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Migrating to scribe program descriptors
This commit is contained in:
parent
079b276c2b
commit
f03370c826
144 changed files with 359 additions and 501 deletions
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@ -8,290 +8,224 @@
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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function(global_append varName varValue)
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get_property(LOCAL_LIST GLOBAL PROPERTY ${varName})
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list(APPEND LOCAL_LIST ${varValue})
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set_property(GLOBAL PROPERTY ${varName} ${LOCAL_LIST})
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endfunction()
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function(AUTOSCRIBE_SHADER SHADER_FILE)
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# Grab include files
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foreach(includeFile ${ARGN})
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list(APPEND SHADER_INCLUDE_FILES ${includeFile})
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endforeach()
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foreach(SHADER_INCLUDE ${SHADER_INCLUDE_FILES})
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get_filename_component(INCLUDE_DIR ${SHADER_INCLUDE} PATH)
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list(APPEND SHADER_INCLUDES_PATHS ${INCLUDE_DIR})
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endforeach()
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#Extract the unique include shader paths
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set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
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#message(${TARGET_NAME} Hifi for includes ${INCLUDES})
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foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
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list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE})
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endforeach()
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list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
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#message(ready for includes ${SHADER_INCLUDES_PATHS})
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# make the scribe include arguments
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set(SCRIBE_INCLUDES)
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foreach(INCLUDE_PATH ${SHADER_INCLUDES_PATHS})
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set(SCRIBE_INCLUDES ${SCRIBE_INCLUDES} -I ${INCLUDE_PATH}/)
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endforeach()
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# Define the final name of the generated shader file
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get_filename_component(SHADER_TARGET ${SHADER_FILE} NAME_WE)
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get_filename_component(SHADER_EXT ${SHADER_FILE} EXT)
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if(SHADER_EXT STREQUAL .slv)
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set(SHADER_TYPE vert)
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elseif(${SHADER_EXT} STREQUAL .slf)
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set(SHADER_TYPE frag)
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elseif(${SHADER_EXT} STREQUAL .slg)
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set(SHADER_TYPE geom)
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endif()
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file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}")
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set(SHADER_TARGET "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_TARGET}.${SHADER_TYPE}")
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set(SCRIBE_COMMAND scribe)
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# Target dependant Custom rule on the SHADER_FILE
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if (APPLE)
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set(GLPROFILE MAC_GL)
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elseif (ANDROID)
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set(GLPROFILE LINUX_GL)
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set(SCRIBE_COMMAND ${NATIVE_SCRIBE})
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elseif (UNIX)
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set(GLPROFILE LINUX_GL)
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else ()
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set(GLPROFILE PC_GL)
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endif()
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set(SCRIBE_ARGS -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
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add_custom_command(
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OUTPUT ${SHADER_TARGET}
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COMMAND ${SCRIBE_COMMAND} ${SCRIBE_ARGS}
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DEPENDS ${SHADER_FILE} ${SCRIBE_COMMAND} ${SHADER_INCLUDE_FILES}
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)
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#output the generated file name
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set(AUTOSCRIBE_SHADER_RETURN ${SHADER_TARGET} PARENT_SCOPE)
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endfunction()
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macro(AUTOSCRIBE_APPEND_SHADER_SOURCES)
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if (NOT("${ARGN}" STREQUAL ""))
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set_property(GLOBAL PROPERTY ${TARGET_NAME}_SHADER_SOURCES "${ARGN}")
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global_append(GLOBAL_SHADER_LIBS ${TARGET_NAME})
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global_append(GLOBAL_SHADER_SOURCES "${ARGN}")
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endif()
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endmacro()
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macro(AUTOSCRIBE_SHADER_LIB)
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unset(HIFI_LIBRARIES_SHADER_INCLUDE_FILES)
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set(SRC_FOLDER "${CMAKE_SOURCE_DIR}/libraries/${TARGET_NAME}/src")
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file(GLOB_RECURSE SHADER_INCLUDE_FILES ${SRC_FOLDER}/*.slh)
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file(GLOB_RECURSE SHADER_VERTEX_FILES ${SRC_FOLDER}/*.slv)
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file(GLOB_RECURSE SHADER_FRAGMENT_FILES ${SRC_FOLDER}/*.slf)
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file(GLOB_RECURSE SHADER_GEOMETRY_FILES ${SRC_FOLDER}/*.slg)
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file(GLOB_RECURSE SHADER_COMPUTE_FILES ${SRC_FOLDER}/*.slc)
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unset(SHADER_SOURCE_FILES)
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list(APPEND SHADER_SOURCE_FILES ${SHADER_VERTEX_FILES})
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list(APPEND SHADER_SOURCE_FILES ${SHADER_FRAGMENT_FILES})
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list(APPEND SHADER_SOURCE_FILES ${SHADER_GEOMETRY_FILES})
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list(APPEND SHADER_SOURCE_FILES ${SHADER_COMPUTE_FILES})
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unset(LOCAL_SHADER_SOURCES)
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list(APPEND LOCAL_SHADER_SOURCES ${SHADER_SOURCE_FILES})
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list(APPEND LOCAL_SHADER_SOURCES ${SHADER_INCLUDE_FILES})
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AUTOSCRIBE_APPEND_SHADER_SOURCES(${LOCAL_SHADER_SOURCES})
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file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
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foreach(HIFI_LIBRARY ${ARGN})
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list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src)
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endforeach()
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endmacro()
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macro(AUTOSCRIBE_PROGRAM)
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set(oneValueArgs NAME VERTEX FRAGMENT GEOMETRY COMPUTE)
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cmake_parse_arguments(AUTOSCRIBE_PROGRAM "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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if (NOT (DEFINED AUTOSCRIBE_PROGRAM_NAME))
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message(FATAL_ERROR "Programs must have a name and both a vertex and fragment shader")
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endif()
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if (NOT (DEFINED AUTOSCRIBE_PROGRAM_VERTEX))
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set(AUTOSCRIBE_PROGRAM_VERTEX ${AUTOSCRIBE_PROGRAM_NAME})
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endif()
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if (NOT (DEFINED AUTOSCRIBE_PROGRAM_FRAGMENT))
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set(AUTOSCRIBE_PROGRAM_FRAGMENT ${AUTOSCRIBE_PROGRAM_NAME})
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endif()
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if (NOT (${AUTOSCRIBE_PROGRAM_VERTEX} MATCHES ".*::.*"))
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set(AUTOSCRIBE_PROGRAM_VERTEX "vertex::${AUTOSCRIBE_PROGRAM_VERTEX}")
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endif()
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if (NOT (${AUTOSCRIBE_PROGRAM_FRAGMENT} MATCHES ".*::.*"))
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set(AUTOSCRIBE_PROGRAM_FRAGMENT "fragment::${AUTOSCRIBE_PROGRAM_FRAGMENT}")
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endif()
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unset(AUTOSCRIBE_PROGRAM_MAP)
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list(APPEND AUTOSCRIBE_PROGRAM_MAP AUTOSCRIBE_PROGRAM_VERTEX)
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list(APPEND AUTOSCRIBE_PROGRAM_MAP ${AUTOSCRIBE_PROGRAM_VERTEX})
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list(APPEND AUTOSCRIBE_PROGRAM_MAP AUTOSCRIBE_PROGRAM_FRAGMENT)
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list(APPEND AUTOSCRIBE_PROGRAM_MAP ${AUTOSCRIBE_PROGRAM_FRAGMENT})
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global_append(${TARGET_NAME}_PROGRAMS ${AUTOSCRIBE_PROGRAM_NAME})
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set_property(GLOBAL PROPERTY ${AUTOSCRIBE_PROGRAM_NAME} "${AUTOSCRIBE_PROGRAM_MAP}")
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endmacro()
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macro(unpack_map)
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set(MAP_VAR "${ARGN}")
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list(LENGTH MAP_VAR MAP_SIZE)
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MATH(EXPR MAP_ENTRY_RANGE "(${MAP_SIZE} / 2) - 1")
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foreach(INDEX RANGE ${MAP_ENTRY_RANGE})
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MATH(EXPR INDEX_NAME "${INDEX} * 2")
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MATH(EXPR INDEX_VAL "${INDEX_NAME} + 1")
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list(GET MAP_VAR ${INDEX_NAME} VAR_NAME)
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list(GET MAP_VAR ${INDEX_VAL} VAR_VAL)
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set(${VAR_NAME} ${VAR_VAL})
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macro(AUTOSCRIBE_SHADER)
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message(STATUS "Processing shader ${SHADER_FILE}")
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unset(SHADER_INCLUDE_FILES)
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# Grab include files
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foreach(includeFile ${ARGN})
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list(APPEND SHADER_INCLUDE_FILES ${includeFile})
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endforeach()
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endmacro()
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macro(PROCESS_SHADER_FILE)
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AUTOSCRIBE_SHADER(${SHADER} ${ALL_SHADER_HEADERS} ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
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file(TO_CMAKE_PATH "${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE)
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set_property(SOURCE ${AUTOSCRIBE_GENERATED_FILE} PROPERTY SKIP_AUTOMOC ON)
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source_group("Compiled/${SHADER_LIB}" FILES ${AUTOSCRIBE_GENERATED_FILE})
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set(REFLECTED_SHADER "${AUTOSCRIBE_GENERATED_FILE}.json")
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foreach(SHADER_INCLUDE ${SHADER_INCLUDE_FILES})
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get_filename_component(INCLUDE_DIR ${SHADER_INCLUDE} PATH)
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list(APPEND SHADER_INCLUDES_PATHS ${INCLUDE_DIR})
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endforeach()
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list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
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#Extract the unique include shader paths
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set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
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foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
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list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE})
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endforeach()
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list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
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#message(ready for includes ${SHADER_INCLUDES_PATHS})
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# make the scribe include arguments
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set(SCRIBE_INCLUDES)
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foreach(INCLUDE_PATH ${SHADER_INCLUDES_PATHS})
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set(SCRIBE_INCLUDES ${SCRIBE_INCLUDES} -I ${INCLUDE_PATH}/)
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endforeach()
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# Define the final name of the generated shader file
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get_filename_component(SHADER_NAME ${SHADER_FILE} NAME_WE)
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get_filename_component(SHADER_EXT ${SHADER_FILE} EXT)
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if(SHADER_EXT STREQUAL .slv)
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set(SHADER_TYPE vert)
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elseif(${SHADER_EXT} STREQUAL .slf)
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set(SHADER_TYPE frag)
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elseif(${SHADER_EXT} STREQUAL .slg)
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set(SHADER_TYPE geom)
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endif()
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file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}")
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set(SHADER_TARGET "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_NAME}.${SHADER_TYPE}")
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file(TO_CMAKE_PATH "${SHADER_TARGET}" COMPILED_SHADER)
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set(REFLECTED_SHADER "${COMPILED_SHADER}.json")
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set(SCRIBE_ARGS -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
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# Generate the frag/vert file
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add_custom_command(
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OUTPUT ${SHADER_TARGET}
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COMMAND ${SCRIBE_COMMAND} ${SCRIBE_ARGS}
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DEPENDS ${SHADER_FILE} ${SCRIBE_COMMAND} ${SHADER_INCLUDE_FILES})
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# Generate the json reflection
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# FIXME move to spirv-cross for this task after we have spirv compatible shaders
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add_custom_command(
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OUTPUT ${REFLECTED_SHADER}
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COMMAND ${SHREFLECT_COMMAND} ${COMPILED_SHADER}
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DEPENDS ${SHREFLECT_DEPENDENCY} ${COMPILED_SHADER})
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#output the generated file name
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source_group("Compiled/${SHADER_LIB}" FILES ${COMPILED_SHADER})
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set_property(SOURCE ${COMPILED_SHADER} PROPERTY SKIP_AUTOMOC ON)
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list(APPEND COMPILED_SHADERS ${COMPILED_SHADER})
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source_group("Reflected/${SHADER_LIB}" FILES ${REFLECTED_SHADER})
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list(APPEND COMPILED_SHADERS ${AUTOSCRIBE_GENERATED_FILE})
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get_filename_component(ENUM_NAME ${SHADER} NAME_WE)
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${ENUM_NAME} = ${SHADER_COUNT},\n")
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list(APPEND REFLECTED_SHADERS ${REFLECTED_SHADER})
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string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${SHADER_COUNT}\">${COMPILED_SHADER}</file>\n")
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string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${SHADER_COUNT}_reflection\">${REFLECTED_SHADER}</file>\n")
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${SHADER_NAME} = ${SHADER_COUNT},\n")
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MATH(EXPR SHADER_COUNT "${SHADER_COUNT}+1")
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endmacro()
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macro(AUTOSCRIBE_SHADER_FINISH)
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get_property(GLOBAL_SHADER_LIBS GLOBAL PROPERTY GLOBAL_SHADER_LIBS)
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list(REMOVE_DUPLICATES GLOBAL_SHADER_LIBS)
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set(SHADER_COUNT 0)
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set(PROGRAM_COUNT 0)
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macro(AUTOSCRIBE_SHADER_LIB)
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if (NOT ("${TARGET_NAME}" STREQUAL "shaders"))
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message(FATAL_ERROR "AUTOSCRIBE_SHADER_LIB can only be used by the shaders library")
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endif()
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list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES "${CMAKE_SOURCE_DIR}/libraries/${SHADER_LIB}/src")
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string(REGEX REPLACE "[-]" "_" SHADER_NAMESPACE ${SHADER_LIB})
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace ${SHADER_NAMESPACE} {\n")
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set(SRC_FOLDER "${CMAKE_SOURCE_DIR}/libraries/${ARGN}/src")
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# Process the scribe headers
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file(GLOB_RECURSE SHADER_INCLUDE_FILES ${SRC_FOLDER}/*.slh)
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if(SHADER_INCLUDE_FILES)
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source_group("${SHADER_LIB}/Headers" FILES ${SHADER_INCLUDE_FILES})
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list(APPEND ALL_SHADER_HEADERS ${SHADER_INCLUDE_FILES})
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list(APPEND ALL_SCRIBE_SHADERS ${SHADER_INCLUDE_FILES})
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endif()
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file(GLOB_RECURSE SHADER_VERTEX_FILES ${SRC_FOLDER}/*.slv)
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if (SHADER_VERTEX_FILES)
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source_group("${SHADER_LIB}/Vertex" FILES ${SHADER_VERTEX_FILES})
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list(APPEND ALL_SCRIBE_SHADERS ${SHADER_VERTEX_FILES})
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace vertex { enum {\n")
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foreach(SHADER_FILE ${SHADER_VERTEX_FILES})
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AUTOSCRIBE_SHADER(${ALL_SHADER_HEADERS})
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endforeach()
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // vertex \n")
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endif()
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file(GLOB_RECURSE SHADER_FRAGMENT_FILES ${SRC_FOLDER}/*.slf)
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if (SHADER_FRAGMENT_FILES)
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source_group("${SHADER_LIB}/Fragment" FILES ${SHADER_FRAGMENT_FILES})
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list(APPEND ALL_SCRIBE_SHADERS ${SHADER_FRAGMENT_FILES})
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace fragment { enum {\n")
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foreach(SHADER_FILE ${SHADER_FRAGMENT_FILES})
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AUTOSCRIBE_SHADER(${ALL_SHADER_HEADERS})
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endforeach()
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // fragment \n")
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endif()
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# FIXME add support for geometry, compute and tesselation shaders
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#file(GLOB_RECURSE SHADER_GEOMETRY_FILES ${SRC_FOLDER}/*.slg)
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#file(GLOB_RECURSE SHADER_COMPUTE_FILES ${SRC_FOLDER}/*.slc)
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# the programs
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file(GLOB_RECURSE SHADER_PROGRAM_FILES ${SRC_FOLDER}/*.slp)
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if (SHADER_PROGRAM_FILES)
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source_group("${SHADER_LIB}/Program" FILES ${SHADER_PROGRAM_FILES})
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list(APPEND ALL_SCRIBE_SHADERS ${SHADER_PROGRAM_FILES})
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace program { enum {\n")
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foreach(PROGRAM_FILE ${SHADER_PROGRAM_FILES})
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get_filename_component(PROGRAM_NAME ${PROGRAM_FILE} NAME_WE)
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set(AUTOSCRIBE_PROGRAM_FRAGMENT ${PROGRAM_NAME})
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file(READ ${PROGRAM_FILE} PROGRAM_CONFIG)
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set(AUTOSCRIBE_PROGRAM_VERTEX ${PROGRAM_NAME})
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set(AUTOSCRIBE_PROGRAM_FRAGMENT ${PROGRAM_NAME})
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if (NOT("${PROGRAM_CONFIG}" STREQUAL ""))
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string(REGEX MATCH ".*VERTEX +([_\\:A-Z0-9a-z]+)" MVERT ${PROGRAM_CONFIG})
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if (CMAKE_MATCH_1)
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set(AUTOSCRIBE_PROGRAM_VERTEX ${CMAKE_MATCH_1})
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endif()
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string(REGEX MATCH ".*FRAGMENT +([_:A-Z0-9a-z]+)" MFRAG ${PROGRAM_CONFIG})
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if (CMAKE_MATCH_1)
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set(AUTOSCRIBE_PROGRAM_FRAGMENT ${CMAKE_MATCH_1})
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endif()
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endif()
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if (NOT (${AUTOSCRIBE_PROGRAM_VERTEX} MATCHES ".*::.*"))
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set(AUTOSCRIBE_PROGRAM_VERTEX "vertex::${AUTOSCRIBE_PROGRAM_VERTEX}")
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endif()
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if (NOT (${AUTOSCRIBE_PROGRAM_FRAGMENT} MATCHES ".*::.*"))
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set(AUTOSCRIBE_PROGRAM_FRAGMENT "fragment::${AUTOSCRIBE_PROGRAM_FRAGMENT}")
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endif()
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set(PROGRAM_ENTRY "${PROGRAM_NAME} = (${AUTOSCRIBE_PROGRAM_VERTEX} << 16) | ${AUTOSCRIBE_PROGRAM_FRAGMENT},\n")
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${PROGRAM_ENTRY}")
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string(CONCAT SHADER_PROGRAMS_ARRAY "${SHADER_PROGRAMS_ARRAY} ${SHADER_NAMESPACE}::program::${PROGRAM_NAME},\n")
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endforeach()
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // program \n")
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endif()
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# Finish the shader enums
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "} // namespace ${SHADER_NAMESPACE}\n")
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#file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
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#foreach(HIFI_LIBRARY ${ARGN})
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#list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src)
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#endforeach()
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#endif()
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endmacro()
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macro(AUTOSCRIBE_SHADER_LIBS)
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set(SCRIBE_COMMAND scribe)
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set(SHREFLECT_COMMAND shreflect)
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set(SHREFLECT_DEPENDENCY shreflect)
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# Target dependant Custom rule on the SHADER_FILE
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if (ANDROID)
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set(GLPROFILE LINUX_GL)
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set(SCRIBE_COMMAND ${NATIVE_SCRIBE})
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set(SHREFLECT_COMMAND ${NATIVE_SHREFLECT})
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unset(SHREFLECT_DEPENDENCY)
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else()
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if (APPLE)
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set(GLPROFILE MAC_GL)
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elseif(UNIX)
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set(GLPROFILE LINUX_GL)
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else()
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set(GLPROFILE PC_GL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Start the shader IDs
|
||||
set(SHADER_COUNT 1)
|
||||
set(SHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders")
|
||||
set(SHADER_ENUMS "")
|
||||
file(MAKE_DIRECTORY ${SHADERS_DIR})
|
||||
|
||||
unset(COMPILED_SHADERS)
|
||||
foreach(SHADER_LIB ${GLOBAL_SHADER_LIBS})
|
||||
get_property(LIB_SHADER_SOURCES GLOBAL PROPERTY ${SHADER_LIB}_SHADER_SOURCES)
|
||||
get_property(LIB_PROGRAMS GLOBAL PROPERTY ${SHADER_LIB}_PROGRAMS)
|
||||
list(REMOVE_DUPLICATES LIB_SHADER_SOURCES)
|
||||
string(REGEX REPLACE "[-]" "_" SHADER_NAMESPACE ${SHADER_LIB})
|
||||
list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES "${CMAKE_SOURCE_DIR}/libraries/${SHADER_LIB}/src")
|
||||
|
||||
unset(VERTEX_SHADERS)
|
||||
unset(FRAGMENT_SHADERS)
|
||||
unset(SHADER_HEADERS)
|
||||
|
||||
foreach(SHADER_FILE ${LIB_SHADER_SOURCES})
|
||||
if (SHADER_FILE MATCHES ".*\\.slv")
|
||||
list(APPEND VERTEX_SHADERS ${SHADER_FILE})
|
||||
elseif (SHADER_FILE MATCHES ".*\\.slf")
|
||||
list(APPEND FRAGMENT_SHADERS ${SHADER_FILE})
|
||||
elseif (SHADER_FILE MATCHES ".*\\.slh")
|
||||
list(APPEND SHADER_HEADERS ${SHADER_FILE})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if (DEFINED SHADER_HEADERS)
|
||||
list(REMOVE_DUPLICATES SHADER_HEADERS)
|
||||
source_group("${SHADER_LIB}/Headers" FILES ${SHADER_HEADERS})
|
||||
list(APPEND ALL_SHADER_HEADERS ${SHADER_HEADERS})
|
||||
list(APPEND ALL_SCRIBE_SHADERS ${SHADER_HEADERS})
|
||||
endif()
|
||||
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace ${SHADER_NAMESPACE} {\n")
|
||||
if (DEFINED VERTEX_SHADERS)
|
||||
list(REMOVE_DUPLICATES VERTEX_SHADERS)
|
||||
source_group("${SHADER_LIB}/Vertex" FILES ${VERTEX_SHADERS})
|
||||
list(APPEND ALL_SCRIBE_SHADERS ${VERTEX_SHADERS})
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace vertex { enum {\n")
|
||||
foreach(SHADER ${VERTEX_SHADERS})
|
||||
process_shader_file()
|
||||
endforeach()
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // vertex \n")
|
||||
endif()
|
||||
|
||||
if (DEFINED FRAGMENT_SHADERS)
|
||||
list(REMOVE_DUPLICATES FRAGMENT_SHADERS)
|
||||
source_group("${SHADER_LIB}/Fragment" FILES ${FRAGMENT_SHADERS})
|
||||
list(APPEND ALL_SCRIBE_SHADERS ${FRAGMENT_SHADERS})
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace fragment { enum {\n")
|
||||
foreach(SHADER ${FRAGMENT_SHADERS})
|
||||
process_shader_file()
|
||||
endforeach()
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // fragment \n")
|
||||
endif()
|
||||
|
||||
if (DEFINED LIB_PROGRAMS)
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace program { enum {\n")
|
||||
foreach(LIB_PROGRAM ${LIB_PROGRAMS})
|
||||
get_property(LIB_PROGRAM_MAP GLOBAL PROPERTY ${LIB_PROGRAM})
|
||||
unpack_map(${LIB_PROGRAM_MAP})
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${LIB_PROGRAM} = (${AUTOSCRIBE_PROGRAM_VERTEX} << 16) | ${AUTOSCRIBE_PROGRAM_FRAGMENT},\n")
|
||||
MATH(EXPR PROGRAM_COUNT "${PROGRAM_COUNT}+1")
|
||||
list(APPEND SHADER_ALL_PROGRAMS "${SHADER_NAMESPACE}::program::${LIB_PROGRAM}")
|
||||
endforeach()
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // program \n")
|
||||
endif()
|
||||
string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "} // namespace ${SHADER_NAMESPACE}\n")
|
||||
#
|
||||
# Scribe generation & program defintiion
|
||||
#
|
||||
foreach(SHADER_LIB ${ARGN})
|
||||
AUTOSCRIBE_SHADER_LIB(${SHADER_LIB})
|
||||
endforeach()
|
||||
|
||||
set(SHADER_PROGRAMS_ARRAY "")
|
||||
foreach(SHADER_PROGRAM ${SHADER_ALL_PROGRAMS})
|
||||
string(CONCAT SHADER_PROGRAMS_ARRAY "${SHADER_PROGRAMS_ARRAY}" " ${SHADER_PROGRAM},\n")
|
||||
endforeach()
|
||||
# Generate the library files
|
||||
configure_file(
|
||||
ShaderEnums.cpp.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp)
|
||||
configure_file(
|
||||
ShaderEnums.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h)
|
||||
configure_file(
|
||||
shaders.qrc.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
|
||||
|
||||
set(SHREFLECT_COMMAND shreflect)
|
||||
set(SHREFLECT_DEPENDENCY shreflect)
|
||||
if (ANDROID)
|
||||
set(SHREFLECT_COMMAND ${NATIVE_SHREFLECT})
|
||||
unset(SHREFLECT_DEPENDENCY)
|
||||
endif()
|
||||
|
||||
set(SHADER_COUNT 0)
|
||||
foreach(COMPILED_SHADER ${COMPILED_SHADERS})
|
||||
set(REFLECTED_SHADER "${COMPILED_SHADER}.json")
|
||||
list(APPEND COMPILED_SHADER_REFLECTIONS ${REFLECTED_SHADER})
|
||||
string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${SHADER_COUNT}\">${COMPILED_SHADER}</file>\n")
|
||||
string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${SHADER_COUNT}_reflection\">${REFLECTED_SHADER}</file>\n")
|
||||
MATH(EXPR SHADER_COUNT "${SHADER_COUNT}+1")
|
||||
add_custom_command(
|
||||
OUTPUT ${REFLECTED_SHADER}
|
||||
COMMAND ${SHREFLECT_COMMAND} ${COMPILED_SHADER}
|
||||
DEPENDS ${SHREFLECT_DEPENDENCY} ${COMPILED_SHADER}
|
||||
)
|
||||
endforeach()
|
||||
set(AUTOSCRIBE_SHADER_LIB_SRC "${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h;${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp")
|
||||
set(QT_RESOURCES_FILE ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
|
||||
|
||||
# Custom targets required to force generation of the shaders via scribe
|
||||
add_custom_target(scribe_shaders SOURCES ${ALL_SCRIBE_SHADERS})
|
||||
add_custom_target(compiled_shaders SOURCES ${COMPILED_SHADERS})
|
||||
add_custom_target(reflected_shaders SOURCES ${COMPILED_SHADER_REFLECTIONS})
|
||||
add_custom_target(reflected_shaders SOURCES ${REFLECTED_SHADERS})
|
||||
set_target_properties(scribe_shaders PROPERTIES FOLDER "Shaders")
|
||||
set_target_properties(compiled_shaders PROPERTIES FOLDER "Shaders")
|
||||
set_target_properties(reflected_shaders PROPERTIES FOLDER "Shaders")
|
||||
|
||||
configure_file(
|
||||
ShaderEnums.cpp.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp
|
||||
)
|
||||
configure_file(
|
||||
ShaderEnums.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h
|
||||
)
|
||||
configure_file(
|
||||
shaders.qrc.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc
|
||||
)
|
||||
set(AUTOSCRIBE_SHADER_LIB_SRC "${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h;${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp")
|
||||
list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${COMPILED_SHADERS})
|
||||
set(QT_RESOURCES_FILE ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
|
||||
get_property(GLOBAL_SHADER_SOURCES GLOBAL PROPERTY GLOBAL_SHADER_SOURCES)
|
||||
list(REMOVE_DUPLICATES GLOBAL_SHADER_SOURCES)
|
||||
endmacro()
|
||||
|
|
|
@ -266,19 +266,10 @@ class RenderEventHandler : public QObject {
|
|||
using Parent = QObject;
|
||||
Q_OBJECT
|
||||
public:
|
||||
RenderEventHandler(QOpenGLContext* context) {
|
||||
_renderContext = new OffscreenGLCanvas();
|
||||
_renderContext->setObjectName("RenderContext");
|
||||
_renderContext->create(context);
|
||||
if (!_renderContext->makeCurrent()) {
|
||||
qFatal("Unable to make rendering context current");
|
||||
}
|
||||
_renderContext->doneCurrent();
|
||||
|
||||
RenderEventHandler() {
|
||||
// Transfer to a new thread
|
||||
moveToNewNamedThread(this, "RenderThread", [this](QThread* renderThread) {
|
||||
hifi::qt::addBlockingForbiddenThread("Render", renderThread);
|
||||
_renderContext->moveToThreadWithContext(renderThread);
|
||||
qApp->_lastTimeRendered.start();
|
||||
}, std::bind(&RenderEventHandler::initialize, this), QThread::HighestPriority);
|
||||
}
|
||||
|
@ -288,9 +279,6 @@ private:
|
|||
setObjectName("Render");
|
||||
PROFILE_SET_THREAD_NAME("Render");
|
||||
setCrashAnnotation("render_thread_id", std::to_string((size_t)QThread::currentThreadId()));
|
||||
if (!_renderContext->makeCurrent()) {
|
||||
qFatal("Unable to make rendering context current on render thread");
|
||||
}
|
||||
}
|
||||
|
||||
void render() {
|
||||
|
@ -311,8 +299,6 @@ private:
|
|||
}
|
||||
return Parent::event(event);
|
||||
}
|
||||
|
||||
OffscreenGLCanvas* _renderContext { nullptr };
|
||||
};
|
||||
|
||||
|
||||
|
@ -2675,26 +2661,14 @@ void Application::initializeGL() {
|
|||
}
|
||||
}
|
||||
|
||||
// Build an offscreen GL context for the main thread.
|
||||
_offscreenContext = new OffscreenGLCanvas();
|
||||
_offscreenContext->setObjectName("MainThreadContext");
|
||||
_offscreenContext->create(_glWidget->qglContext());
|
||||
if (!_offscreenContext->makeCurrent()) {
|
||||
qFatal("Unable to make offscreen context current");
|
||||
}
|
||||
_offscreenContext->doneCurrent();
|
||||
_offscreenContext->setThreadContext();
|
||||
_renderEventHandler = new RenderEventHandler();
|
||||
|
||||
// Build an offscreen GL context for the main thread.
|
||||
_glWidget->makeCurrent();
|
||||
glClearColor(0.2f, 0.2f, 0.2f, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
_glWidget->swapBuffers();
|
||||
|
||||
// Move the GL widget context to the render event handler thread
|
||||
_renderEventHandler = new RenderEventHandler(_glWidget->qglContext());
|
||||
if (!_offscreenContext->makeCurrent()) {
|
||||
qFatal("Unable to make offscreen context current");
|
||||
}
|
||||
|
||||
// Create the GPU backend
|
||||
|
||||
|
@ -2707,9 +2681,6 @@ void Application::initializeGL() {
|
|||
_gpuContext = std::make_shared<gpu::Context>();
|
||||
|
||||
DependencyManager::get<TextureCache>()->setGPUContext(_gpuContext);
|
||||
|
||||
// Restore the default main thread context
|
||||
_offscreenContext->makeCurrent();
|
||||
}
|
||||
|
||||
static const QString SPLASH_SKYBOX{ "{\"ProceduralEntity\":{ \"version\":2, \"shaderUrl\":\"qrc:///shaders/splashSkybox.frag\" } }" };
|
||||
|
@ -2748,8 +2719,6 @@ void Application::initializeDisplayPlugins() {
|
|||
// Submit a default frame to render until the engine starts up
|
||||
updateRenderArgs(0.0f);
|
||||
|
||||
_offscreenContext->makeCurrent();
|
||||
|
||||
#define ENABLE_SPLASH_FRAME 0
|
||||
#if ENABLE_SPLASH_FRAME
|
||||
{
|
||||
|
@ -2791,8 +2760,6 @@ void Application::initializeDisplayPlugins() {
|
|||
}
|
||||
|
||||
void Application::initializeRenderEngine() {
|
||||
_offscreenContext->makeCurrent();
|
||||
|
||||
// FIXME: on low end systems os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread.
|
||||
DeadlockWatchdogThread::withPause([&] {
|
||||
// Set up the render engine
|
||||
|
@ -4534,7 +4501,6 @@ void Application::idle() {
|
|||
if (offscreenUi->size() != fromGlm(uiSize)) {
|
||||
qCDebug(interfaceapp) << "Device pixel ratio changed, triggering resize to " << uiSize;
|
||||
offscreenUi->resize(fromGlm(uiSize));
|
||||
_offscreenContext->makeCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4592,10 +4558,6 @@ void Application::idle() {
|
|||
bool showWarnings = getLogger()->extraDebugging();
|
||||
PerformanceWarning warn(showWarnings, "idle()");
|
||||
|
||||
if (!_offscreenContext->makeCurrent()) {
|
||||
qFatal("Unable to make main thread context current");
|
||||
}
|
||||
|
||||
{
|
||||
_gameWorkload.updateViews(_viewFrustum, getMyAvatar()->getHeadPosition());
|
||||
_gameWorkload._engine->run();
|
||||
|
@ -4923,7 +4885,6 @@ QVector<EntityItemID> Application::pasteEntities(float x, float y, float z) {
|
|||
}
|
||||
|
||||
void Application::init() {
|
||||
_offscreenContext->makeCurrent();
|
||||
// Make sure Login state is up to date
|
||||
DependencyManager::get<DialogsManager>()->toggleLoginDialog();
|
||||
if (!DISABLE_DEFERRED) {
|
||||
|
@ -8317,7 +8278,7 @@ QOpenGLContext* Application::getPrimaryContext() {
|
|||
}
|
||||
|
||||
bool Application::makeRenderingContextCurrent() {
|
||||
return _offscreenContext->makeCurrent();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Application::isForeground() const {
|
||||
|
|
|
@ -81,7 +81,6 @@
|
|||
|
||||
#include "Sound.h"
|
||||
|
||||
class OffscreenGLCanvas;
|
||||
class GLCanvas;
|
||||
class FaceTracker;
|
||||
class MainWindow;
|
||||
|
@ -554,7 +553,6 @@ private:
|
|||
|
||||
bool _previousSessionCrashed;
|
||||
|
||||
OffscreenGLCanvas* _offscreenContext { nullptr };
|
||||
DisplayPluginPointer _displayPlugin;
|
||||
QMetaObject::Connection _displayPluginPresentConnection;
|
||||
mutable std::mutex _displayPluginLock;
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
set(TARGET_NAME avatars-renderer)
|
||||
AUTOSCRIBE_SHADER_LIB(gpu graphics render render-utils)
|
||||
setup_hifi_library(Network Script)
|
||||
link_hifi_libraries(shared gpu graphics animation model-networking script-engine render render-utils image trackers entities-renderer)
|
||||
include_hifi_library_headers(avatars)
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
set(TARGET_NAME display-plugins)
|
||||
AUTOSCRIBE_SHADER_LIB(gpu display-plugins)
|
||||
setup_hifi_library(Gui)
|
||||
link_hifi_libraries(shared shaders plugins ui-plugins gl ui render-utils ${PLATFORM_GL_BACKEND})
|
||||
include_hifi_library_headers(gpu)
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
VERTEX gpu::vertex::DrawUnitQuadTexcoord
|
|
@ -0,0 +1 @@
|
|||
VERTEX gpu::vertex::DrawUnitQuadTexcoord
|
3
libraries/gpu/src/gpu/drawColor.slp
Normal file
3
libraries/gpu/src/gpu/drawColor.slp
Normal file
|
@ -0,0 +1,3 @@
|
|||
VERTEX DrawTransformVertexPosition
|
||||
FRAGMENT DrawColor
|
||||
r
|
2
libraries/gpu/src/gpu/drawNothing.slp
Normal file
2
libraries/gpu/src/gpu/drawNothing.slp
Normal file
|
@ -0,0 +1,2 @@
|
|||
VERTEX DrawVertexPosition
|
||||
FRAGMENT DrawNada
|
2
libraries/gpu/src/gpu/drawTexture.slp
Normal file
2
libraries/gpu/src/gpu/drawTexture.slp
Normal file
|
@ -0,0 +1,2 @@
|
|||
VERTEX DrawUnitQuadTexcoord
|
||||
FRAGMENT DrawTexture
|
2
libraries/gpu/src/gpu/drawTextureOpaqueTexcoordRect.slp
Normal file
2
libraries/gpu/src/gpu/drawTextureOpaqueTexcoordRect.slp
Normal file
|
@ -0,0 +1,2 @@
|
|||
VERTEX DrawTexcoordRectTransformUnitQuad
|
||||
FRAGMENT DrawTextureOpaque
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX DrawTransformUnitQuad
|
||||
FRAGMENT DrawTextureOpaque
|
2
libraries/gpu/src/gpu/drawUnitQuatTextureOpaque.slp
Normal file
2
libraries/gpu/src/gpu/drawUnitQuatTextureOpaque.slp
Normal file
|
@ -0,0 +1,2 @@
|
|||
VERTEX DrawUnitQuadTexcoord
|
||||
FRAGMENT DrawTextureOpaque
|
0
libraries/graphics/src/graphics/skybox.slp
Normal file
0
libraries/graphics/src/graphics/skybox.slp
Normal file
2
libraries/render-utils/src/render-utils/bloomApply.slp
Normal file
2
libraries/render-utils/src/render-utils/bloomApply.slp
Normal file
|
@ -0,0 +1,2 @@
|
|||
VERTEX gpu::vertex::DrawTransformUnitQuad
|
||||
FRAGMENT BloomApply
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX gpu::vertex::DrawTransformUnitQuad
|
||||
FRAGMENT BloomThreshold
|
|
@ -0,0 +1 @@
|
|||
VERTEX deferred_light
|
|
@ -0,0 +1 @@
|
|||
VERTEX deferred_light
|
|
@ -0,0 +1 @@
|
|||
VERTEX deferred_light
|
|
@ -0,0 +1 @@
|
|||
VERTEX deferred_light
|
|
@ -0,0 +1 @@
|
|||
VERTEX model
|
|
@ -0,0 +1 @@
|
|||
VERTEX model_normal_map
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX model_normal_map
|
||||
FRAGMENT forward_model_translucent
|
|
@ -0,0 +1 @@
|
|||
VERTEX model
|
|
@ -0,0 +1 @@
|
|||
VERTEX model
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model
|
||||
FRAGMENT forward_model
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model_dq
|
||||
FRAGMENT forward_model
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model_normal_map
|
||||
FRAGMENT forward_model_normal_map
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model_normal_map_dq
|
||||
FRAGMENT forward_model_normal_map
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model
|
||||
FRAGMENT forward_model_translucent
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model_dq
|
||||
FRAGMENT forward_model_translucent
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model_normal_map
|
||||
FRAGMENT forward_model_translucent
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model_normal_map_dq
|
||||
FRAGMENT forward_model_translucent
|
1
libraries/render-utils/src/render-utils/fxaa_blend.slp
Normal file
1
libraries/render-utils/src/render-utils/fxaa_blend.slp
Normal file
|
@ -0,0 +1 @@
|
|||
VERTEX gpu::vertex::DrawUnitQuadTexcoord
|
0
libraries/render-utils/src/render-utils/glowLine.slp
Normal file
0
libraries/render-utils/src/render-utils/glowLine.slp
Normal file
1
libraries/render-utils/src/render-utils/grid.slp
Normal file
1
libraries/render-utils/src/render-utils/grid.slp
Normal file
|
@ -0,0 +1 @@
|
|||
VERTEX standardTransformPNTC
|
2
libraries/render-utils/src/render-utils/haze.slp
Normal file
2
libraries/render-utils/src/render-utils/haze.slp
Normal file
|
@ -0,0 +1,2 @@
|
|||
VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord
|
||||
FRAGMENT Haze
|
2
libraries/render-utils/src/render-utils/highlight.slp
Normal file
2
libraries/render-utils/src/render-utils/highlight.slp
Normal file
|
@ -0,0 +1,2 @@
|
|||
VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord
|
||||
FRAGMENT Highlight
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX Highlight_aabox
|
||||
FRAGMENT nop
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord
|
||||
FRAGMENT Highlight_filled
|
0
libraries/render-utils/src/render-utils/hmd_ui.slp
Normal file
0
libraries/render-utils/src/render-utils/hmd_ui.slp
Normal file
|
@ -0,0 +1 @@
|
|||
VERTEX gpu::vertex::DrawUnitQuadTexcoord
|
|
@ -0,0 +1 @@
|
|||
VERTEX gpu::vertex::DrawUnitQuadTexcoord
|
|
@ -0,0 +1 @@
|
|||
VERTEX deferred_light
|
|
@ -0,0 +1 @@
|
|||
VERTEX deferred_light
|
0
libraries/render-utils/src/render-utils/model.slp
Normal file
0
libraries/render-utils/src/render-utils/model.slp
Normal file
0
libraries/render-utils/src/render-utils/model_fade.slp
Normal file
0
libraries/render-utils/src/render-utils/model_fade.slp
Normal file
0
libraries/render-utils/src/render-utils/model_shadow.slp
Normal file
0
libraries/render-utils/src/render-utils/model_shadow.slp
Normal file
|
@ -0,0 +1 @@
|
|||
VERTEX model_fade
|
|
@ -0,0 +1 @@
|
|||
VERTEX model_translucent_normal_map
|
|
@ -0,0 +1 @@
|
|||
VERTEX model
|
|
@ -0,0 +1 @@
|
|||
VERTEX model_fade
|
1
libraries/render-utils/src/render-utils/model_unlit.slp
Normal file
1
libraries/render-utils/src/render-utils/model_unlit.slp
Normal file
|
@ -0,0 +1 @@
|
|||
VERTEX model
|
|
@ -0,0 +1 @@
|
|||
VERTEX model_fade
|
0
libraries/render-utils/src/render-utils/parabola.slp
Normal file
0
libraries/render-utils/src/render-utils/parabola.slp
Normal file
0
libraries/render-utils/src/render-utils/sdf_text3D.slp
Normal file
0
libraries/render-utils/src/render-utils/sdf_text3D.slp
Normal file
|
@ -0,0 +1 @@
|
|||
VERTEX sdf_text3D
|
1
libraries/render-utils/src/render-utils/simple.slp
Normal file
1
libraries/render-utils/src/render-utils/simple.slp
Normal file
|
@ -0,0 +1 @@
|
|||
FRAGMENT forward_simple_textured
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX simple
|
||||
FRAGMENT forward_simple_textured_transparent
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX simple
|
||||
FRAGMENT simple_transparent_textured_unlit
|
2
libraries/render-utils/src/render-utils/simpleUnlit.slp
Normal file
2
libraries/render-utils/src/render-utils/simpleUnlit.slp
Normal file
|
@ -0,0 +1,2 @@
|
|||
VERTEX simple
|
||||
FRAGMENT forward_simple_textured_unlit
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple_fade
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple_fade
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple_fade
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple_fade
|
|
@ -0,0 +1 @@
|
|||
VERTEX simple
|
1
libraries/render-utils/src/render-utils/skin_model.slp
Normal file
1
libraries/render-utils/src/render-utils/skin_model.slp
Normal file
|
@ -0,0 +1 @@
|
|||
FRAGMENT model
|
|
@ -0,0 +1 @@
|
|||
FRAGMENT model
|
|
@ -0,0 +1 @@
|
|||
FRAGMENT model_fade
|
|
@ -0,0 +1 @@
|
|||
FRAGMENT model_fade
|
|
@ -0,0 +1 @@
|
|||
FRAGMENT model_normal_map
|
|
@ -0,0 +1 @@
|
|||
FRAGMENT model_normal_map
|
|
@ -0,0 +1 @@
|
|||
FRAGMENT model_normal_map_fade
|
|
@ -0,0 +1 @@
|
|||
FRAGMENT model_normal_map_fade
|
|
@ -0,0 +1,2 @@
|
|||
VERTEX skin_model_normal_map_fade
|
||||
FRAGMENT model_translucent_normal_map
|
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Reference in a new issue