diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index b77bafc354..c919dc3061 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -192,11 +192,8 @@ void Model::RenderPipelineLib::initLocations(gpu::ShaderPointer& program, Model: locations.clusterMatrices = program->getUniforms().findLocation("clusterMatrices"); - locations.clusterIndices = program->getInputs().findLocation("clusterIndices");; - locations.clusterWeights = program->getInputs().findLocation("clusterWeights");; - - - + locations.clusterIndices = program->getInputs().findLocation("inSkinClusterIndex"); + locations.clusterWeights = program->getInputs().findLocation("inSkinClusterWeight"); } AbstractViewStateInterface* Model::_viewState = NULL; diff --git a/libraries/render-utils/src/skin_model_normal_map.slv b/libraries/render-utils/src/skin_model_normal_map.slv index c7de8f4a36..4c558939d8 100755 --- a/libraries/render-utils/src/skin_model_normal_map.slv +++ b/libraries/render-utils/src/skin_model_normal_map.slv @@ -55,7 +55,7 @@ void main(void) { // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); - <$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$> + <$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$> <$transformModelToEyeDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$> <$transformModelToEyeDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$>