mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Add notes to why we use macOS SDK 10.12
This commit is contained in:
parent
7b3f2f840b
commit
cb2fd206b3
2 changed files with 4 additions and 0 deletions
2
.github/workflows/master_build.yml
vendored
2
.github/workflows/master_build.yml
vendored
|
@ -20,6 +20,8 @@ env:
|
|||
|
||||
# OSX-specific variables
|
||||
DEVELOPER_DIR: /Applications/Xcode_11.2.app/Contents/Developer
|
||||
# We are using macOS SDK 10.12 to work around a lot of OpenGL issues in newer SDKs.
|
||||
# There is crashes on startup, crashes on window resize, etc. on newer macOS SDKs.
|
||||
MACOSX_DEPLOYMENT_TARGET: '10.12'
|
||||
|
||||
# WIN-specific variables
|
||||
|
|
2
.github/workflows/pr_build.yml
vendored
2
.github/workflows/pr_build.yml
vendored
|
@ -20,6 +20,8 @@ env:
|
|||
|
||||
# OSX specific variables
|
||||
DEVELOPER_DIR: /Applications/Xcode_11.2.app/Contents/Developer
|
||||
# We are using macOS SDK 10.12 to work around a lot of OpenGL issues in newer SDKs.
|
||||
# There is crashes on startup, crashes on window resize, etc. on newer macOS SDKs.
|
||||
MACOSX_DEPLOYMENT_TARGET: '10.12'
|
||||
|
||||
# WIN32 specific variables
|
||||
|
|
Loading…
Reference in a new issue