SamGondelman
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eb8c722080
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fix runtime switch
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2019-05-13 09:58:55 -07:00 |
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Sam Gondelman
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61b7b8b669
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reduce lambda copies
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2019-03-21 08:36:32 -07:00 |
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SamGondelman
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7a5bbb8f6f
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fix laser ghosting
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2019-03-18 14:53:11 -07:00 |
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SamGondelman
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8748a7561b
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fix lighting/color grading for everything
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2019-03-15 12:48:32 -07:00 |
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SamGondelman
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af03fb5f85
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try to fix text rendering on amd with transparency
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2019-03-07 16:23:12 -08:00 |
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amer cerkic
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19d584f0af
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added Sams suggestions to the logic
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2019-02-26 15:28:28 -08:00 |
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amer cerkic
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f5852139f7
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fixing comment since the original check was correct
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2019-02-26 15:05:58 -08:00 |
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amer cerkic
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5a7c8c3126
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removed debugg helpers
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2019-02-26 14:53:44 -08:00 |
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amer cerkic
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4c6bea48b2
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fixed a case where _widths = 0 and widths-1 is not valid.
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2019-02-26 14:48:34 -08:00 |
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danteruiz
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aa8563f3fe
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fix quest ui elements
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2019-02-22 10:40:32 -08:00 |
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SamGondelman
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3f8bfc5475
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CR and fix deadlock
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2019-02-13 16:19:39 -08:00 |
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SamGondelman
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50bfe84aa7
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fix keyboard intersection, laser alpha
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2019-02-01 12:11:00 -08:00 |
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SamGondelman
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834e44dd3a
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make polyline's with faceCamera not depend on normal
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2019-01-30 11:02:24 -08:00 |
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SamGondelman
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1b5c1d0677
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working on primitiveMode and groupCulled
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2019-01-08 10:02:03 -08:00 |
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SamGondelman
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3341d75eda
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merge with master
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2019-01-07 15:49:16 -08:00 |
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SamGondelman
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b609cfaa2b
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renderLayer
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2019-01-07 15:43:35 -08:00 |
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SamGondelman
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5cded6938b
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possible fix for texture path
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2019-01-07 11:55:34 -08:00 |
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SamGondelman
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05e0fb464e
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new improved polylines
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2018-12-19 15:01:49 -08:00 |
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SamGondelman
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6094a2f0a0
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add back line entities, undo polyline changes temporarily
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2018-12-14 15:41:11 -08:00 |
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SamGondelman
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5dd00bed1d
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new improved polylines
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2018-12-14 14:15:56 -08:00 |
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SamGondelman
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283c0c0311
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s i m p l i f y
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2018-08-23 11:47:56 -07:00 |
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Sam Gondelman
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f0986a7f5a
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Merge branch 'master' into scriptvec3
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2018-08-20 10:56:45 -07:00 |
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SamGondelman
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bd4a3a5b32
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remove unused uniform buffer from polylines
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2018-08-09 12:20:36 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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SamGondelman
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16ad9cb5d3
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xcolor/rgbcolor conversion
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2018-07-11 18:06:06 -07:00 |
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SamGondelman
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9929529f30
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vec3 conversion
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2018-07-11 14:18:22 -07:00 |
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SamGondelman
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86ee5c12d8
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merge and update based on sam's changes
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2018-05-31 17:53:36 -07:00 |
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SamGondelman
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e6741a363e
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add local-only isVisibleInSecondaryCamera flag to entities
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2018-05-23 16:35:21 -07:00 |
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samcake
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767e6b15f3
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Fixing the local lighting on translucents bug
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2018-05-03 11:42:06 -07:00 |
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humbletim
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6ea4b660b7
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CR feedback; remove ok bool pointer and all metadata; cleanup
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2018-02-23 07:47:39 -05:00 |
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SamGondelman
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4c6169ec78
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merge and a little cleanup
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2018-02-20 15:45:34 -08:00 |
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humbletim
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5791ca4c51
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interim checkin
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2018-02-20 12:22:04 -05:00 |
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Olivier Prat
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92279b5939
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Merged with master
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2018-02-05 18:24:05 +01:00 |
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humbletim
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06afaa7470
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BufferView <-> QVariant/QScriptValue conversion
update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
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2018-02-01 16:30:29 -05:00 |
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samcake
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8dfa3aace3
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cleaning en route
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2018-01-26 17:34:37 -08:00 |
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Olivier Prat
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95882e0cde
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Merged with master
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2018-01-24 10:51:54 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Sam Gateau
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d6e771f01d
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Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
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2018-01-13 10:02:53 -08:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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SamGondelman
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e9d751fd23
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try to avoid reusing uniform buffer locations
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2018-01-10 17:01:01 -08:00 |
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Olivier Prat
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bd666406f4
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Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
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2017-12-19 14:17:17 +01:00 |
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ZappoMan
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f63db42c0e
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migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation
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2017-10-28 10:14:25 -07:00 |
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ZappoMan
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a7a0f03ede
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rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()
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2017-10-27 18:39:17 -07:00 |
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Daniela
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1d6985a9eb
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Fix Animation hue bug.
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2017-10-03 15:25:54 +01:00 |
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Daniela
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179a426389
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Address QA comments.
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2017-09-26 17:44:46 +01:00 |
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Daniela
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1426e10024
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Fix texture loading issue with upstream master. Tune amount of points.
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2017-09-19 17:47:00 +01:00 |
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Brad Davis
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aef85eb69d
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Fix polyline rendering using default texture
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2017-09-14 10:48:14 -07:00 |
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Brad Davis
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501eee8b10
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Fix transform of polylines with high update rates
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2017-09-14 08:45:37 -07:00 |
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