Merge pull request #12633 from SamGondelman/aa

Fix HUD sphere rendering after TAA changes
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Sam Gateau 2018-03-14 09:26:25 -07:00 committed by GitHub
commit 2487e34ee8
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@ -98,6 +98,12 @@ void CompositeHUD::run(const RenderContextPointer& renderContext) {
// Grab the HUD texture
#if !defined(DISABLE_QML)
gpu::doInBatch("CompositeHUD", renderContext->args->_context, [&](gpu::Batch& batch) {
glm::mat4 projMat;
Transform viewMat;
renderContext->args->getViewFrustum().evalProjectionMatrix(projMat);
renderContext->args->getViewFrustum().evalViewTransform(viewMat);
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat, true);
if (renderContext->args->_hudOperator) {
renderContext->args->_hudOperator(batch, renderContext->args->_hudTexture, renderContext->args->_renderMode == RenderArgs::RenderMode::MIRROR_RENDER_MODE);
}