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Merge pull request #5492 from jherico/homer
Fixing the skinning shaders sizing problems
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commit
a3846b399a
2 changed files with 3 additions and 6 deletions
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@ -192,11 +192,8 @@ void Model::RenderPipelineLib::initLocations(gpu::ShaderPointer& program, Model:
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locations.clusterMatrices = program->getUniforms().findLocation("clusterMatrices");
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locations.clusterIndices = program->getInputs().findLocation("clusterIndices");;
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locations.clusterWeights = program->getInputs().findLocation("clusterWeights");;
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locations.clusterIndices = program->getInputs().findLocation("inSkinClusterIndex");
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locations.clusterWeights = program->getInputs().findLocation("inSkinClusterWeight");
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}
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AbstractViewStateInterface* Model::_viewState = NULL;
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@ -55,7 +55,7 @@ void main(void) {
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// standard transform
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
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<$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$>
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<$transformModelToEyeDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
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<$transformModelToEyeDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$>
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