamGondelman
e6741a363e add local-only isVisibleInSecondaryCamera flag to entities 2018-05-23 16:35:21 -07:00
samcake
767e6b15f3 Fixing the local lighting on translucents bug 2018-05-03 11:42:06 -07:00
humbletim
6ea4b660b7 CR feedback; remove ok bool pointer and all metadata; cleanup 2018-02-23 07:47:39 -05:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
humbletim
06afaa7470 BufferView <-> QVariant/QScriptValue conversion
update MeshProxy/SimpleMeshProxy and ScriptableModel

ModelScriptingInterface / scriptable::ModelProvider

integration

update to RC-63

initial graphics-scripting refactoring

graphics-scripting baseline commit

wip commit

Geometry -> MeshPart

remove SimpleMeshProxy

collapse graphics-utils -> graphics-scripting

scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
samcake
8dfa3aace3 cleaning en route 2018-01-26 17:34:37 -08:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
SamGondelman
e9d751fd23 try to avoid reusing uniform buffer locations 2018-01-10 17:01:01 -08:00
Olivier Prat
bd666406f4 Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends 2017-12-19 14:17:17 +01:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Daniela
1d6985a9eb Fix Animation hue bug. 2017-10-03 15:25:54 +01:00
Daniela
179a426389 Address QA comments. 2017-09-26 17:44:46 +01:00
Daniela
1426e10024 Fix texture loading issue with upstream master. Tune amount of points. 2017-09-19 17:47:00 +01:00
Brad Davis
aef85eb69d Fix polyline rendering using default texture 2017-09-14 10:48:14 -07:00
Brad Davis
501eee8b10 Fix transform of polylines with high update rates 2017-09-14 08:45:37 -07:00