From f03370c826307c3dd5d09a6e4625f5e6256a4f58 Mon Sep 17 00:00:00 2001 From: Brad Davis Date: Thu, 9 Aug 2018 16:41:50 -0700 Subject: [PATCH] Migrating to scribe program descriptors --- cmake/macros/AutoScribeShader.cmake | 466 ++++++++---------- interface/src/Application.cpp | 47 +- interface/src/Application.h | 2 - libraries/avatars-renderer/CMakeLists.txt | 1 - libraries/display-plugins/CMakeLists.txt | 1 - .../InterleavedSrgbToLinear.slp | 1 + .../src/display-plugins/SrgbToLinear.slp | 1 + .../src/entities-renderer/paintStroke.slp | 0 .../src/entities-renderer/polyvox.slp | 0 .../src/entities-renderer/polyvox_fade.slp | 0 .../entities-renderer/textured_particle.slp | 0 libraries/gpu/src/gpu/drawColor.slp | 3 + libraries/gpu/src/gpu/drawNothing.slp | 2 + libraries/gpu/src/gpu/drawTexture.slp | 2 + .../src/gpu/drawTextureOpaqueTexcoordRect.slp | 2 + .../drawTransformUnitQuadTextureOpaque.slp | 2 + .../gpu/src/gpu/drawUnitQuatTextureOpaque.slp | 2 + libraries/graphics/src/graphics/skybox.slp | 0 .../src/render-utils/animdebugdraw.slp | 0 .../src/render-utils/bloomApply.slp | 2 + .../src/render-utils/bloomThreshold.slp | 2 + .../directional_ambient_light.slp | 1 + .../directional_ambient_light_shadow.slp | 1 + .../render-utils/directional_skybox_light.slp | 1 + .../directional_skybox_light_shadow.slp | 1 + .../src/render-utils/drawWorkloadProxy.slp | 0 .../src/render-utils/drawWorkloadView.slp | 0 .../src/render-utils/forward_model.slp | 1 + .../render-utils/forward_model_normal_map.slp | 1 + .../forward_model_normal_map_translucent.slp | 2 + .../forward_model_translucent.slp | 1 + .../src/render-utils/forward_model_unlit.slp | 1 + .../render-utils/forward_simple_textured.slp | 1 + .../forward_simple_textured_transparent.slp | 1 + .../forward_simple_textured_unlit.slp | 1 + .../src/render-utils/forward_skin_model.slp | 2 + .../render-utils/forward_skin_model_dq.slp | 2 + .../forward_skin_model_normal_map.slp | 2 + .../forward_skin_model_normal_map_dq.slp | 2 + .../render-utils/forward_skin_translucent.slp | 2 + .../forward_skin_translucent_dq.slp | 2 + .../forward_skin_translucent_normal_map.slp | 2 + ...forward_skin_translucent_normal_map_dq.slp | 2 + .../src/render-utils/fxaa_blend.slp | 1 + .../src/render-utils/glowLine.slp | 0 .../render-utils/src/render-utils/grid.slp | 1 + .../render-utils/src/render-utils/haze.slp | 2 + .../src/render-utils/highlight.slp | 2 + .../src/render-utils/highlight_aabox.slp | 2 + .../src/render-utils/highlight_filled.slp | 2 + .../render-utils/src/render-utils/hmd_ui.slp | 0 .../lightClusters_drawClusterContent.slp | 1 + .../lightClusters_drawClusterFromDepth.slp | 1 + .../render-utils/lightClusters_drawGrid.slp | 0 .../render-utils/local_lights_drawOutline.slp | 1 + .../src/render-utils/local_lights_shading.slp | 1 + .../render-utils/src/render-utils/model.slp | 0 .../src/render-utils/model_fade.slp | 0 .../src/render-utils/model_lightmap.slp | 0 .../src/render-utils/model_lightmap_fade.slp | 0 .../model_lightmap_normal_map.slp | 0 .../model_lightmap_normal_map_fade.slp | 0 .../src/render-utils/model_normal_map.slp | 0 .../render-utils/model_normal_map_fade.slp | 0 .../src/render-utils/model_shadow.slp | 0 .../src/render-utils/model_shadow_fade.slp | 0 .../src/render-utils/model_translucent.slp | 0 .../render-utils/model_translucent_fade.slp | 1 + .../model_translucent_normal_map.slp | 0 .../model_translucent_normal_map_fade.slp | 1 + .../render-utils/model_translucent_unlit.slp | 1 + .../model_translucent_unlit_fade.slp | 1 + .../src/render-utils/model_unlit.slp | 1 + .../src/render-utils/model_unlit_fade.slp | 1 + .../src/render-utils/parabola.slp | 0 .../src/render-utils/sdf_text3D.slp | 0 .../render-utils/sdf_text3D_transparent.slp | 1 + .../render-utils/src/render-utils/simple.slp | 1 + .../src/render-utils/simpleTranslucent.slp | 2 + .../render-utils/simpleTranslucentUnlit.slp | 2 + .../src/render-utils/simpleUnlit.slp | 2 + .../simple_opaque_web_browser.slp | 1 + .../src/render-utils/simple_textured.slp | 1 + .../src/render-utils/simple_textured_fade.slp | 1 + .../render-utils/simple_textured_unlit.slp | 1 + .../simple_textured_unlit_fade.slp | 1 + .../simple_transparent_textured.slp | 1 + .../simple_transparent_textured_fade.slp | 1 + .../simple_transparent_textured_unlit.slp | 1 + ...simple_transparent_textured_unlit_fade.slp | 1 + .../simple_transparent_web_browser.slp | 1 + .../src/render-utils/skin_model.slp | 1 + .../src/render-utils/skin_model_dq.slp | 1 + .../src/render-utils/skin_model_fade.slp | 1 + .../src/render-utils/skin_model_fade_dq.slp | 1 + .../render-utils/skin_model_normal_map.slp | 1 + .../render-utils/skin_model_normal_map_dq.slp | 1 + .../skin_model_normal_map_fade.slp | 1 + .../skin_model_normal_map_fade_dq.slp | 1 + .../skin_model_normal_map_translucent.slp | 2 + .../skin_model_normal_map_translucent_dq.slp | 2 + ...skin_model_normal_map_translucent_fade.slp | 2 + ...n_model_normal_map_translucent_fade_dq.slp | 2 + .../src/render-utils/skin_model_shadow.slp | 1 + .../src/render-utils/skin_model_shadow_dq.slp | 1 + .../render-utils/skin_model_shadow_fade.slp | 1 + .../skin_model_shadow_fade_dq.slp | 1 + .../render-utils/skin_model_translucent.slp | 2 + .../skin_model_translucent_dq.slp | 2 + .../skin_model_translucent_fade.slp | 2 + .../skin_model_translucent_fade_dq.slp | 2 + .../src/render-utils/ssao_debugOcclusion.slp | 1 + .../render-utils/ssao_makeHorizontalBlur.slp | 1 + .../src/render-utils/ssao_makeOcclusion.slp | 1 + .../render-utils/ssao_makeVerticalBlur.slp | 1 + .../src/render-utils/standardDrawTexture.slp | 1 + .../standardDrawTextureNoBlend.slp | 1 + .../src/render-utils/stencil_drawMask.slp | 1 + .../subsurfaceScattering_drawScattering.slp | 1 + .../subsurfaceScattering_makeLUT.slp | 1 + .../subsurfaceScattering_makeProfile.slp | 1 + ...surfaceScattering_makeSpecularBeckmann.slp | 1 + .../surfaceGeometry_downsampleDepthNormal.slp | 1 + .../surfaceGeometry_makeCurvature.slp | 1 + .../surfaceGeometry_makeLinearDepth.slp | 1 + .../render-utils/src/render-utils/taa.slp | 1 + .../src/render-utils/taa_blend.slp | 1 + .../src/render-utils/toneMapping.slp | 1 + .../velocityBuffer_cameraMotion.slp | 1 + .../src/render-utils/zone_drawAmbient.slp | 1 + .../src/render-utils/zone_drawKeyLight.slp | 1 + .../src/render-utils/zone_drawSkybox.slp | 1 + .../src/render/blurGaussianDepthAwareH.slp | 1 + .../src/render/blurGaussianDepthAwareV.slp | 1 + libraries/render/src/render/blurGaussianH.slp | 1 + libraries/render/src/render/blurGaussianV.slp | 1 + .../render/src/render/drawCellBounds.slp | 0 .../render/src/render/drawItemBounds.slp | 0 .../render/src/render/drawItemStatus.slp | 0 .../render/src/render/drawLODReticle.slp | 1 + libraries/shaders/CMakeLists.txt | 181 +------ tests-manual/gpu-textures/CMakeLists.txt | 1 - tests-manual/gpu/CMakeLists.txt | 1 - tests/shaders/src/ShaderTests.cpp | 20 +- 144 files changed, 359 insertions(+), 501 deletions(-) create mode 100644 libraries/display-plugins/src/display-plugins/InterleavedSrgbToLinear.slp create mode 100644 libraries/display-plugins/src/display-plugins/SrgbToLinear.slp create mode 100644 libraries/entities-renderer/src/entities-renderer/paintStroke.slp create mode 100644 libraries/entities-renderer/src/entities-renderer/polyvox.slp create mode 100644 libraries/entities-renderer/src/entities-renderer/polyvox_fade.slp create mode 100644 libraries/entities-renderer/src/entities-renderer/textured_particle.slp create mode 100644 libraries/gpu/src/gpu/drawColor.slp create mode 100644 libraries/gpu/src/gpu/drawNothing.slp create mode 100644 libraries/gpu/src/gpu/drawTexture.slp create mode 100644 libraries/gpu/src/gpu/drawTextureOpaqueTexcoordRect.slp create mode 100644 libraries/gpu/src/gpu/drawTransformUnitQuadTextureOpaque.slp create mode 100644 libraries/gpu/src/gpu/drawUnitQuatTextureOpaque.slp create mode 100644 libraries/graphics/src/graphics/skybox.slp create mode 100644 libraries/render-utils/src/render-utils/animdebugdraw.slp create mode 100644 libraries/render-utils/src/render-utils/bloomApply.slp create mode 100644 libraries/render-utils/src/render-utils/bloomThreshold.slp create mode 100644 libraries/render-utils/src/render-utils/directional_ambient_light.slp create mode 100644 libraries/render-utils/src/render-utils/directional_ambient_light_shadow.slp create mode 100644 libraries/render-utils/src/render-utils/directional_skybox_light.slp create mode 100644 libraries/render-utils/src/render-utils/directional_skybox_light_shadow.slp create mode 100644 libraries/render-utils/src/render-utils/drawWorkloadProxy.slp create mode 100644 libraries/render-utils/src/render-utils/drawWorkloadView.slp create mode 100644 libraries/render-utils/src/render-utils/forward_model.slp create mode 100644 libraries/render-utils/src/render-utils/forward_model_normal_map.slp create mode 100644 libraries/render-utils/src/render-utils/forward_model_normal_map_translucent.slp create mode 100644 libraries/render-utils/src/render-utils/forward_model_translucent.slp create mode 100644 libraries/render-utils/src/render-utils/forward_model_unlit.slp create mode 100644 libraries/render-utils/src/render-utils/forward_simple_textured.slp create mode 100644 libraries/render-utils/src/render-utils/forward_simple_textured_transparent.slp create mode 100644 libraries/render-utils/src/render-utils/forward_simple_textured_unlit.slp create mode 100644 libraries/render-utils/src/render-utils/forward_skin_model.slp create mode 100644 libraries/render-utils/src/render-utils/forward_skin_model_dq.slp create mode 100644 libraries/render-utils/src/render-utils/forward_skin_model_normal_map.slp create mode 100644 libraries/render-utils/src/render-utils/forward_skin_model_normal_map_dq.slp create mode 100644 libraries/render-utils/src/render-utils/forward_skin_translucent.slp create mode 100644 libraries/render-utils/src/render-utils/forward_skin_translucent_dq.slp create mode 100644 libraries/render-utils/src/render-utils/forward_skin_translucent_normal_map.slp create mode 100644 libraries/render-utils/src/render-utils/forward_skin_translucent_normal_map_dq.slp create mode 100644 libraries/render-utils/src/render-utils/fxaa_blend.slp create mode 100644 libraries/render-utils/src/render-utils/glowLine.slp create mode 100644 libraries/render-utils/src/render-utils/grid.slp create mode 100644 libraries/render-utils/src/render-utils/haze.slp create mode 100644 libraries/render-utils/src/render-utils/highlight.slp create mode 100644 libraries/render-utils/src/render-utils/highlight_aabox.slp create mode 100644 libraries/render-utils/src/render-utils/highlight_filled.slp create mode 100644 libraries/render-utils/src/render-utils/hmd_ui.slp create mode 100644 libraries/render-utils/src/render-utils/lightClusters_drawClusterContent.slp create mode 100644 libraries/render-utils/src/render-utils/lightClusters_drawClusterFromDepth.slp create mode 100644 libraries/render-utils/src/render-utils/lightClusters_drawGrid.slp create mode 100644 libraries/render-utils/src/render-utils/local_lights_drawOutline.slp create mode 100644 libraries/render-utils/src/render-utils/local_lights_shading.slp create mode 100644 libraries/render-utils/src/render-utils/model.slp create mode 100644 libraries/render-utils/src/render-utils/model_fade.slp create mode 100644 libraries/render-utils/src/render-utils/model_lightmap.slp create mode 100644 libraries/render-utils/src/render-utils/model_lightmap_fade.slp create mode 100644 libraries/render-utils/src/render-utils/model_lightmap_normal_map.slp create mode 100644 libraries/render-utils/src/render-utils/model_lightmap_normal_map_fade.slp create mode 100644 libraries/render-utils/src/render-utils/model_normal_map.slp create mode 100644 libraries/render-utils/src/render-utils/model_normal_map_fade.slp create mode 100644 libraries/render-utils/src/render-utils/model_shadow.slp create mode 100644 libraries/render-utils/src/render-utils/model_shadow_fade.slp create mode 100644 libraries/render-utils/src/render-utils/model_translucent.slp create mode 100644 libraries/render-utils/src/render-utils/model_translucent_fade.slp create mode 100644 libraries/render-utils/src/render-utils/model_translucent_normal_map.slp create mode 100644 libraries/render-utils/src/render-utils/model_translucent_normal_map_fade.slp create mode 100644 libraries/render-utils/src/render-utils/model_translucent_unlit.slp create mode 100644 libraries/render-utils/src/render-utils/model_translucent_unlit_fade.slp create mode 100644 libraries/render-utils/src/render-utils/model_unlit.slp create mode 100644 libraries/render-utils/src/render-utils/model_unlit_fade.slp create mode 100644 libraries/render-utils/src/render-utils/parabola.slp create mode 100644 libraries/render-utils/src/render-utils/sdf_text3D.slp create mode 100644 libraries/render-utils/src/render-utils/sdf_text3D_transparent.slp create mode 100644 libraries/render-utils/src/render-utils/simple.slp create mode 100644 libraries/render-utils/src/render-utils/simpleTranslucent.slp create mode 100644 libraries/render-utils/src/render-utils/simpleTranslucentUnlit.slp create mode 100644 libraries/render-utils/src/render-utils/simpleUnlit.slp create mode 100644 libraries/render-utils/src/render-utils/simple_opaque_web_browser.slp create mode 100644 libraries/render-utils/src/render-utils/simple_textured.slp create mode 100644 libraries/render-utils/src/render-utils/simple_textured_fade.slp create mode 100644 libraries/render-utils/src/render-utils/simple_textured_unlit.slp create mode 100644 libraries/render-utils/src/render-utils/simple_textured_unlit_fade.slp create mode 100644 libraries/render-utils/src/render-utils/simple_transparent_textured.slp create mode 100644 libraries/render-utils/src/render-utils/simple_transparent_textured_fade.slp create mode 100644 libraries/render-utils/src/render-utils/simple_transparent_textured_unlit.slp create mode 100644 libraries/render-utils/src/render-utils/simple_transparent_textured_unlit_fade.slp create mode 100644 libraries/render-utils/src/render-utils/simple_transparent_web_browser.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_fade.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_fade_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_normal_map.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_normal_map_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_normal_map_fade.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_normal_map_fade_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_normal_map_translucent.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_fade.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_fade_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_shadow.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_shadow_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_shadow_fade.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_shadow_fade_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_translucent.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_translucent_dq.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_translucent_fade.slp create mode 100644 libraries/render-utils/src/render-utils/skin_model_translucent_fade_dq.slp create mode 100644 libraries/render-utils/src/render-utils/ssao_debugOcclusion.slp create mode 100644 libraries/render-utils/src/render-utils/ssao_makeHorizontalBlur.slp create mode 100644 libraries/render-utils/src/render-utils/ssao_makeOcclusion.slp create mode 100644 libraries/render-utils/src/render-utils/ssao_makeVerticalBlur.slp create mode 100644 libraries/render-utils/src/render-utils/standardDrawTexture.slp create mode 100644 libraries/render-utils/src/render-utils/standardDrawTextureNoBlend.slp create mode 100644 libraries/render-utils/src/render-utils/stencil_drawMask.slp create mode 100644 libraries/render-utils/src/render-utils/subsurfaceScattering_drawScattering.slp create mode 100644 libraries/render-utils/src/render-utils/subsurfaceScattering_makeLUT.slp create mode 100644 libraries/render-utils/src/render-utils/subsurfaceScattering_makeProfile.slp create mode 100644 libraries/render-utils/src/render-utils/subsurfaceScattering_makeSpecularBeckmann.slp create mode 100644 libraries/render-utils/src/render-utils/surfaceGeometry_downsampleDepthNormal.slp create mode 100644 libraries/render-utils/src/render-utils/surfaceGeometry_makeCurvature.slp create mode 100644 libraries/render-utils/src/render-utils/surfaceGeometry_makeLinearDepth.slp create mode 100644 libraries/render-utils/src/render-utils/taa.slp create mode 100644 libraries/render-utils/src/render-utils/taa_blend.slp create mode 100644 libraries/render-utils/src/render-utils/toneMapping.slp create mode 100644 libraries/render-utils/src/render-utils/velocityBuffer_cameraMotion.slp create mode 100644 libraries/render-utils/src/render-utils/zone_drawAmbient.slp create mode 100644 libraries/render-utils/src/render-utils/zone_drawKeyLight.slp create mode 100644 libraries/render-utils/src/render-utils/zone_drawSkybox.slp create mode 100644 libraries/render/src/render/blurGaussianDepthAwareH.slp create mode 100644 libraries/render/src/render/blurGaussianDepthAwareV.slp create mode 100644 libraries/render/src/render/blurGaussianH.slp create mode 100644 libraries/render/src/render/blurGaussianV.slp create mode 100644 libraries/render/src/render/drawCellBounds.slp create mode 100644 libraries/render/src/render/drawItemBounds.slp create mode 100644 libraries/render/src/render/drawItemStatus.slp create mode 100644 libraries/render/src/render/drawLODReticle.slp diff --git a/cmake/macros/AutoScribeShader.cmake b/cmake/macros/AutoScribeShader.cmake index fec51fefc7..1d1e5970d9 100755 --- a/cmake/macros/AutoScribeShader.cmake +++ b/cmake/macros/AutoScribeShader.cmake @@ -8,290 +8,224 @@ # See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html # -function(global_append varName varValue) - get_property(LOCAL_LIST GLOBAL PROPERTY ${varName}) - list(APPEND LOCAL_LIST ${varValue}) - set_property(GLOBAL PROPERTY ${varName} ${LOCAL_LIST}) -endfunction() - -function(AUTOSCRIBE_SHADER SHADER_FILE) - # Grab include files - foreach(includeFile ${ARGN}) - list(APPEND SHADER_INCLUDE_FILES ${includeFile}) - endforeach() - - foreach(SHADER_INCLUDE ${SHADER_INCLUDE_FILES}) - get_filename_component(INCLUDE_DIR ${SHADER_INCLUDE} PATH) - list(APPEND SHADER_INCLUDES_PATHS ${INCLUDE_DIR}) - endforeach() - - #Extract the unique include shader paths - set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES}) - #message(${TARGET_NAME} Hifi for includes ${INCLUDES}) - foreach(EXTRA_SHADER_INCLUDE ${INCLUDES}) - list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE}) - endforeach() - - list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS) - #message(ready for includes ${SHADER_INCLUDES_PATHS}) - - # make the scribe include arguments - set(SCRIBE_INCLUDES) - foreach(INCLUDE_PATH ${SHADER_INCLUDES_PATHS}) - set(SCRIBE_INCLUDES ${SCRIBE_INCLUDES} -I ${INCLUDE_PATH}/) - endforeach() - - # Define the final name of the generated shader file - get_filename_component(SHADER_TARGET ${SHADER_FILE} NAME_WE) - get_filename_component(SHADER_EXT ${SHADER_FILE} EXT) - if(SHADER_EXT STREQUAL .slv) - set(SHADER_TYPE vert) - elseif(${SHADER_EXT} STREQUAL .slf) - set(SHADER_TYPE frag) - elseif(${SHADER_EXT} STREQUAL .slg) - set(SHADER_TYPE geom) - endif() - file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}") - set(SHADER_TARGET "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_TARGET}.${SHADER_TYPE}") - set(SCRIBE_COMMAND scribe) - - # Target dependant Custom rule on the SHADER_FILE - if (APPLE) - set(GLPROFILE MAC_GL) - elseif (ANDROID) - set(GLPROFILE LINUX_GL) - set(SCRIBE_COMMAND ${NATIVE_SCRIBE}) - elseif (UNIX) - set(GLPROFILE LINUX_GL) - else () - set(GLPROFILE PC_GL) - endif() - set(SCRIBE_ARGS -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE}) - add_custom_command( - OUTPUT ${SHADER_TARGET} - COMMAND ${SCRIBE_COMMAND} ${SCRIBE_ARGS} - DEPENDS ${SHADER_FILE} ${SCRIBE_COMMAND} ${SHADER_INCLUDE_FILES} - ) - - #output the generated file name - set(AUTOSCRIBE_SHADER_RETURN ${SHADER_TARGET} PARENT_SCOPE) -endfunction() - -macro(AUTOSCRIBE_APPEND_SHADER_SOURCES) - if (NOT("${ARGN}" STREQUAL "")) - set_property(GLOBAL PROPERTY ${TARGET_NAME}_SHADER_SOURCES "${ARGN}") - global_append(GLOBAL_SHADER_LIBS ${TARGET_NAME}) - global_append(GLOBAL_SHADER_SOURCES "${ARGN}") - endif() -endmacro() - -macro(AUTOSCRIBE_SHADER_LIB) - unset(HIFI_LIBRARIES_SHADER_INCLUDE_FILES) - set(SRC_FOLDER "${CMAKE_SOURCE_DIR}/libraries/${TARGET_NAME}/src") - - file(GLOB_RECURSE SHADER_INCLUDE_FILES ${SRC_FOLDER}/*.slh) - file(GLOB_RECURSE SHADER_VERTEX_FILES ${SRC_FOLDER}/*.slv) - file(GLOB_RECURSE SHADER_FRAGMENT_FILES ${SRC_FOLDER}/*.slf) - file(GLOB_RECURSE SHADER_GEOMETRY_FILES ${SRC_FOLDER}/*.slg) - file(GLOB_RECURSE SHADER_COMPUTE_FILES ${SRC_FOLDER}/*.slc) - - unset(SHADER_SOURCE_FILES) - list(APPEND SHADER_SOURCE_FILES ${SHADER_VERTEX_FILES}) - list(APPEND SHADER_SOURCE_FILES ${SHADER_FRAGMENT_FILES}) - list(APPEND SHADER_SOURCE_FILES ${SHADER_GEOMETRY_FILES}) - list(APPEND SHADER_SOURCE_FILES ${SHADER_COMPUTE_FILES}) - - unset(LOCAL_SHADER_SOURCES) - list(APPEND LOCAL_SHADER_SOURCES ${SHADER_SOURCE_FILES}) - list(APPEND LOCAL_SHADER_SOURCES ${SHADER_INCLUDE_FILES}) - - AUTOSCRIBE_APPEND_SHADER_SOURCES(${LOCAL_SHADER_SOURCES}) - - file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}") - foreach(HIFI_LIBRARY ${ARGN}) - list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src) - endforeach() -endmacro() - -macro(AUTOSCRIBE_PROGRAM) - set(oneValueArgs NAME VERTEX FRAGMENT GEOMETRY COMPUTE) - cmake_parse_arguments(AUTOSCRIBE_PROGRAM "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) - if (NOT (DEFINED AUTOSCRIBE_PROGRAM_NAME)) - message(FATAL_ERROR "Programs must have a name and both a vertex and fragment shader") - endif() - if (NOT (DEFINED AUTOSCRIBE_PROGRAM_VERTEX)) - set(AUTOSCRIBE_PROGRAM_VERTEX ${AUTOSCRIBE_PROGRAM_NAME}) - endif() - if (NOT (DEFINED AUTOSCRIBE_PROGRAM_FRAGMENT)) - set(AUTOSCRIBE_PROGRAM_FRAGMENT ${AUTOSCRIBE_PROGRAM_NAME}) - endif() - - if (NOT (${AUTOSCRIBE_PROGRAM_VERTEX} MATCHES ".*::.*")) - set(AUTOSCRIBE_PROGRAM_VERTEX "vertex::${AUTOSCRIBE_PROGRAM_VERTEX}") - endif() - if (NOT (${AUTOSCRIBE_PROGRAM_FRAGMENT} MATCHES ".*::.*")) - set(AUTOSCRIBE_PROGRAM_FRAGMENT "fragment::${AUTOSCRIBE_PROGRAM_FRAGMENT}") - endif() - - unset(AUTOSCRIBE_PROGRAM_MAP) - list(APPEND AUTOSCRIBE_PROGRAM_MAP AUTOSCRIBE_PROGRAM_VERTEX) - list(APPEND AUTOSCRIBE_PROGRAM_MAP ${AUTOSCRIBE_PROGRAM_VERTEX}) - list(APPEND AUTOSCRIBE_PROGRAM_MAP AUTOSCRIBE_PROGRAM_FRAGMENT) - list(APPEND AUTOSCRIBE_PROGRAM_MAP ${AUTOSCRIBE_PROGRAM_FRAGMENT}) - global_append(${TARGET_NAME}_PROGRAMS ${AUTOSCRIBE_PROGRAM_NAME}) - set_property(GLOBAL PROPERTY ${AUTOSCRIBE_PROGRAM_NAME} "${AUTOSCRIBE_PROGRAM_MAP}") -endmacro() - -macro(unpack_map) - set(MAP_VAR "${ARGN}") - list(LENGTH MAP_VAR MAP_SIZE) - MATH(EXPR MAP_ENTRY_RANGE "(${MAP_SIZE} / 2) - 1") - foreach(INDEX RANGE ${MAP_ENTRY_RANGE}) - MATH(EXPR INDEX_NAME "${INDEX} * 2") - MATH(EXPR INDEX_VAL "${INDEX_NAME} + 1") - list(GET MAP_VAR ${INDEX_NAME} VAR_NAME) - list(GET MAP_VAR ${INDEX_VAL} VAR_VAL) - set(${VAR_NAME} ${VAR_VAL}) +macro(AUTOSCRIBE_SHADER) + message(STATUS "Processing shader ${SHADER_FILE}") + unset(SHADER_INCLUDE_FILES) + # Grab include files + foreach(includeFile ${ARGN}) + list(APPEND SHADER_INCLUDE_FILES ${includeFile}) endforeach() -endmacro() -macro(PROCESS_SHADER_FILE) - AUTOSCRIBE_SHADER(${SHADER} ${ALL_SHADER_HEADERS} ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES}) - file(TO_CMAKE_PATH "${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE) - set_property(SOURCE ${AUTOSCRIBE_GENERATED_FILE} PROPERTY SKIP_AUTOMOC ON) - source_group("Compiled/${SHADER_LIB}" FILES ${AUTOSCRIBE_GENERATED_FILE}) - set(REFLECTED_SHADER "${AUTOSCRIBE_GENERATED_FILE}.json") + foreach(SHADER_INCLUDE ${SHADER_INCLUDE_FILES}) + get_filename_component(INCLUDE_DIR ${SHADER_INCLUDE} PATH) + list(APPEND SHADER_INCLUDES_PATHS ${INCLUDE_DIR}) + endforeach() + + list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS) + #Extract the unique include shader paths + set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES}) + foreach(EXTRA_SHADER_INCLUDE ${INCLUDES}) + list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE}) + endforeach() + + list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS) + #message(ready for includes ${SHADER_INCLUDES_PATHS}) + + # make the scribe include arguments + set(SCRIBE_INCLUDES) + foreach(INCLUDE_PATH ${SHADER_INCLUDES_PATHS}) + set(SCRIBE_INCLUDES ${SCRIBE_INCLUDES} -I ${INCLUDE_PATH}/) + endforeach() + + # Define the final name of the generated shader file + get_filename_component(SHADER_NAME ${SHADER_FILE} NAME_WE) + get_filename_component(SHADER_EXT ${SHADER_FILE} EXT) + if(SHADER_EXT STREQUAL .slv) + set(SHADER_TYPE vert) + elseif(${SHADER_EXT} STREQUAL .slf) + set(SHADER_TYPE frag) + elseif(${SHADER_EXT} STREQUAL .slg) + set(SHADER_TYPE geom) + endif() + file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}") + set(SHADER_TARGET "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_NAME}.${SHADER_TYPE}") + file(TO_CMAKE_PATH "${SHADER_TARGET}" COMPILED_SHADER) + set(REFLECTED_SHADER "${COMPILED_SHADER}.json") + + set(SCRIBE_ARGS -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE}) + + # Generate the frag/vert file + add_custom_command( + OUTPUT ${SHADER_TARGET} + COMMAND ${SCRIBE_COMMAND} ${SCRIBE_ARGS} + DEPENDS ${SHADER_FILE} ${SCRIBE_COMMAND} ${SHADER_INCLUDE_FILES}) + + # Generate the json reflection + # FIXME move to spirv-cross for this task after we have spirv compatible shaders + add_custom_command( + OUTPUT ${REFLECTED_SHADER} + COMMAND ${SHREFLECT_COMMAND} ${COMPILED_SHADER} + DEPENDS ${SHREFLECT_DEPENDENCY} ${COMPILED_SHADER}) + + #output the generated file name + source_group("Compiled/${SHADER_LIB}" FILES ${COMPILED_SHADER}) + set_property(SOURCE ${COMPILED_SHADER} PROPERTY SKIP_AUTOMOC ON) + list(APPEND COMPILED_SHADERS ${COMPILED_SHADER}) + source_group("Reflected/${SHADER_LIB}" FILES ${REFLECTED_SHADER}) - list(APPEND COMPILED_SHADERS ${AUTOSCRIBE_GENERATED_FILE}) - get_filename_component(ENUM_NAME ${SHADER} NAME_WE) - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${ENUM_NAME} = ${SHADER_COUNT},\n") + list(APPEND REFLECTED_SHADERS ${REFLECTED_SHADER}) + + string(CONCAT SHADER_QRC "${SHADER_QRC}" "${COMPILED_SHADER}\n") + string(CONCAT SHADER_QRC "${SHADER_QRC}" "${REFLECTED_SHADER}\n") + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${SHADER_NAME} = ${SHADER_COUNT},\n") + MATH(EXPR SHADER_COUNT "${SHADER_COUNT}+1") endmacro() -macro(AUTOSCRIBE_SHADER_FINISH) - get_property(GLOBAL_SHADER_LIBS GLOBAL PROPERTY GLOBAL_SHADER_LIBS) - list(REMOVE_DUPLICATES GLOBAL_SHADER_LIBS) - set(SHADER_COUNT 0) - set(PROGRAM_COUNT 0) +macro(AUTOSCRIBE_SHADER_LIB) + if (NOT ("${TARGET_NAME}" STREQUAL "shaders")) + message(FATAL_ERROR "AUTOSCRIBE_SHADER_LIB can only be used by the shaders library") + endif() + + list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES "${CMAKE_SOURCE_DIR}/libraries/${SHADER_LIB}/src") + string(REGEX REPLACE "[-]" "_" SHADER_NAMESPACE ${SHADER_LIB}) + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace ${SHADER_NAMESPACE} {\n") + set(SRC_FOLDER "${CMAKE_SOURCE_DIR}/libraries/${ARGN}/src") + + # Process the scribe headers + file(GLOB_RECURSE SHADER_INCLUDE_FILES ${SRC_FOLDER}/*.slh) + if(SHADER_INCLUDE_FILES) + source_group("${SHADER_LIB}/Headers" FILES ${SHADER_INCLUDE_FILES}) + list(APPEND ALL_SHADER_HEADERS ${SHADER_INCLUDE_FILES}) + list(APPEND ALL_SCRIBE_SHADERS ${SHADER_INCLUDE_FILES}) + endif() + + file(GLOB_RECURSE SHADER_VERTEX_FILES ${SRC_FOLDER}/*.slv) + if (SHADER_VERTEX_FILES) + source_group("${SHADER_LIB}/Vertex" FILES ${SHADER_VERTEX_FILES}) + list(APPEND ALL_SCRIBE_SHADERS ${SHADER_VERTEX_FILES}) + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace vertex { enum {\n") + foreach(SHADER_FILE ${SHADER_VERTEX_FILES}) + AUTOSCRIBE_SHADER(${ALL_SHADER_HEADERS}) + endforeach() + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // vertex \n") + endif() + + file(GLOB_RECURSE SHADER_FRAGMENT_FILES ${SRC_FOLDER}/*.slf) + if (SHADER_FRAGMENT_FILES) + source_group("${SHADER_LIB}/Fragment" FILES ${SHADER_FRAGMENT_FILES}) + list(APPEND ALL_SCRIBE_SHADERS ${SHADER_FRAGMENT_FILES}) + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace fragment { enum {\n") + foreach(SHADER_FILE ${SHADER_FRAGMENT_FILES}) + AUTOSCRIBE_SHADER(${ALL_SHADER_HEADERS}) + endforeach() + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // fragment \n") + endif() + + # FIXME add support for geometry, compute and tesselation shaders + #file(GLOB_RECURSE SHADER_GEOMETRY_FILES ${SRC_FOLDER}/*.slg) + #file(GLOB_RECURSE SHADER_COMPUTE_FILES ${SRC_FOLDER}/*.slc) + + # the programs + file(GLOB_RECURSE SHADER_PROGRAM_FILES ${SRC_FOLDER}/*.slp) + if (SHADER_PROGRAM_FILES) + source_group("${SHADER_LIB}/Program" FILES ${SHADER_PROGRAM_FILES}) + list(APPEND ALL_SCRIBE_SHADERS ${SHADER_PROGRAM_FILES}) + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace program { enum {\n") + foreach(PROGRAM_FILE ${SHADER_PROGRAM_FILES}) + get_filename_component(PROGRAM_NAME ${PROGRAM_FILE} NAME_WE) + set(AUTOSCRIBE_PROGRAM_FRAGMENT ${PROGRAM_NAME}) + file(READ ${PROGRAM_FILE} PROGRAM_CONFIG) + set(AUTOSCRIBE_PROGRAM_VERTEX ${PROGRAM_NAME}) + set(AUTOSCRIBE_PROGRAM_FRAGMENT ${PROGRAM_NAME}) + + if (NOT("${PROGRAM_CONFIG}" STREQUAL "")) + string(REGEX MATCH ".*VERTEX +([_\\:A-Z0-9a-z]+)" MVERT ${PROGRAM_CONFIG}) + if (CMAKE_MATCH_1) + set(AUTOSCRIBE_PROGRAM_VERTEX ${CMAKE_MATCH_1}) + endif() + string(REGEX MATCH ".*FRAGMENT +([_:A-Z0-9a-z]+)" MFRAG ${PROGRAM_CONFIG}) + if (CMAKE_MATCH_1) + set(AUTOSCRIBE_PROGRAM_FRAGMENT ${CMAKE_MATCH_1}) + endif() + endif() + + if (NOT (${AUTOSCRIBE_PROGRAM_VERTEX} MATCHES ".*::.*")) + set(AUTOSCRIBE_PROGRAM_VERTEX "vertex::${AUTOSCRIBE_PROGRAM_VERTEX}") + endif() + if (NOT (${AUTOSCRIBE_PROGRAM_FRAGMENT} MATCHES ".*::.*")) + set(AUTOSCRIBE_PROGRAM_FRAGMENT "fragment::${AUTOSCRIBE_PROGRAM_FRAGMENT}") + endif() + + set(PROGRAM_ENTRY "${PROGRAM_NAME} = (${AUTOSCRIBE_PROGRAM_VERTEX} << 16) | ${AUTOSCRIBE_PROGRAM_FRAGMENT},\n") + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${PROGRAM_ENTRY}") + string(CONCAT SHADER_PROGRAMS_ARRAY "${SHADER_PROGRAMS_ARRAY} ${SHADER_NAMESPACE}::program::${PROGRAM_NAME},\n") + endforeach() + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // program \n") + endif() + + # Finish the shader enums + string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "} // namespace ${SHADER_NAMESPACE}\n") + #file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}") + #foreach(HIFI_LIBRARY ${ARGN}) + #list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src) + #endforeach() + #endif() +endmacro() + +macro(AUTOSCRIBE_SHADER_LIBS) + set(SCRIBE_COMMAND scribe) + set(SHREFLECT_COMMAND shreflect) + set(SHREFLECT_DEPENDENCY shreflect) + + # Target dependant Custom rule on the SHADER_FILE + if (ANDROID) + set(GLPROFILE LINUX_GL) + set(SCRIBE_COMMAND ${NATIVE_SCRIBE}) + set(SHREFLECT_COMMAND ${NATIVE_SHREFLECT}) + unset(SHREFLECT_DEPENDENCY) + else() + if (APPLE) + set(GLPROFILE MAC_GL) + elseif(UNIX) + set(GLPROFILE LINUX_GL) + else() + set(GLPROFILE PC_GL) + endif() + endif() + + # Start the shader IDs + set(SHADER_COUNT 1) set(SHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders") set(SHADER_ENUMS "") file(MAKE_DIRECTORY ${SHADERS_DIR}) - unset(COMPILED_SHADERS) - foreach(SHADER_LIB ${GLOBAL_SHADER_LIBS}) - get_property(LIB_SHADER_SOURCES GLOBAL PROPERTY ${SHADER_LIB}_SHADER_SOURCES) - get_property(LIB_PROGRAMS GLOBAL PROPERTY ${SHADER_LIB}_PROGRAMS) - list(REMOVE_DUPLICATES LIB_SHADER_SOURCES) - string(REGEX REPLACE "[-]" "_" SHADER_NAMESPACE ${SHADER_LIB}) - list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES "${CMAKE_SOURCE_DIR}/libraries/${SHADER_LIB}/src") - - unset(VERTEX_SHADERS) - unset(FRAGMENT_SHADERS) - unset(SHADER_HEADERS) - - foreach(SHADER_FILE ${LIB_SHADER_SOURCES}) - if (SHADER_FILE MATCHES ".*\\.slv") - list(APPEND VERTEX_SHADERS ${SHADER_FILE}) - elseif (SHADER_FILE MATCHES ".*\\.slf") - list(APPEND FRAGMENT_SHADERS ${SHADER_FILE}) - elseif (SHADER_FILE MATCHES ".*\\.slh") - list(APPEND SHADER_HEADERS ${SHADER_FILE}) - endif() - endforeach() - - if (DEFINED SHADER_HEADERS) - list(REMOVE_DUPLICATES SHADER_HEADERS) - source_group("${SHADER_LIB}/Headers" FILES ${SHADER_HEADERS}) - list(APPEND ALL_SHADER_HEADERS ${SHADER_HEADERS}) - list(APPEND ALL_SCRIBE_SHADERS ${SHADER_HEADERS}) - endif() - - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace ${SHADER_NAMESPACE} {\n") - if (DEFINED VERTEX_SHADERS) - list(REMOVE_DUPLICATES VERTEX_SHADERS) - source_group("${SHADER_LIB}/Vertex" FILES ${VERTEX_SHADERS}) - list(APPEND ALL_SCRIBE_SHADERS ${VERTEX_SHADERS}) - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace vertex { enum {\n") - foreach(SHADER ${VERTEX_SHADERS}) - process_shader_file() - endforeach() - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // vertex \n") - endif() - - if (DEFINED FRAGMENT_SHADERS) - list(REMOVE_DUPLICATES FRAGMENT_SHADERS) - source_group("${SHADER_LIB}/Fragment" FILES ${FRAGMENT_SHADERS}) - list(APPEND ALL_SCRIBE_SHADERS ${FRAGMENT_SHADERS}) - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace fragment { enum {\n") - foreach(SHADER ${FRAGMENT_SHADERS}) - process_shader_file() - endforeach() - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // fragment \n") - endif() - - if (DEFINED LIB_PROGRAMS) - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace program { enum {\n") - foreach(LIB_PROGRAM ${LIB_PROGRAMS}) - get_property(LIB_PROGRAM_MAP GLOBAL PROPERTY ${LIB_PROGRAM}) - unpack_map(${LIB_PROGRAM_MAP}) - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${LIB_PROGRAM} = (${AUTOSCRIBE_PROGRAM_VERTEX} << 16) | ${AUTOSCRIBE_PROGRAM_FRAGMENT},\n") - MATH(EXPR PROGRAM_COUNT "${PROGRAM_COUNT}+1") - list(APPEND SHADER_ALL_PROGRAMS "${SHADER_NAMESPACE}::program::${LIB_PROGRAM}") - endforeach() - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "}; } // program \n") - endif() - string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "} // namespace ${SHADER_NAMESPACE}\n") + # + # Scribe generation & program defintiion + # + foreach(SHADER_LIB ${ARGN}) + AUTOSCRIBE_SHADER_LIB(${SHADER_LIB}) endforeach() - set(SHADER_PROGRAMS_ARRAY "") - foreach(SHADER_PROGRAM ${SHADER_ALL_PROGRAMS}) - string(CONCAT SHADER_PROGRAMS_ARRAY "${SHADER_PROGRAMS_ARRAY}" " ${SHADER_PROGRAM},\n") - endforeach() + # Generate the library files + configure_file( + ShaderEnums.cpp.in + ${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp) + configure_file( + ShaderEnums.h.in + ${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h) + configure_file( + shaders.qrc.in + ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc) - set(SHREFLECT_COMMAND shreflect) - set(SHREFLECT_DEPENDENCY shreflect) - if (ANDROID) - set(SHREFLECT_COMMAND ${NATIVE_SHREFLECT}) - unset(SHREFLECT_DEPENDENCY) - endif() - - set(SHADER_COUNT 0) - foreach(COMPILED_SHADER ${COMPILED_SHADERS}) - set(REFLECTED_SHADER "${COMPILED_SHADER}.json") - list(APPEND COMPILED_SHADER_REFLECTIONS ${REFLECTED_SHADER}) - string(CONCAT SHADER_QRC "${SHADER_QRC}" "${COMPILED_SHADER}\n") - string(CONCAT SHADER_QRC "${SHADER_QRC}" "${REFLECTED_SHADER}\n") - MATH(EXPR SHADER_COUNT "${SHADER_COUNT}+1") - add_custom_command( - OUTPUT ${REFLECTED_SHADER} - COMMAND ${SHREFLECT_COMMAND} ${COMPILED_SHADER} - DEPENDS ${SHREFLECT_DEPENDENCY} ${COMPILED_SHADER} - ) - endforeach() + set(AUTOSCRIBE_SHADER_LIB_SRC "${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h;${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp") + set(QT_RESOURCES_FILE ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc) # Custom targets required to force generation of the shaders via scribe add_custom_target(scribe_shaders SOURCES ${ALL_SCRIBE_SHADERS}) add_custom_target(compiled_shaders SOURCES ${COMPILED_SHADERS}) - add_custom_target(reflected_shaders SOURCES ${COMPILED_SHADER_REFLECTIONS}) + add_custom_target(reflected_shaders SOURCES ${REFLECTED_SHADERS}) set_target_properties(scribe_shaders PROPERTIES FOLDER "Shaders") set_target_properties(compiled_shaders PROPERTIES FOLDER "Shaders") set_target_properties(reflected_shaders PROPERTIES FOLDER "Shaders") - - configure_file( - ShaderEnums.cpp.in - ${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp - ) - configure_file( - ShaderEnums.h.in - ${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h - ) - configure_file( - shaders.qrc.in - ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc - ) - set(AUTOSCRIBE_SHADER_LIB_SRC "${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.h;${CMAKE_CURRENT_BINARY_DIR}/shaders/ShaderEnums.cpp") - list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${COMPILED_SHADERS}) - set(QT_RESOURCES_FILE ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc) - get_property(GLOBAL_SHADER_SOURCES GLOBAL PROPERTY GLOBAL_SHADER_SOURCES) - list(REMOVE_DUPLICATES GLOBAL_SHADER_SOURCES) endmacro() diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 0bbd2b1c17..3b52b7a123 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -266,19 +266,10 @@ class RenderEventHandler : public QObject { using Parent = QObject; Q_OBJECT public: - RenderEventHandler(QOpenGLContext* context) { - _renderContext = new OffscreenGLCanvas(); - _renderContext->setObjectName("RenderContext"); - _renderContext->create(context); - if (!_renderContext->makeCurrent()) { - qFatal("Unable to make rendering context current"); - } - _renderContext->doneCurrent(); - + RenderEventHandler() { // Transfer to a new thread moveToNewNamedThread(this, "RenderThread", [this](QThread* renderThread) { hifi::qt::addBlockingForbiddenThread("Render", renderThread); - _renderContext->moveToThreadWithContext(renderThread); qApp->_lastTimeRendered.start(); }, std::bind(&RenderEventHandler::initialize, this), QThread::HighestPriority); } @@ -288,9 +279,6 @@ private: setObjectName("Render"); PROFILE_SET_THREAD_NAME("Render"); setCrashAnnotation("render_thread_id", std::to_string((size_t)QThread::currentThreadId())); - if (!_renderContext->makeCurrent()) { - qFatal("Unable to make rendering context current on render thread"); - } } void render() { @@ -311,8 +299,6 @@ private: } return Parent::event(event); } - - OffscreenGLCanvas* _renderContext { nullptr }; }; @@ -2675,26 +2661,14 @@ void Application::initializeGL() { } } - // Build an offscreen GL context for the main thread. - _offscreenContext = new OffscreenGLCanvas(); - _offscreenContext->setObjectName("MainThreadContext"); - _offscreenContext->create(_glWidget->qglContext()); - if (!_offscreenContext->makeCurrent()) { - qFatal("Unable to make offscreen context current"); - } - _offscreenContext->doneCurrent(); - _offscreenContext->setThreadContext(); + _renderEventHandler = new RenderEventHandler(); + // Build an offscreen GL context for the main thread. _glWidget->makeCurrent(); glClearColor(0.2f, 0.2f, 0.2f, 1); glClear(GL_COLOR_BUFFER_BIT); _glWidget->swapBuffers(); - // Move the GL widget context to the render event handler thread - _renderEventHandler = new RenderEventHandler(_glWidget->qglContext()); - if (!_offscreenContext->makeCurrent()) { - qFatal("Unable to make offscreen context current"); - } // Create the GPU backend @@ -2707,9 +2681,6 @@ void Application::initializeGL() { _gpuContext = std::make_shared(); DependencyManager::get()->setGPUContext(_gpuContext); - - // Restore the default main thread context - _offscreenContext->makeCurrent(); } static const QString SPLASH_SKYBOX{ "{\"ProceduralEntity\":{ \"version\":2, \"shaderUrl\":\"qrc:///shaders/splashSkybox.frag\" } }" }; @@ -2748,8 +2719,6 @@ void Application::initializeDisplayPlugins() { // Submit a default frame to render until the engine starts up updateRenderArgs(0.0f); - _offscreenContext->makeCurrent(); - #define ENABLE_SPLASH_FRAME 0 #if ENABLE_SPLASH_FRAME { @@ -2791,8 +2760,6 @@ void Application::initializeDisplayPlugins() { } void Application::initializeRenderEngine() { - _offscreenContext->makeCurrent(); - // FIXME: on low end systems os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread. DeadlockWatchdogThread::withPause([&] { // Set up the render engine @@ -4534,7 +4501,6 @@ void Application::idle() { if (offscreenUi->size() != fromGlm(uiSize)) { qCDebug(interfaceapp) << "Device pixel ratio changed, triggering resize to " << uiSize; offscreenUi->resize(fromGlm(uiSize)); - _offscreenContext->makeCurrent(); } } @@ -4592,10 +4558,6 @@ void Application::idle() { bool showWarnings = getLogger()->extraDebugging(); PerformanceWarning warn(showWarnings, "idle()"); - if (!_offscreenContext->makeCurrent()) { - qFatal("Unable to make main thread context current"); - } - { _gameWorkload.updateViews(_viewFrustum, getMyAvatar()->getHeadPosition()); _gameWorkload._engine->run(); @@ -4923,7 +4885,6 @@ QVector Application::pasteEntities(float x, float y, float z) { } void Application::init() { - _offscreenContext->makeCurrent(); // Make sure Login state is up to date DependencyManager::get()->toggleLoginDialog(); if (!DISABLE_DEFERRED) { @@ -8317,7 +8278,7 @@ QOpenGLContext* Application::getPrimaryContext() { } bool Application::makeRenderingContextCurrent() { - return _offscreenContext->makeCurrent(); + return true; } bool Application::isForeground() const { diff --git a/interface/src/Application.h b/interface/src/Application.h index 94e561e550..f7396172c8 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -81,7 +81,6 @@ #include "Sound.h" -class OffscreenGLCanvas; class GLCanvas; class FaceTracker; class MainWindow; @@ -554,7 +553,6 @@ private: bool _previousSessionCrashed; - OffscreenGLCanvas* _offscreenContext { nullptr }; DisplayPluginPointer _displayPlugin; QMetaObject::Connection _displayPluginPresentConnection; mutable std::mutex _displayPluginLock; diff --git a/libraries/avatars-renderer/CMakeLists.txt b/libraries/avatars-renderer/CMakeLists.txt index a70c8294d5..e6b6986e7b 100644 --- a/libraries/avatars-renderer/CMakeLists.txt +++ b/libraries/avatars-renderer/CMakeLists.txt @@ -1,5 +1,4 @@ set(TARGET_NAME avatars-renderer) -AUTOSCRIBE_SHADER_LIB(gpu graphics render render-utils) setup_hifi_library(Network Script) link_hifi_libraries(shared gpu graphics animation model-networking script-engine render render-utils image trackers entities-renderer) include_hifi_library_headers(avatars) diff --git a/libraries/display-plugins/CMakeLists.txt b/libraries/display-plugins/CMakeLists.txt index 529ef4c921..0674c9fd92 100644 --- a/libraries/display-plugins/CMakeLists.txt +++ b/libraries/display-plugins/CMakeLists.txt @@ -1,5 +1,4 @@ set(TARGET_NAME display-plugins) -AUTOSCRIBE_SHADER_LIB(gpu display-plugins) setup_hifi_library(Gui) link_hifi_libraries(shared shaders plugins ui-plugins gl ui render-utils ${PLATFORM_GL_BACKEND}) include_hifi_library_headers(gpu) diff --git a/libraries/display-plugins/src/display-plugins/InterleavedSrgbToLinear.slp b/libraries/display-plugins/src/display-plugins/InterleavedSrgbToLinear.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/display-plugins/src/display-plugins/InterleavedSrgbToLinear.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/display-plugins/src/display-plugins/SrgbToLinear.slp b/libraries/display-plugins/src/display-plugins/SrgbToLinear.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/display-plugins/src/display-plugins/SrgbToLinear.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/entities-renderer/src/entities-renderer/paintStroke.slp b/libraries/entities-renderer/src/entities-renderer/paintStroke.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/entities-renderer/src/entities-renderer/polyvox.slp b/libraries/entities-renderer/src/entities-renderer/polyvox.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/entities-renderer/src/entities-renderer/polyvox_fade.slp b/libraries/entities-renderer/src/entities-renderer/polyvox_fade.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/entities-renderer/src/entities-renderer/textured_particle.slp b/libraries/entities-renderer/src/entities-renderer/textured_particle.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/gpu/src/gpu/drawColor.slp b/libraries/gpu/src/gpu/drawColor.slp new file mode 100644 index 0000000000..1c81242fed --- /dev/null +++ b/libraries/gpu/src/gpu/drawColor.slp @@ -0,0 +1,3 @@ +VERTEX DrawTransformVertexPosition +FRAGMENT DrawColor +r diff --git a/libraries/gpu/src/gpu/drawNothing.slp b/libraries/gpu/src/gpu/drawNothing.slp new file mode 100644 index 0000000000..22e40db8fc --- /dev/null +++ b/libraries/gpu/src/gpu/drawNothing.slp @@ -0,0 +1,2 @@ +VERTEX DrawVertexPosition +FRAGMENT DrawNada diff --git a/libraries/gpu/src/gpu/drawTexture.slp b/libraries/gpu/src/gpu/drawTexture.slp new file mode 100644 index 0000000000..e04be84618 --- /dev/null +++ b/libraries/gpu/src/gpu/drawTexture.slp @@ -0,0 +1,2 @@ +VERTEX DrawUnitQuadTexcoord +FRAGMENT DrawTexture diff --git a/libraries/gpu/src/gpu/drawTextureOpaqueTexcoordRect.slp b/libraries/gpu/src/gpu/drawTextureOpaqueTexcoordRect.slp new file mode 100644 index 0000000000..9b08a99e18 --- /dev/null +++ b/libraries/gpu/src/gpu/drawTextureOpaqueTexcoordRect.slp @@ -0,0 +1,2 @@ +VERTEX DrawTexcoordRectTransformUnitQuad +FRAGMENT DrawTextureOpaque diff --git a/libraries/gpu/src/gpu/drawTransformUnitQuadTextureOpaque.slp b/libraries/gpu/src/gpu/drawTransformUnitQuadTextureOpaque.slp new file mode 100644 index 0000000000..5c76582568 --- /dev/null +++ b/libraries/gpu/src/gpu/drawTransformUnitQuadTextureOpaque.slp @@ -0,0 +1,2 @@ +VERTEX DrawTransformUnitQuad +FRAGMENT DrawTextureOpaque diff --git a/libraries/gpu/src/gpu/drawUnitQuatTextureOpaque.slp b/libraries/gpu/src/gpu/drawUnitQuatTextureOpaque.slp new file mode 100644 index 0000000000..2b03c79f32 --- /dev/null +++ b/libraries/gpu/src/gpu/drawUnitQuatTextureOpaque.slp @@ -0,0 +1,2 @@ +VERTEX DrawUnitQuadTexcoord +FRAGMENT DrawTextureOpaque diff --git a/libraries/graphics/src/graphics/skybox.slp b/libraries/graphics/src/graphics/skybox.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/animdebugdraw.slp b/libraries/render-utils/src/render-utils/animdebugdraw.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/bloomApply.slp b/libraries/render-utils/src/render-utils/bloomApply.slp new file mode 100644 index 0000000000..2fd542f895 --- /dev/null +++ b/libraries/render-utils/src/render-utils/bloomApply.slp @@ -0,0 +1,2 @@ +VERTEX gpu::vertex::DrawTransformUnitQuad +FRAGMENT BloomApply diff --git a/libraries/render-utils/src/render-utils/bloomThreshold.slp b/libraries/render-utils/src/render-utils/bloomThreshold.slp new file mode 100644 index 0000000000..9b39c9fb5c --- /dev/null +++ b/libraries/render-utils/src/render-utils/bloomThreshold.slp @@ -0,0 +1,2 @@ +VERTEX gpu::vertex::DrawTransformUnitQuad +FRAGMENT BloomThreshold diff --git a/libraries/render-utils/src/render-utils/directional_ambient_light.slp b/libraries/render-utils/src/render-utils/directional_ambient_light.slp new file mode 100644 index 0000000000..3aeca942ab --- /dev/null +++ b/libraries/render-utils/src/render-utils/directional_ambient_light.slp @@ -0,0 +1 @@ +VERTEX deferred_light diff --git a/libraries/render-utils/src/render-utils/directional_ambient_light_shadow.slp b/libraries/render-utils/src/render-utils/directional_ambient_light_shadow.slp new file mode 100644 index 0000000000..3aeca942ab --- /dev/null +++ b/libraries/render-utils/src/render-utils/directional_ambient_light_shadow.slp @@ -0,0 +1 @@ +VERTEX deferred_light diff --git a/libraries/render-utils/src/render-utils/directional_skybox_light.slp b/libraries/render-utils/src/render-utils/directional_skybox_light.slp new file mode 100644 index 0000000000..3aeca942ab --- /dev/null +++ b/libraries/render-utils/src/render-utils/directional_skybox_light.slp @@ -0,0 +1 @@ +VERTEX deferred_light diff --git a/libraries/render-utils/src/render-utils/directional_skybox_light_shadow.slp b/libraries/render-utils/src/render-utils/directional_skybox_light_shadow.slp new file mode 100644 index 0000000000..3aeca942ab --- /dev/null +++ b/libraries/render-utils/src/render-utils/directional_skybox_light_shadow.slp @@ -0,0 +1 @@ +VERTEX deferred_light diff --git a/libraries/render-utils/src/render-utils/drawWorkloadProxy.slp b/libraries/render-utils/src/render-utils/drawWorkloadProxy.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/drawWorkloadView.slp b/libraries/render-utils/src/render-utils/drawWorkloadView.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/forward_model.slp b/libraries/render-utils/src/render-utils/forward_model.slp new file mode 100644 index 0000000000..81ac672062 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_model.slp @@ -0,0 +1 @@ +VERTEX model diff --git a/libraries/render-utils/src/render-utils/forward_model_normal_map.slp b/libraries/render-utils/src/render-utils/forward_model_normal_map.slp new file mode 100644 index 0000000000..c50be6285b --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_model_normal_map.slp @@ -0,0 +1 @@ +VERTEX model_normal_map diff --git a/libraries/render-utils/src/render-utils/forward_model_normal_map_translucent.slp b/libraries/render-utils/src/render-utils/forward_model_normal_map_translucent.slp new file mode 100644 index 0000000000..0979918b98 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_model_normal_map_translucent.slp @@ -0,0 +1,2 @@ +VERTEX model_normal_map +FRAGMENT forward_model_translucent diff --git a/libraries/render-utils/src/render-utils/forward_model_translucent.slp b/libraries/render-utils/src/render-utils/forward_model_translucent.slp new file mode 100644 index 0000000000..81ac672062 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_model_translucent.slp @@ -0,0 +1 @@ +VERTEX model diff --git a/libraries/render-utils/src/render-utils/forward_model_unlit.slp b/libraries/render-utils/src/render-utils/forward_model_unlit.slp new file mode 100644 index 0000000000..81ac672062 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_model_unlit.slp @@ -0,0 +1 @@ +VERTEX model diff --git a/libraries/render-utils/src/render-utils/forward_simple_textured.slp b/libraries/render-utils/src/render-utils/forward_simple_textured.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_simple_textured.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/forward_simple_textured_transparent.slp b/libraries/render-utils/src/render-utils/forward_simple_textured_transparent.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_simple_textured_transparent.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/forward_simple_textured_unlit.slp b/libraries/render-utils/src/render-utils/forward_simple_textured_unlit.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_simple_textured_unlit.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/forward_skin_model.slp b/libraries/render-utils/src/render-utils/forward_skin_model.slp new file mode 100644 index 0000000000..962cf69ac2 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_skin_model.slp @@ -0,0 +1,2 @@ +VERTEX skin_model +FRAGMENT forward_model diff --git a/libraries/render-utils/src/render-utils/forward_skin_model_dq.slp b/libraries/render-utils/src/render-utils/forward_skin_model_dq.slp new file mode 100644 index 0000000000..8fe119440f --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_skin_model_dq.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_dq +FRAGMENT forward_model diff --git a/libraries/render-utils/src/render-utils/forward_skin_model_normal_map.slp b/libraries/render-utils/src/render-utils/forward_skin_model_normal_map.slp new file mode 100644 index 0000000000..5bae303829 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_skin_model_normal_map.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_normal_map +FRAGMENT forward_model_normal_map diff --git a/libraries/render-utils/src/render-utils/forward_skin_model_normal_map_dq.slp b/libraries/render-utils/src/render-utils/forward_skin_model_normal_map_dq.slp new file mode 100644 index 0000000000..551b8367c7 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_skin_model_normal_map_dq.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_normal_map_dq +FRAGMENT forward_model_normal_map diff --git a/libraries/render-utils/src/render-utils/forward_skin_translucent.slp b/libraries/render-utils/src/render-utils/forward_skin_translucent.slp new file mode 100644 index 0000000000..1468d52428 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_skin_translucent.slp @@ -0,0 +1,2 @@ +VERTEX skin_model +FRAGMENT forward_model_translucent diff --git a/libraries/render-utils/src/render-utils/forward_skin_translucent_dq.slp b/libraries/render-utils/src/render-utils/forward_skin_translucent_dq.slp new file mode 100644 index 0000000000..688bf51ba2 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_skin_translucent_dq.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_dq +FRAGMENT forward_model_translucent diff --git a/libraries/render-utils/src/render-utils/forward_skin_translucent_normal_map.slp b/libraries/render-utils/src/render-utils/forward_skin_translucent_normal_map.slp new file mode 100644 index 0000000000..fe3db07670 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_skin_translucent_normal_map.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_normal_map +FRAGMENT forward_model_translucent diff --git a/libraries/render-utils/src/render-utils/forward_skin_translucent_normal_map_dq.slp b/libraries/render-utils/src/render-utils/forward_skin_translucent_normal_map_dq.slp new file mode 100644 index 0000000000..2012a77e89 --- /dev/null +++ b/libraries/render-utils/src/render-utils/forward_skin_translucent_normal_map_dq.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_normal_map_dq +FRAGMENT forward_model_translucent diff --git a/libraries/render-utils/src/render-utils/fxaa_blend.slp b/libraries/render-utils/src/render-utils/fxaa_blend.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/fxaa_blend.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/glowLine.slp b/libraries/render-utils/src/render-utils/glowLine.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/grid.slp b/libraries/render-utils/src/render-utils/grid.slp new file mode 100644 index 0000000000..c81b208f63 --- /dev/null +++ b/libraries/render-utils/src/render-utils/grid.slp @@ -0,0 +1 @@ +VERTEX standardTransformPNTC diff --git a/libraries/render-utils/src/render-utils/haze.slp b/libraries/render-utils/src/render-utils/haze.slp new file mode 100644 index 0000000000..805b855c8d --- /dev/null +++ b/libraries/render-utils/src/render-utils/haze.slp @@ -0,0 +1,2 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord +FRAGMENT Haze diff --git a/libraries/render-utils/src/render-utils/highlight.slp b/libraries/render-utils/src/render-utils/highlight.slp new file mode 100644 index 0000000000..269774815b --- /dev/null +++ b/libraries/render-utils/src/render-utils/highlight.slp @@ -0,0 +1,2 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord +FRAGMENT Highlight diff --git a/libraries/render-utils/src/render-utils/highlight_aabox.slp b/libraries/render-utils/src/render-utils/highlight_aabox.slp new file mode 100644 index 0000000000..a6f94fa285 --- /dev/null +++ b/libraries/render-utils/src/render-utils/highlight_aabox.slp @@ -0,0 +1,2 @@ +VERTEX Highlight_aabox +FRAGMENT nop diff --git a/libraries/render-utils/src/render-utils/highlight_filled.slp b/libraries/render-utils/src/render-utils/highlight_filled.slp new file mode 100644 index 0000000000..166afd74be --- /dev/null +++ b/libraries/render-utils/src/render-utils/highlight_filled.slp @@ -0,0 +1,2 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord +FRAGMENT Highlight_filled diff --git a/libraries/render-utils/src/render-utils/hmd_ui.slp b/libraries/render-utils/src/render-utils/hmd_ui.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/lightClusters_drawClusterContent.slp b/libraries/render-utils/src/render-utils/lightClusters_drawClusterContent.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/lightClusters_drawClusterContent.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/lightClusters_drawClusterFromDepth.slp b/libraries/render-utils/src/render-utils/lightClusters_drawClusterFromDepth.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/lightClusters_drawClusterFromDepth.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/lightClusters_drawGrid.slp b/libraries/render-utils/src/render-utils/lightClusters_drawGrid.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/local_lights_drawOutline.slp b/libraries/render-utils/src/render-utils/local_lights_drawOutline.slp new file mode 100644 index 0000000000..3aeca942ab --- /dev/null +++ b/libraries/render-utils/src/render-utils/local_lights_drawOutline.slp @@ -0,0 +1 @@ +VERTEX deferred_light diff --git a/libraries/render-utils/src/render-utils/local_lights_shading.slp b/libraries/render-utils/src/render-utils/local_lights_shading.slp new file mode 100644 index 0000000000..3aeca942ab --- /dev/null +++ b/libraries/render-utils/src/render-utils/local_lights_shading.slp @@ -0,0 +1 @@ +VERTEX deferred_light diff --git a/libraries/render-utils/src/render-utils/model.slp b/libraries/render-utils/src/render-utils/model.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_fade.slp b/libraries/render-utils/src/render-utils/model_fade.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_lightmap.slp b/libraries/render-utils/src/render-utils/model_lightmap.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_lightmap_fade.slp b/libraries/render-utils/src/render-utils/model_lightmap_fade.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_lightmap_normal_map.slp b/libraries/render-utils/src/render-utils/model_lightmap_normal_map.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_lightmap_normal_map_fade.slp b/libraries/render-utils/src/render-utils/model_lightmap_normal_map_fade.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_normal_map.slp b/libraries/render-utils/src/render-utils/model_normal_map.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_normal_map_fade.slp b/libraries/render-utils/src/render-utils/model_normal_map_fade.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_shadow.slp b/libraries/render-utils/src/render-utils/model_shadow.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_shadow_fade.slp b/libraries/render-utils/src/render-utils/model_shadow_fade.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_translucent.slp b/libraries/render-utils/src/render-utils/model_translucent.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_translucent_fade.slp b/libraries/render-utils/src/render-utils/model_translucent_fade.slp new file mode 100644 index 0000000000..ba3a685b5b --- /dev/null +++ b/libraries/render-utils/src/render-utils/model_translucent_fade.slp @@ -0,0 +1 @@ +VERTEX model_fade diff --git a/libraries/render-utils/src/render-utils/model_translucent_normal_map.slp b/libraries/render-utils/src/render-utils/model_translucent_normal_map.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/model_translucent_normal_map_fade.slp b/libraries/render-utils/src/render-utils/model_translucent_normal_map_fade.slp new file mode 100644 index 0000000000..01953a9891 --- /dev/null +++ b/libraries/render-utils/src/render-utils/model_translucent_normal_map_fade.slp @@ -0,0 +1 @@ +VERTEX model_translucent_normal_map diff --git a/libraries/render-utils/src/render-utils/model_translucent_unlit.slp b/libraries/render-utils/src/render-utils/model_translucent_unlit.slp new file mode 100644 index 0000000000..81ac672062 --- /dev/null +++ b/libraries/render-utils/src/render-utils/model_translucent_unlit.slp @@ -0,0 +1 @@ +VERTEX model diff --git a/libraries/render-utils/src/render-utils/model_translucent_unlit_fade.slp b/libraries/render-utils/src/render-utils/model_translucent_unlit_fade.slp new file mode 100644 index 0000000000..ba3a685b5b --- /dev/null +++ b/libraries/render-utils/src/render-utils/model_translucent_unlit_fade.slp @@ -0,0 +1 @@ +VERTEX model_fade diff --git a/libraries/render-utils/src/render-utils/model_unlit.slp b/libraries/render-utils/src/render-utils/model_unlit.slp new file mode 100644 index 0000000000..81ac672062 --- /dev/null +++ b/libraries/render-utils/src/render-utils/model_unlit.slp @@ -0,0 +1 @@ +VERTEX model diff --git a/libraries/render-utils/src/render-utils/model_unlit_fade.slp b/libraries/render-utils/src/render-utils/model_unlit_fade.slp new file mode 100644 index 0000000000..ba3a685b5b --- /dev/null +++ b/libraries/render-utils/src/render-utils/model_unlit_fade.slp @@ -0,0 +1 @@ +VERTEX model_fade diff --git a/libraries/render-utils/src/render-utils/parabola.slp b/libraries/render-utils/src/render-utils/parabola.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/sdf_text3D.slp b/libraries/render-utils/src/render-utils/sdf_text3D.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render-utils/src/render-utils/sdf_text3D_transparent.slp b/libraries/render-utils/src/render-utils/sdf_text3D_transparent.slp new file mode 100644 index 0000000000..3eea3a0da0 --- /dev/null +++ b/libraries/render-utils/src/render-utils/sdf_text3D_transparent.slp @@ -0,0 +1 @@ +VERTEX sdf_text3D diff --git a/libraries/render-utils/src/render-utils/simple.slp b/libraries/render-utils/src/render-utils/simple.slp new file mode 100644 index 0000000000..8a6e2e4f99 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple.slp @@ -0,0 +1 @@ +FRAGMENT forward_simple_textured diff --git a/libraries/render-utils/src/render-utils/simpleTranslucent.slp b/libraries/render-utils/src/render-utils/simpleTranslucent.slp new file mode 100644 index 0000000000..0163b09b84 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simpleTranslucent.slp @@ -0,0 +1,2 @@ +VERTEX simple +FRAGMENT forward_simple_textured_transparent diff --git a/libraries/render-utils/src/render-utils/simpleTranslucentUnlit.slp b/libraries/render-utils/src/render-utils/simpleTranslucentUnlit.slp new file mode 100644 index 0000000000..f1d1ec39be --- /dev/null +++ b/libraries/render-utils/src/render-utils/simpleTranslucentUnlit.slp @@ -0,0 +1,2 @@ +VERTEX simple +FRAGMENT simple_transparent_textured_unlit diff --git a/libraries/render-utils/src/render-utils/simpleUnlit.slp b/libraries/render-utils/src/render-utils/simpleUnlit.slp new file mode 100644 index 0000000000..ab491aa290 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simpleUnlit.slp @@ -0,0 +1,2 @@ +VERTEX simple +FRAGMENT forward_simple_textured_unlit diff --git a/libraries/render-utils/src/render-utils/simple_opaque_web_browser.slp b/libraries/render-utils/src/render-utils/simple_opaque_web_browser.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_opaque_web_browser.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/simple_textured.slp b/libraries/render-utils/src/render-utils/simple_textured.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_textured.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/simple_textured_fade.slp b/libraries/render-utils/src/render-utils/simple_textured_fade.slp new file mode 100644 index 0000000000..9be0f525ad --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_textured_fade.slp @@ -0,0 +1 @@ +VERTEX simple_fade diff --git a/libraries/render-utils/src/render-utils/simple_textured_unlit.slp b/libraries/render-utils/src/render-utils/simple_textured_unlit.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_textured_unlit.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/simple_textured_unlit_fade.slp b/libraries/render-utils/src/render-utils/simple_textured_unlit_fade.slp new file mode 100644 index 0000000000..9be0f525ad --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_textured_unlit_fade.slp @@ -0,0 +1 @@ +VERTEX simple_fade diff --git a/libraries/render-utils/src/render-utils/simple_transparent_textured.slp b/libraries/render-utils/src/render-utils/simple_transparent_textured.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_transparent_textured.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/simple_transparent_textured_fade.slp b/libraries/render-utils/src/render-utils/simple_transparent_textured_fade.slp new file mode 100644 index 0000000000..9be0f525ad --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_transparent_textured_fade.slp @@ -0,0 +1 @@ +VERTEX simple_fade diff --git a/libraries/render-utils/src/render-utils/simple_transparent_textured_unlit.slp b/libraries/render-utils/src/render-utils/simple_transparent_textured_unlit.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_transparent_textured_unlit.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/simple_transparent_textured_unlit_fade.slp b/libraries/render-utils/src/render-utils/simple_transparent_textured_unlit_fade.slp new file mode 100644 index 0000000000..9be0f525ad --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_transparent_textured_unlit_fade.slp @@ -0,0 +1 @@ +VERTEX simple_fade diff --git a/libraries/render-utils/src/render-utils/simple_transparent_web_browser.slp b/libraries/render-utils/src/render-utils/simple_transparent_web_browser.slp new file mode 100644 index 0000000000..10e6b388c4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/simple_transparent_web_browser.slp @@ -0,0 +1 @@ +VERTEX simple diff --git a/libraries/render-utils/src/render-utils/skin_model.slp b/libraries/render-utils/src/render-utils/skin_model.slp new file mode 100644 index 0000000000..d6466a6aa4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model.slp @@ -0,0 +1 @@ +FRAGMENT model diff --git a/libraries/render-utils/src/render-utils/skin_model_dq.slp b/libraries/render-utils/src/render-utils/skin_model_dq.slp new file mode 100644 index 0000000000..d6466a6aa4 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_dq.slp @@ -0,0 +1 @@ +FRAGMENT model diff --git a/libraries/render-utils/src/render-utils/skin_model_fade.slp b/libraries/render-utils/src/render-utils/skin_model_fade.slp new file mode 100644 index 0000000000..2b354b0832 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_fade.slp @@ -0,0 +1 @@ +FRAGMENT model_fade diff --git a/libraries/render-utils/src/render-utils/skin_model_fade_dq.slp b/libraries/render-utils/src/render-utils/skin_model_fade_dq.slp new file mode 100644 index 0000000000..2b354b0832 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_fade_dq.slp @@ -0,0 +1 @@ +FRAGMENT model_fade diff --git a/libraries/render-utils/src/render-utils/skin_model_normal_map.slp b/libraries/render-utils/src/render-utils/skin_model_normal_map.slp new file mode 100644 index 0000000000..c9d4016041 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_normal_map.slp @@ -0,0 +1 @@ +FRAGMENT model_normal_map diff --git a/libraries/render-utils/src/render-utils/skin_model_normal_map_dq.slp b/libraries/render-utils/src/render-utils/skin_model_normal_map_dq.slp new file mode 100644 index 0000000000..c9d4016041 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_normal_map_dq.slp @@ -0,0 +1 @@ +FRAGMENT model_normal_map diff --git a/libraries/render-utils/src/render-utils/skin_model_normal_map_fade.slp b/libraries/render-utils/src/render-utils/skin_model_normal_map_fade.slp new file mode 100644 index 0000000000..36e92e03e8 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_normal_map_fade.slp @@ -0,0 +1 @@ +FRAGMENT model_normal_map_fade diff --git a/libraries/render-utils/src/render-utils/skin_model_normal_map_fade_dq.slp b/libraries/render-utils/src/render-utils/skin_model_normal_map_fade_dq.slp new file mode 100644 index 0000000000..36e92e03e8 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_normal_map_fade_dq.slp @@ -0,0 +1 @@ +FRAGMENT model_normal_map_fade diff --git a/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent.slp b/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent.slp new file mode 100644 index 0000000000..c1b0ee2841 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_normal_map_fade +FRAGMENT model_translucent_normal_map diff --git a/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_dq.slp b/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_dq.slp new file mode 100644 index 0000000000..58947f1bae --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_dq.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_normal_map_fade_dq +FRAGMENT model_translucent_normal_map diff --git a/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_fade.slp b/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_fade.slp new file mode 100644 index 0000000000..6698d1b7be --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_fade.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_normal_map_fade +FRAGMENT model_translucent_normal_map_fade diff --git a/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_fade_dq.slp b/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_fade_dq.slp new file mode 100644 index 0000000000..d2e938bd2a --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_normal_map_translucent_fade_dq.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_normal_map_fade_dq +FRAGMENT model_translucent_normal_map_fade diff --git a/libraries/render-utils/src/render-utils/skin_model_shadow.slp b/libraries/render-utils/src/render-utils/skin_model_shadow.slp new file mode 100644 index 0000000000..f356a5638d --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_shadow.slp @@ -0,0 +1 @@ +FRAGMENT model_shadow diff --git a/libraries/render-utils/src/render-utils/skin_model_shadow_dq.slp b/libraries/render-utils/src/render-utils/skin_model_shadow_dq.slp new file mode 100644 index 0000000000..f356a5638d --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_shadow_dq.slp @@ -0,0 +1 @@ +FRAGMENT model_shadow diff --git a/libraries/render-utils/src/render-utils/skin_model_shadow_fade.slp b/libraries/render-utils/src/render-utils/skin_model_shadow_fade.slp new file mode 100644 index 0000000000..f356a5638d --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_shadow_fade.slp @@ -0,0 +1 @@ +FRAGMENT model_shadow diff --git a/libraries/render-utils/src/render-utils/skin_model_shadow_fade_dq.slp b/libraries/render-utils/src/render-utils/skin_model_shadow_fade_dq.slp new file mode 100644 index 0000000000..a7e3f3328b --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_shadow_fade_dq.slp @@ -0,0 +1 @@ +FRAGMENT model_shadow_fade diff --git a/libraries/render-utils/src/render-utils/skin_model_translucent.slp b/libraries/render-utils/src/render-utils/skin_model_translucent.slp new file mode 100644 index 0000000000..469224f9fd --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_translucent.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_fade +FRAGMENT model_translucent diff --git a/libraries/render-utils/src/render-utils/skin_model_translucent_dq.slp b/libraries/render-utils/src/render-utils/skin_model_translucent_dq.slp new file mode 100644 index 0000000000..fdac5044ce --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_translucent_dq.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_fade_dq +FRAGMENT model_translucent diff --git a/libraries/render-utils/src/render-utils/skin_model_translucent_fade.slp b/libraries/render-utils/src/render-utils/skin_model_translucent_fade.slp new file mode 100644 index 0000000000..c6ff435342 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_translucent_fade.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_fade +FRAGMENT model_translucent_fade diff --git a/libraries/render-utils/src/render-utils/skin_model_translucent_fade_dq.slp b/libraries/render-utils/src/render-utils/skin_model_translucent_fade_dq.slp new file mode 100644 index 0000000000..7361a0fd71 --- /dev/null +++ b/libraries/render-utils/src/render-utils/skin_model_translucent_fade_dq.slp @@ -0,0 +1,2 @@ +VERTEX skin_model_fade_dq +FRAGMENT model_translucent_fade diff --git a/libraries/render-utils/src/render-utils/ssao_debugOcclusion.slp b/libraries/render-utils/src/render-utils/ssao_debugOcclusion.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/ssao_debugOcclusion.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/ssao_makeHorizontalBlur.slp b/libraries/render-utils/src/render-utils/ssao_makeHorizontalBlur.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/ssao_makeHorizontalBlur.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/ssao_makeOcclusion.slp b/libraries/render-utils/src/render-utils/ssao_makeOcclusion.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/ssao_makeOcclusion.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/ssao_makeVerticalBlur.slp b/libraries/render-utils/src/render-utils/ssao_makeVerticalBlur.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/ssao_makeVerticalBlur.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/standardDrawTexture.slp b/libraries/render-utils/src/render-utils/standardDrawTexture.slp new file mode 100644 index 0000000000..c81b208f63 --- /dev/null +++ b/libraries/render-utils/src/render-utils/standardDrawTexture.slp @@ -0,0 +1 @@ +VERTEX standardTransformPNTC diff --git a/libraries/render-utils/src/render-utils/standardDrawTextureNoBlend.slp b/libraries/render-utils/src/render-utils/standardDrawTextureNoBlend.slp new file mode 100644 index 0000000000..c81b208f63 --- /dev/null +++ b/libraries/render-utils/src/render-utils/standardDrawTextureNoBlend.slp @@ -0,0 +1 @@ +VERTEX standardTransformPNTC diff --git a/libraries/render-utils/src/render-utils/stencil_drawMask.slp b/libraries/render-utils/src/render-utils/stencil_drawMask.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/stencil_drawMask.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/subsurfaceScattering_drawScattering.slp b/libraries/render-utils/src/render-utils/subsurfaceScattering_drawScattering.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/subsurfaceScattering_drawScattering.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/subsurfaceScattering_makeLUT.slp b/libraries/render-utils/src/render-utils/subsurfaceScattering_makeLUT.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/subsurfaceScattering_makeLUT.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/subsurfaceScattering_makeProfile.slp b/libraries/render-utils/src/render-utils/subsurfaceScattering_makeProfile.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/subsurfaceScattering_makeProfile.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/subsurfaceScattering_makeSpecularBeckmann.slp b/libraries/render-utils/src/render-utils/subsurfaceScattering_makeSpecularBeckmann.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/subsurfaceScattering_makeSpecularBeckmann.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/surfaceGeometry_downsampleDepthNormal.slp b/libraries/render-utils/src/render-utils/surfaceGeometry_downsampleDepthNormal.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/surfaceGeometry_downsampleDepthNormal.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/surfaceGeometry_makeCurvature.slp b/libraries/render-utils/src/render-utils/surfaceGeometry_makeCurvature.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/surfaceGeometry_makeCurvature.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/surfaceGeometry_makeLinearDepth.slp b/libraries/render-utils/src/render-utils/surfaceGeometry_makeLinearDepth.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/surfaceGeometry_makeLinearDepth.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/taa.slp b/libraries/render-utils/src/render-utils/taa.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/taa.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/taa_blend.slp b/libraries/render-utils/src/render-utils/taa_blend.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render-utils/src/render-utils/taa_blend.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render-utils/src/render-utils/toneMapping.slp b/libraries/render-utils/src/render-utils/toneMapping.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/toneMapping.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/velocityBuffer_cameraMotion.slp b/libraries/render-utils/src/render-utils/velocityBuffer_cameraMotion.slp new file mode 100644 index 0000000000..d4d8ec4b01 --- /dev/null +++ b/libraries/render-utils/src/render-utils/velocityBuffer_cameraMotion.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord diff --git a/libraries/render-utils/src/render-utils/zone_drawAmbient.slp b/libraries/render-utils/src/render-utils/zone_drawAmbient.slp new file mode 100644 index 0000000000..a5c2bb33e6 --- /dev/null +++ b/libraries/render-utils/src/render-utils/zone_drawAmbient.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawTransformUnitQuad diff --git a/libraries/render-utils/src/render-utils/zone_drawKeyLight.slp b/libraries/render-utils/src/render-utils/zone_drawKeyLight.slp new file mode 100644 index 0000000000..a5c2bb33e6 --- /dev/null +++ b/libraries/render-utils/src/render-utils/zone_drawKeyLight.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawTransformUnitQuad diff --git a/libraries/render-utils/src/render-utils/zone_drawSkybox.slp b/libraries/render-utils/src/render-utils/zone_drawSkybox.slp new file mode 100644 index 0000000000..a5c2bb33e6 --- /dev/null +++ b/libraries/render-utils/src/render-utils/zone_drawSkybox.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawTransformUnitQuad diff --git a/libraries/render/src/render/blurGaussianDepthAwareH.slp b/libraries/render/src/render/blurGaussianDepthAwareH.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render/src/render/blurGaussianDepthAwareH.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render/src/render/blurGaussianDepthAwareV.slp b/libraries/render/src/render/blurGaussianDepthAwareV.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render/src/render/blurGaussianDepthAwareV.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render/src/render/blurGaussianH.slp b/libraries/render/src/render/blurGaussianH.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render/src/render/blurGaussianH.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render/src/render/blurGaussianV.slp b/libraries/render/src/render/blurGaussianV.slp new file mode 100644 index 0000000000..c2c4bfbebd --- /dev/null +++ b/libraries/render/src/render/blurGaussianV.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawUnitQuadTexcoord diff --git a/libraries/render/src/render/drawCellBounds.slp b/libraries/render/src/render/drawCellBounds.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render/src/render/drawItemBounds.slp b/libraries/render/src/render/drawItemBounds.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render/src/render/drawItemStatus.slp b/libraries/render/src/render/drawItemStatus.slp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/libraries/render/src/render/drawLODReticle.slp b/libraries/render/src/render/drawLODReticle.slp new file mode 100644 index 0000000000..a5c2bb33e6 --- /dev/null +++ b/libraries/render/src/render/drawLODReticle.slp @@ -0,0 +1 @@ +VERTEX gpu::vertex::DrawTransformUnitQuad diff --git a/libraries/shaders/CMakeLists.txt b/libraries/shaders/CMakeLists.txt index 4f6db48c08..a065c635e7 100644 --- a/libraries/shaders/CMakeLists.txt +++ b/libraries/shaders/CMakeLists.txt @@ -1,184 +1,7 @@ - -set(TARGET_NAME gpu) -AUTOSCRIBE_SHADER_LIB(gpu) -AUTOSCRIBE_PROGRAM(NAME drawColor VERTEX DrawTransformVertexPosition FRAGMENT DrawColor) -AUTOSCRIBE_PROGRAM(NAME drawTransformUnitQuadTextureOpaque VERTEX DrawTransformUnitQuad FRAGMENT DrawTextureOpaque) -AUTOSCRIBE_PROGRAM(NAME drawTexture VERTEX DrawUnitQuadTexcoord FRAGMENT DrawTexture) -AUTOSCRIBE_PROGRAM(NAME drawUnitQuatTextureOpaque VERTEX DrawUnitQuadTexcoord FRAGMENT DrawTextureOpaque) -AUTOSCRIBE_PROGRAM(NAME drawTextureOpaqueTexcoordRect VERTEX DrawTexcoordRectTransformUnitQuad FRAGMENT DrawTextureOpaque) -AUTOSCRIBE_PROGRAM(NAME drawNothing VERTEX DrawVertexPosition FRAGMENT DrawNada) - -set(TARGET_NAME graphics) -AUTOSCRIBE_SHADER_LIB(gpu) -AUTOSCRIBE_PROGRAM(NAME skybox) - -set(TARGET_NAME display-plugins) -AUTOSCRIBE_SHADER_LIB(display-plugins) -AUTOSCRIBE_PROGRAM(NAME InterleavedSrgbToLinear VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME SrgbToLinear VERTEX gpu::vertex::DrawUnitQuadTexcoord) - -set(TARGET_NAME procedural) -AUTOSCRIBE_SHADER_LIB(gpu graphics) - -set(TARGET_NAME render) -AUTOSCRIBE_SHADER_LIB(gpu graphics) -AUTOSCRIBE_PROGRAM(NAME drawCellBounds) -AUTOSCRIBE_PROGRAM(NAME drawItemBounds) -AUTOSCRIBE_PROGRAM(NAME drawItemStatus) -AUTOSCRIBE_PROGRAM(NAME drawLODReticle VERTEX gpu::vertex::DrawTransformUnitQuad) -AUTOSCRIBE_PROGRAM(NAME blurGaussianV VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME blurGaussianH VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME blurGaussianDepthAwareV VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME blurGaussianDepthAwareH VERTEX gpu::vertex::DrawUnitQuadTexcoord) - -set(TARGET_NAME render-utils) -AUTOSCRIBE_SHADER_LIB(gpu graphics render) -AUTOSCRIBE_PROGRAM(NAME animdebugdraw) -AUTOSCRIBE_PROGRAM(NAME bloomThreshold VERTEX gpu::vertex::DrawTransformUnitQuad FRAGMENT BloomThreshold) -AUTOSCRIBE_PROGRAM(NAME bloomApply VERTEX gpu::vertex::DrawTransformUnitQuad FRAGMENT BloomApply) -AUTOSCRIBE_PROGRAM(NAME directional_ambient_light VERTEX deferred_light) -AUTOSCRIBE_PROGRAM(NAME directional_ambient_light_shadow VERTEX deferred_light) -AUTOSCRIBE_PROGRAM(NAME directional_skybox_light VERTEX deferred_light) -AUTOSCRIBE_PROGRAM(NAME directional_skybox_light_shadow VERTEX deferred_light) -AUTOSCRIBE_PROGRAM(NAME local_lights_shading VERTEX deferred_light) -AUTOSCRIBE_PROGRAM(NAME local_lights_drawOutline VERTEX deferred_light) -AUTOSCRIBE_PROGRAM(NAME forward_simple_textured VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME forward_simple_textured_unlit VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME forward_simple_textured_transparent VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME fxaa_blend VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME glowLine) -AUTOSCRIBE_PROGRAM(NAME grid VERTEX standardTransformPNTC) -AUTOSCRIBE_PROGRAM(NAME hmd_ui) -AUTOSCRIBE_PROGRAM(NAME drawWorkloadProxy) -AUTOSCRIBE_PROGRAM(NAME drawWorkloadView) -AUTOSCRIBE_PROGRAM(NAME haze VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord FRAGMENT Haze) -AUTOSCRIBE_PROGRAM(NAME highlight_aabox VERTEX Highlight_aabox FRAGMENT nop) -AUTOSCRIBE_PROGRAM(NAME highlight VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord FRAGMENT Highlight) -AUTOSCRIBE_PROGRAM(NAME highlight_filled VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord FRAGMENT Highlight_filled) -AUTOSCRIBE_PROGRAM(NAME lightClusters_drawGrid) -AUTOSCRIBE_PROGRAM(NAME lightClusters_drawClusterFromDepth VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME lightClusters_drawClusterContent VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME simple_opaque_web_browser VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME simple_transparent_web_browser VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME simple_textured VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME simple_textured_unlit VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME simple_transparent_textured VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME simple_transparent_textured_unlit VERTEX simple) -AUTOSCRIBE_PROGRAM(NAME simple_textured_fade VERTEX simple_fade) -AUTOSCRIBE_PROGRAM(NAME simple_textured_unlit_fade VERTEX simple_fade) -AUTOSCRIBE_PROGRAM(NAME simple_transparent_textured_fade VERTEX simple_fade) -AUTOSCRIBE_PROGRAM(NAME simple_transparent_textured_unlit_fade VERTEX simple_fade) - -AUTOSCRIBE_PROGRAM(NAME parabola) - -AUTOSCRIBE_PROGRAM(NAME sdf_text3D) -AUTOSCRIBE_PROGRAM(NAME sdf_text3D_transparent VERTEX sdf_text3D) - -AUTOSCRIBE_PROGRAM(NAME ssao_makeOcclusion VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) -AUTOSCRIBE_PROGRAM(NAME ssao_makeHorizontalBlur VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) -AUTOSCRIBE_PROGRAM(NAME ssao_makeVerticalBlur VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) -AUTOSCRIBE_PROGRAM(NAME ssao_debugOcclusion VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) - -AUTOSCRIBE_PROGRAM(NAME stencil_drawMask VERTEX gpu::vertex::DrawUnitQuadTexcoord) - -AUTOSCRIBE_PROGRAM(NAME standardDrawTexture VERTEX standardTransformPNTC) -AUTOSCRIBE_PROGRAM(NAME standardDrawTextureNoBlend VERTEX standardTransformPNTC) - -AUTOSCRIBE_PROGRAM(NAME subsurfaceScattering_makeProfile VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME subsurfaceScattering_makeLUT VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME subsurfaceScattering_makeSpecularBeckmann VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME subsurfaceScattering_drawScattering VERTEX gpu::vertex::DrawUnitQuadTexcoord) - -AUTOSCRIBE_PROGRAM(NAME surfaceGeometry_makeLinearDepth VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) -AUTOSCRIBE_PROGRAM(NAME surfaceGeometry_downsampleDepthNormal VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) -AUTOSCRIBE_PROGRAM(NAME surfaceGeometry_makeCurvature VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) - - -AUTOSCRIBE_PROGRAM(NAME taa VERTEX gpu::vertex::DrawUnitQuadTexcoord) -AUTOSCRIBE_PROGRAM(NAME taa_blend VERTEX gpu::vertex::DrawUnitQuadTexcoord) - -AUTOSCRIBE_PROGRAM(NAME simple FRAGMENT forward_simple_textured) -AUTOSCRIBE_PROGRAM(NAME simpleUnlit VERTEX simple FRAGMENT forward_simple_textured_unlit) -AUTOSCRIBE_PROGRAM(NAME simpleTranslucent VERTEX simple FRAGMENT forward_simple_textured_transparent) -AUTOSCRIBE_PROGRAM(NAME simpleTranslucentUnlit VERTEX simple FRAGMENT simple_transparent_textured_unlit) - -AUTOSCRIBE_PROGRAM(NAME forward_model VERTEX model) -AUTOSCRIBE_PROGRAM(NAME forward_model_translucent VERTEX model) -AUTOSCRIBE_PROGRAM(NAME forward_model_unlit VERTEX model) -AUTOSCRIBE_PROGRAM(NAME forward_model_normal_map VERTEX model_normal_map) -AUTOSCRIBE_PROGRAM(NAME forward_model_normal_map_translucent VERTEX model_normal_map FRAGMENT forward_model_translucent) - -AUTOSCRIBE_PROGRAM(NAME forward_skin_model VERTEX skin_model FRAGMENT forward_model) -AUTOSCRIBE_PROGRAM(NAME forward_skin_model_normal_map VERTEX skin_model_normal_map FRAGMENT forward_model_normal_map) -AUTOSCRIBE_PROGRAM(NAME forward_skin_model_dq VERTEX skin_model_dq FRAGMENT forward_model) -AUTOSCRIBE_PROGRAM(NAME forward_skin_model_normal_map_dq VERTEX skin_model_normal_map_dq FRAGMENT forward_model_normal_map) - -AUTOSCRIBE_PROGRAM(NAME forward_skin_translucent VERTEX skin_model FRAGMENT forward_model_translucent) -AUTOSCRIBE_PROGRAM(NAME forward_skin_translucent_normal_map VERTEX skin_model_normal_map FRAGMENT forward_model_translucent) -AUTOSCRIBE_PROGRAM(NAME forward_skin_translucent_dq VERTEX skin_model_dq FRAGMENT forward_model_translucent) -AUTOSCRIBE_PROGRAM(NAME forward_skin_translucent_normal_map_dq VERTEX skin_model_normal_map_dq FRAGMENT forward_model_translucent) - -AUTOSCRIBE_PROGRAM(NAME model) -AUTOSCRIBE_PROGRAM(NAME model_unlit VERTEX model) -AUTOSCRIBE_PROGRAM(NAME model_normal_map) -AUTOSCRIBE_PROGRAM(NAME model_translucent) -AUTOSCRIBE_PROGRAM(NAME model_translucent_normal_map) -AUTOSCRIBE_PROGRAM(NAME model_translucent_unlit VERTEX model) -AUTOSCRIBE_PROGRAM(NAME model_lightmap) -AUTOSCRIBE_PROGRAM(NAME model_lightmap_normal_map) -AUTOSCRIBE_PROGRAM(NAME model_shadow) -AUTOSCRIBE_PROGRAM(NAME model_shadow_fade) - -AUTOSCRIBE_PROGRAM(NAME skin_model FRAGMENT model) -AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map FRAGMENT model_normal_map) -AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_fade FRAGMENT model_normal_map_fade) -AUTOSCRIBE_PROGRAM(NAME skin_model_translucent VERTEX skin_model_fade FRAGMENT model_translucent) -AUTOSCRIBE_PROGRAM(NAME skin_model_translucent_fade VERTEX skin_model_fade FRAGMENT model_translucent_fade) -AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_translucent VERTEX skin_model_normal_map_fade FRAGMENT model_translucent_normal_map) -AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_translucent_fade VERTEX skin_model_normal_map_fade FRAGMENT model_translucent_normal_map_fade) -AUTOSCRIBE_PROGRAM(NAME skin_model_fade FRAGMENT model_fade) -AUTOSCRIBE_PROGRAM(NAME skin_model_shadow FRAGMENT model_shadow) -AUTOSCRIBE_PROGRAM(NAME skin_model_shadow_fade FRAGMENT model_shadow) - - -AUTOSCRIBE_PROGRAM(NAME skin_model_dq FRAGMENT model) -AUTOSCRIBE_PROGRAM(NAME skin_model_fade_dq FRAGMENT model_fade) -AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_dq FRAGMENT model_normal_map) -AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_fade_dq FRAGMENT model_normal_map_fade) -AUTOSCRIBE_PROGRAM(NAME skin_model_translucent_dq VERTEX skin_model_fade_dq FRAGMENT model_translucent) -AUTOSCRIBE_PROGRAM(NAME skin_model_translucent_fade_dq VERTEX skin_model_fade_dq FRAGMENT model_translucent_fade) -AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_translucent_dq VERTEX skin_model_normal_map_fade_dq FRAGMENT model_translucent_normal_map) -AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_translucent_fade_dq VERTEX skin_model_normal_map_fade_dq FRAGMENT model_translucent_normal_map_fade) - -AUTOSCRIBE_PROGRAM(NAME skin_model_shadow_dq FRAGMENT model_shadow) -AUTOSCRIBE_PROGRAM(NAME skin_model_shadow_fade_dq FRAGMENT model_shadow_fade) - -AUTOSCRIBE_PROGRAM(NAME model_fade) -AUTOSCRIBE_PROGRAM(NAME model_unlit_fade VERTEX model_fade) -AUTOSCRIBE_PROGRAM(NAME model_translucent_unlit_fade VERTEX model_fade) -AUTOSCRIBE_PROGRAM(NAME model_normal_map_fade) -AUTOSCRIBE_PROGRAM(NAME model_translucent_normal_map_fade VERTEX model_translucent_normal_map) -AUTOSCRIBE_PROGRAM(NAME model_translucent_fade VERTEX model_fade) -AUTOSCRIBE_PROGRAM(NAME model_lightmap_fade) -AUTOSCRIBE_PROGRAM(NAME model_lightmap_normal_map_fade) - -AUTOSCRIBE_PROGRAM(NAME zone_drawKeyLight VERTEX gpu::vertex::DrawTransformUnitQuad) -AUTOSCRIBE_PROGRAM(NAME zone_drawSkybox VERTEX gpu::vertex::DrawTransformUnitQuad) -AUTOSCRIBE_PROGRAM(NAME zone_drawAmbient VERTEX gpu::vertex::DrawTransformUnitQuad) - -AUTOSCRIBE_PROGRAM(NAME toneMapping VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) -AUTOSCRIBE_PROGRAM(NAME velocityBuffer_cameraMotion VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) - -set(TARGET_NAME entities-renderer) -AUTOSCRIBE_SHADER_LIB(gpu graphics procedural render render-utils) -AUTOSCRIBE_PROGRAM(NAME polyvox) -AUTOSCRIBE_PROGRAM(NAME polyvox_fade) -AUTOSCRIBE_PROGRAM(NAME paintStroke) -AUTOSCRIBE_PROGRAM(NAME textured_particle) - set(TARGET_NAME shaders) -autoscribe_shader_finish() +autoscribe_shader_libs(gpu graphics display-plugins procedural render render-utils entities-renderer) setup_hifi_library(Gui) + add_dependencies(${TARGET_NAME} compiled_shaders reflected_shaders) # Despite the dependency above, the autogen logic will attempt to compile the QRC before diff --git a/tests-manual/gpu-textures/CMakeLists.txt b/tests-manual/gpu-textures/CMakeLists.txt index c10f2eda3f..84f5027411 100644 --- a/tests-manual/gpu-textures/CMakeLists.txt +++ b/tests-manual/gpu-textures/CMakeLists.txt @@ -1,5 +1,4 @@ set(TARGET_NAME gpu-textures-tests) -AUTOSCRIBE_SHADER_LIB(gpu graphics render-utils) # This is not a testcase -- just set it up as a regular hifi project setup_hifi_project(Quick Gui Script) setup_memory_debugger() diff --git a/tests-manual/gpu/CMakeLists.txt b/tests-manual/gpu/CMakeLists.txt index 336dcf753c..30218f3f97 100644 --- a/tests-manual/gpu/CMakeLists.txt +++ b/tests-manual/gpu/CMakeLists.txt @@ -1,5 +1,4 @@ set(TARGET_NAME gpu-test) -AUTOSCRIBE_SHADER_LIB(gpu graphics render-utils) # This is not a testcase -- just set it up as a regular hifi project setup_hifi_project(Quick Gui Script) setup_memory_debugger() diff --git a/tests/shaders/src/ShaderTests.cpp b/tests/shaders/src/ShaderTests.cpp index 4c6b8fc38c..4dd15710f9 100644 --- a/tests/shaders/src/ShaderTests.cpp +++ b/tests/shaders/src/ShaderTests.cpp @@ -29,20 +29,32 @@ #include #include #include +#include QTEST_MAIN(ShaderTests) #pragma optimize("", off) void ShaderTests::initTestCase() { _window = new QWindow(); + _window->setSurfaceType(QSurface::SurfaceType::OpenGLSurface); _context = new ::gl::Context(_window); getDefaultOpenGLSurfaceFormat(); _context->create(); if (!_context->makeCurrent()) { qFatal("Unable to make test GL context current"); } + QOpenGLContextWrapper(_context->qglContext()).makeCurrent(_window); + if (!_context->makeCurrent()) { + qFatal("Unable to make test GL context current"); + } gl::initModuleGl(); + if (!_context->makeCurrent()) { + qFatal("Unable to make test GL context current"); + } gpu::Context::init(); + if (!_context->makeCurrent()) { + qFatal("Unable to make test GL context current"); + } _gpuContext = std::make_shared(); } @@ -185,7 +197,7 @@ void ShaderTests::testShaderLoad() { uint32_t maxShader = 0; try { -#if 1 +#if 0 uint32_t testPrograms[] = { shader::render_utils::program::parabola, shader::INVALID_PROGRAM, @@ -229,12 +241,6 @@ void ShaderTests::testShaderLoad() { // Uniforms { auto uniforms = gl::Uniform::load(program); - for (const auto& uniform : uniforms) { - GLint offset, size; - glGetActiveUniformsiv(program, 1, (GLuint*)&uniform.index, GL_UNIFORM_OFFSET, &offset); - glGetActiveUniformsiv(program, 1, (GLuint*)&uniform.index, GL_UNIFORM_SIZE, &size); - qDebug() << uniform.name.c_str() << " size " << size << "offset" << offset; - } const auto& uniformRemap = shaderObject.uniformRemap; auto expectedUniforms = expectedBindings[gpu::Shader::BindingType::UNIFORM]; if (!compareBindings(uniforms, expectedUniforms)) {