Add notes to why we use macOS SDK 10.12

This commit is contained in:
Julian Groß 2021-10-17 15:13:16 +02:00
parent 7b3f2f840b
commit cb2fd206b3
2 changed files with 4 additions and 0 deletions

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@ -20,6 +20,8 @@ env:
# OSX-specific variables
DEVELOPER_DIR: /Applications/Xcode_11.2.app/Contents/Developer
# We are using macOS SDK 10.12 to work around a lot of OpenGL issues in newer SDKs.
# There is crashes on startup, crashes on window resize, etc. on newer macOS SDKs.
MACOSX_DEPLOYMENT_TARGET: '10.12'
# WIN-specific variables

View file

@ -20,6 +20,8 @@ env:
# OSX specific variables
DEVELOPER_DIR: /Applications/Xcode_11.2.app/Contents/Developer
# We are using macOS SDK 10.12 to work around a lot of OpenGL issues in newer SDKs.
# There is crashes on startup, crashes on window resize, etc. on newer macOS SDKs.
MACOSX_DEPLOYMENT_TARGET: '10.12'
# WIN32 specific variables