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Merge pull request #12633 from SamGondelman/aa
Fix HUD sphere rendering after TAA changes
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2487e34ee8
1 changed files with 6 additions and 0 deletions
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@ -98,6 +98,12 @@ void CompositeHUD::run(const RenderContextPointer& renderContext) {
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// Grab the HUD texture
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#if !defined(DISABLE_QML)
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gpu::doInBatch("CompositeHUD", renderContext->args->_context, [&](gpu::Batch& batch) {
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glm::mat4 projMat;
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Transform viewMat;
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renderContext->args->getViewFrustum().evalProjectionMatrix(projMat);
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renderContext->args->getViewFrustum().evalViewTransform(viewMat);
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat, true);
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if (renderContext->args->_hudOperator) {
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renderContext->args->_hudOperator(batch, renderContext->args->_hudTexture, renderContext->args->_renderMode == RenderArgs::RenderMode::MIRROR_RENDER_MODE);
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}
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